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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

Discussion in 'Civ3 - Completed Scenarios' started by El Justo, Aug 2, 2004.

  1. El Justo

    El Justo Deity

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    :lol: :lol: that's got to be one of best posts ever at cfc! :clap: and to have your cousin's post with it...is pure gold! :lol: awesome! and the first ever post! bravo!!

    Hikaro,
    the strawberries, as you're probably aware of, are perrenials. so they come back early :) and are harvested rather early in comparison to other fruits and vegetables in our zone :cool:

    interesting remarks. thanks for sharing :D

    the GLs are spawned from the elite unit victories...and like the default civ3 rules, v4.0 will have it where a "Great Leader" is produced on those lucky elite victories.this wasn't so for the last version of AoI where an army unit was spawned instead. and this method is broken b/c as my civ friend MarineCorps pointed out to me some time ago, you can only have 1 army unit at a time w/ this setup b/c the game engine can't generate another "Battle Created Unit" until the first (and in v3.0's case, the only) one is "cashed in" (ie an army unit is created or it's used to rush a wonder etc). therefore, this was a major problem in terms of the army units for v3.0 and we wanted to try to fix it once and for all. the first method on the table will be the aforementioned TCW model. now, if this isn't to our likings, then we'll have to consider other options. but for the time being, we'll give this a shot and worry about Plan B when or if we get there.

    and no, they won't be good for only defense. i mean, those wicked HPs will certainly be quite nasty despite the relatively low a/d values.

    funny that you mentioned the cav divisions. i gave that exact idea some thought not long ago although i left it on the proverbial cutting room floor b/c i didn't come up w/ a satisfactory arrangement w/ the unit flag. of course, i'd be open to consideration although no promises :p

    yes, i knew of the bombardment abilities for the army units.
     
  2. TsarNikolai

    TsarNikolai Chieftain

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    So, presumably, May then?

    Anyway, I have a question regarding C3C. Is it easier to infiltrate (plant a spy) a country you are already at war with?
     
  3. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Yes, but also remember that you, Mr. Jersey Shore, are about 1 USDA Hardiness Zone warmer than I am, meaning that OUR strawberries won't be getting ripe for another two weeks (give or take).... We ARE already seeing fresh strawberries from Maryland's Western Shore in the local supermarkets...

    Well, if you could elaborate on what problems/concerns you were having, I might be able to help... All the "army" units in the FF mod are flagged as Zone of Control and Blitz, just like a regular army, only they aren't actually armies, just units with a stupidly high attack & def as well as +5 HP (although late-game that stupidly high attack and def is not so stupidly high anymore) I also gave them the "Offense" flag so that they AI would actually know what to do with them....
     
  4. CivAgamemnon

    CivAgamemnon King

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    I decided to post a few screenshots from the upcoming AoI 4 release. Kindly remember that this is from the beta version and the graphics are undergoing some tweaking, so the final release will be slightly different than what's been posted here, particularly in the interface (buttons, overall design).

    First up is the Eastern USA area. To the North of Detroit, New York and Boston you will see trenchworks that are heavily fortified with Machine guns, Infantry, and Artillery. Should keep the British at bay this time... I hope! :cringe: You can also see some of my massive naval forces. I've got over 150 battleships as of last count, 2/3 of them off the Eastern seaboard and in the Caribbean/Gulf of Mexico (which belongs to me, thanks to my conquest of Mexico and most of the Caribbean/Gulf area).

    And yes, the battleships are all different classes - capital ships do not upgrade in this version.

    Spoiler :


    Next up is Washington, the USA's capitol, just to give you an idea of what the city screen will look like:

    Spoiler :
     
  5. El Justo

    El Justo Deity

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  6. CivAgamemnon

    CivAgamemnon King

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    *raises eyebrow* Where's the music? :p :banana:

    You guys are really going to like V4. The gameplay is even better, and at times, downright hairy. It pays to keep your neighbors happy and your head down in this one. Just be ready to administer a butt-whooping or two if you expect to catch up with the Brits in Victory Points. (I led at first, then fell behind by over 150 points... now I'm ahead by 10 or so, thanks to my various conquests. Those Pacific and Caribbean islands come in handy. Just have fast escorts for the transports, or you're in trouble!)

    A strong navy is a must in this scenario. That and an unholy amount of arty and Machine Gun units. 'Nuff said. :crazyeye:
     
  7. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Hey, I can see one of the US late 19th century Infantry units that I made in that one screen shot! Sweet!

    BTW, have you guys been working on getting the Units_32.pcx squared away, or should "someone" volunteer for that (it would be nice to be able to spy on an enemy city and know EXACTLY what TYPES of infantry and cavalry they have defending it... It would make attack planning much easier).

    EDIT:
    You don't say.....

     

    Attached Files:

  8. CivAgamemnon

    CivAgamemnon King

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    :lol: Perfect example of what it takes to win this game! :goodjob: (love your story, btw - it's fascinating reading, and I've picked up a few things from you.)
     
  9. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Hey, guys, I just found something interesting:

    http://www.youtube.com/watch?v=EOeBqTjWElM

    This is supposedly a collection of actual COLOR photographs of the Western Front during WWI taken by the Lumière brothers, who patented an early color photography process.:eek:
     
  10. CivAgamemnon

    CivAgamemnon King

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    Hikaro, thanks for that link.

    Pity we don't show stuff like this to history classes. Gives a little bit of "feel" for what that era was like, and shows a little bit of the tragedy that's called war.
     
  11. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    During my 9th grade year in High School, we studied WWI, and one of the aids that our teacher used was the string of the Young Indiana Jones Chronicles dealing with the Battle of the Somme... It was pretty damn accurate, too... At the end of that particular run of episodes, Indy and one other guy were the only survivors in their unit, and they got captured by the Germans.

    Sometimes I think that the people at Firaxis #1: Designed the Mutual Protection Pact system based on the "Powder Keg Europe" model (i.e. Austria declared war on Serbia, which meant Russia declares war on Austria, which brings in Germany and France, and when Germany invades Belgium on their way to France, Britain jumps in against Germany due to an agreement they had with Belgium, and so on) ....and #2: Designed the Civ III AI around the tactics used by most WWI generals... I.e. Human Wave tactics against fixed MG emplacements. :shakehead:
     
  12. CivAgamemnon

    CivAgamemnon King

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    When you look at the history of warfare, it was usually massed troops that did the trick - until after the late 1800's, when technology started to outweigh that strategy's effectiveness. The day they come up with an intelligent AI that can fight is the day we're in trouble. :lol:

    (Aside - the massed wave thing seemed to have worked for the N. Vietnamese. :cringe:)

    On the alliance thing, I don't think they could have improved that either. There's various "shades" of mutual-defense pacts in the real world, but it's impossible to simulate them in real game due to programming limits, I think. They tried.
     
  13. Samez

    Samez ION GUNNER

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    The new interface looks amazing! Also the theater icon for the cityscrean looks great!
    Just one question @CivAgamemnon: How long are your turntimes atm? (So what will the average turentimes be at midgame?)
     
  14. CivAgamemnon

    CivAgamemnon King

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    Thank El-Justo for the interface - dunno where he got it, but, you're right, it does look amazing. I'm sure it'll be even better once it's tweaked a little bit.

    Turn times: That's a loaded question! :lol: (Keep in mind I only have a 1.7ghz system with 1GB Ram and a low-end graphics card.)

    1) There's between 2-5 minutes where you wait for the computer to go through the various war/peace declarations and click the freakin' button to acknowledge those completely irrelevant facts. :rolleyes: ('sif I care if Tibet declared war on Siam! Whoopee. I'm thrilled beyond belief! *sarcasm intended*)

    If El-Justo hadn't disabled tech-and-goods trading, only Heaven knows how long this area would take.

    2) Early game: less than 5 min after the initial setup and micromanagement. Most of that is moving workers and setting build orders.

    3) Mid-game: Depending on whether I'm at war or not, how many units I have to move, moving raw materials from the colonies to the mainland for VP's, micro-managing, et al, between 5-15 min playing time total. Of course, war takes up the bulk of the time if you're busy immolating someone (and you should be!) ;)

    Even with a slowpoke system like mine, it's extremely manageable, and much better than some scenarios which take a half hour at mid-game. :)
     
  15. CivAgamemnon

    CivAgamemnon King

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    Here's a picture of the Military Advisor screen:

    Spoiler :


    230 battleships. :eek: I'm happy! :p

    Even with my massive military, I'm still behind the British Empire. :sad: My only consolation is that I've far more Arty, MG's and WW I Infantry than they do. I could probably take them on, and I think I'll have to - when I get done taking over South America (have about a third in my pocket right now).

    This should be fun. :)
     
  16. cubs1981

    cubs1981 Chieftain

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    Looks absolutely amazing!

    bravo
     
  17. Tank_Guy#3

    Tank_Guy#3 Lion of Lehistan

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    A few little tidbits to placate you AoI addicts until the release of AoI v4 :goodjob:

    Here's the Domestic Advisor Screen:
    Spoiler :


    The Espionage Screen:
    Spoiler :
     
  18. BEERPACK

    BEERPACK General Chaos

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    @CivAgamemnon, yea should have taken on the British by now. On my Sid USA game I took Canada by 1907 or so. What difficulty are you playing because I see your tech research is about 6 or so techs ahead of me and I am on year 1910 (I even built all city improvements in all my cities before cranking the troops out of those cities). I assume you are playing on an easier setting even though tech research on Civ difficulty isn't too bad at all with USA even at the start. Just nail the British hard in Canada and keep your ships patrolling the Atlantic/Pacific for them. Right now I am working on taking South America. I have probably over half of it so far. It looks like the British are a little tame on your game considering in my game they own the entire African continent. They also took out the Persians (actually just noticed they have the island city Colombo off the coast of India as their last city), nearly killed the Ottomans (they haven't taken any cities that are protected by the mountains), about to kill off China soon, took a lot of islands in the Pacific (Japan has taken a decent amount also with Spain having 2 left there and Netherlands still have about 5 islands left). Germany has taken more of Russia in my game but declared peace after taking Moscow. Right now it is me (USA) - 18% World Area, 22% World Population and British - 32% World Area and 40% Population. I still haven't used an army yet (disbanded units when they spawn from elites).

    Also, looking at the one pic it looks like you guys changed the graphics for railroads. I am not a big fan of that new graphics. It looks too similar in color to roads. I prefer the standard gray color.

    I am also not the biggest fan of the Espionage screen. Everything looks fine and even a lot better in the new version. However, the main problem I have with it is the over-sized flags that droop down. I think it would look better if there was a way to shrink those flags down to just the country's tab but still be able to make out the flag (if that is possible).
     
  19. BEERPACK

    BEERPACK General Chaos

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    @Hikaro, that is a decent amount of cavalry also. I found no need for them since my WW1 infantry units (actually have 0 total cavalry units). I just move my railguns with my infantry and cavalry would simply just have to wait on my railguns anyways. So I just gave up on them especially when they didn't show very well performance in the beginning (mainly due to the fact that most infantry units have a movement of 2 which prevents cavalry units from being able to withdraw from battle. I have stopped production of artillery pieces for now though since my battleships allow me to bombard a great majority of cities and I just need artillery for the interior cities. My New York BB bombard with 44 so that is pretty devastating. I relabeled one of my 14" Railguns to BEERPACK'S 14" Railgun (a little sexual bs joke). My El Justo (New York BB) is still sitting with a group of 4 New York BB and 1 Destroyer safely off the west coast near L.A. and San Francisco.

    Update - Week 10, 1911. Took over all of South America except 2 cities which are controlled by the British. Will take those once I resume war with them again (probably in about 15-20 turns) when I am ready. I will amass my fleet near Europe / Africa and attack Africa / take it to put a dent in the British power. I will keep groups of 4-5 New York BB surrounding North and South America to destroy any ships that dare attack my soil. British have almost killed off China (only have 4 cities left). I suppose they were fighting over the opium trade, and now the Chinese will be forever addicted to opium.
     
  20. DJ Bonebraker

    DJ Bonebraker a.k.a Laura

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    Well, Beerpack, considering that, in terms of attack power and speed, my best units are the Boer Light Cavalry (10,6,3), Boer Commandos (9,7,3 +1HP) and Renault Armored Cars (10,8,3 +1HP) coupled with the fact that my best Artillery (for now) is the 7.5cm GebK247 Mountain Gun batteries, which, BTW, also have a movement of 3, I still find Cavalry to be useful. Especially since I can crank out Boer Light Cavalry in even under-developed recently-captured cities in 5 turns or less! When you couple THAT fact with the other fact that most of said recently-captured cities have Colonial Army Barracks in them, that means that all my Light Cavalry are at LEAST veterans....

    ...And even though they use the Cavalry units_32 icon, Boer Commandos are NOT cavalry, they are a special Infantry unit available to the Boer Republics, and are about the only decent unit in their entire lineup!

    Basically I use a combination of the Renault Armored Cars (Gepantser Groepeer), Commando units and Light Cavalry backed by a HUGE stack of 7.5cm Gebk247's to roll over other civs in a modified set of Blitzkrieg (Geblitsoorlog) tactics....

    The only times this strategy has failed to heavily work in my favor was when I tried to invade Ceylon (didn't have enough troops, and I ended up losing one of my Naval Infantry and having to witdraw two turns after landing there, although the Brits lost a pile of Colonial Cavalry in that mess) and when I attacked Dublin... Again, I didn't have quite enough artillery and I wanted to end the war ASAP due to constant British Zepplin raids doing quite a number on my front-line cities and troops... In THAT battle, I had almost Verdun-like casualties on my side, but I still managed to take the city.

    Once I get the Great War researched, I will upgrade all my Boer Riflemen to Boer Infantry, but even then, they are only 8,10,2 and thus will most likely be used for defense (unless I get desperate), considering the liklihood that Commandos and Veteran Light Cavalry will still be quicker to produce, and I won't be getting any battleships for a good, long while (I have to wait until Super-Dreadnoughts II), ditto for Howitzers and Siege Guns (both of which I can only get in the last era).

    You seem to forget that I'm playing as one of, if not THE weakest faction with one of the crappiest unit lineups in the whole scenario! :lol:
     

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