that's got to be one of best posts ever at cfc! and to have your cousin's post with it...is pure gold! awesome! and the first ever post! bravo!! Hikaro, the strawberries, as you're probably aware of, are perrenials. so they come back early and are harvested rather early in comparison to other fruits and vegetables in our zone interesting remarks. thanks for sharing the GLs are spawned from the elite unit victories...and like the default civ3 rules, v4.0 will have it where a "Great Leader" is produced on those lucky elite victories.this wasn't so for the last version of AoI where an army unit was spawned instead. and this method is broken b/c as my civ friend MarineCorps pointed out to me some time ago, you can only have 1 army unit at a time w/ this setup b/c the game engine can't generate another "Battle Created Unit" until the first (and in v3.0's case, the only) one is "cashed in" (ie an army unit is created or it's used to rush a wonder etc). therefore, this was a major problem in terms of the army units for v3.0 and we wanted to try to fix it once and for all. the first method on the table will be the aforementioned TCW model. now, if this isn't to our likings, then we'll have to consider other options. but for the time being, we'll give this a shot and worry about Plan B when or if we get there. and no, they won't be good for only defense. i mean, those wicked HPs will certainly be quite nasty despite the relatively low a/d values. funny that you mentioned the cav divisions. i gave that exact idea some thought not long ago although i left it on the proverbial cutting room floor b/c i didn't come up w/ a satisfactory arrangement w/ the unit flag. of course, i'd be open to consideration although no promises yes, i knew of the bombardment abilities for the army units.