SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

I've had Germany declare war on AH when I was AH. They asked me for a resource (forgot which) then I declined and they declared war on me. Also, if your not AH or Germany, you can sign a mutual protection pact with one, and if the other attacks they declare war :D

Uh, since MPPs are not in the scenario at all (aside from the AH-Germany Locked Alliance), I'd have to say that either your scenario is modded or an older version in which they were allowed (if such exists).
 
Hi guys

As I live in New Zealand I was wondering how I would mod the scenario to put NZ and Australia in as a separate nation?

Any advice would be greatly appreciated

Nurgle
 
Hello all, I have to say this is the best ever, What detail and the deulex is as it said :)
I Shall post a detail account of my 84 hours of playing time.
Yes to date i have required 84 hour's on just one game.

The AoL i beleave is a masterpeace, and it is.

Just one Question, Why are navel uints so cheap to produce?
 
Hi guys

As I live in New Zealand I was wondering how I would mod the scenario to put NZ and Australia in as a separate nation?

Any advice would be greatly appreciated

Nurgle

As NZ and only 2 citys, 1st is ind as a base, just an idea how about gov?
 
Just one Question, Why are naval units so cheap to produce?

They are cheap so that the AI will build them. Natural Resources are spawned so that the AI will build transports to move them.

Bottomline, it is a game mechanics thing that sets the scenario up to where the AI will use ships and naval units.\

Edit: Welcome to Civ Fanatics, Grimwar!!![party]:wavey::clap:
 
They are cheap so that the AI will build them. Natural Resources are spawned so that the AI will build transports to move them.

Bottomline, it is a game mechanics thing that sets the scenario up to where the AI will use ships and naval units.\

Edit: Welcome to Civ Fanatics, Grimwar!!![party]:wavey::clap:

Thankyou for the Welcome. The amount of work and time envoled to produce a masterpeace is wasted on a basic civ3 engine.
Don't take me up wrong, this amount of work to produce a wonderfull and totaly enjoyable, if not addictve game is flawed just by been used on the civ3 engine.
Can the ai mass attack or even defend with arty units?
Will the ai move workers to a square that your attacking army just moved to, so on the next turn and after you conquer the city, they will have atleast devolped a road back to your net-work?
After that rant, i am playing my next game :D
Germany again, but i'll edit the biq to raise the time for rm from 13 to 26 and the int companys and dbl the victory points?
My 3rd mouse is acting up, lf my fingers get healed, i'll go for the world's fastest clickler, 2 mices so far :goodjob:
 
Can the ai mass attack or even defend with arty units?
The AI will *use* Artillery, both to attack your troops and to attack ships in range. They won't spam artillery, though, so you're still stuck with (generally) 1-3 pieces in a city.
Will the ai move workers to a square that your attacking army just moved to, so on the next turn and after you conquer the city, they will have atleast devolped a road back to your net-work?
Not sure what you're asking ... IIRC, there's no city that's completely cut off from a road network (excepting islands and that Alaskan city), so unless you've been shelling terrain, you shouldn't need to worry about that. If you have troops in the area, the enemy AI will usually move Workers away from them.
Just one Question, Why are navel uints so cheap to produce?
It does seem like the Battleship line could be just a bit more expensive, doesn't it? :p Still lots of fun seeing all those big guns tearing into a convoy that won't fight back, though!

And Welcome to CFC! [party]:band:
 
Not sure what you're asking ... IIRC, there's no city that's completely cut off from a road network (excepting islands and that Alaskan city), so unless you've been shelling terrain, you shouldn't need to worry about that. If you have troops in the area, the enemy AI will usually move Workers away from them.
I may be wrong as i'am using the wrong map, been uising ver AoL4.0 :blush: and also the wrong raise patch [{which realy dosen't matter} in so far as this game go's].
Well what i ment was send i'ed send in workers or the chain-gang as some square's doin't have rail or even road's. So on the next turn and after taking the city the road-gang will devopte the square to a road or rail-before any uinit moves, Which will allow my used units which have just 1 move left to advance to the next target or back up the defience.

It does seem like the Battleship line could be just a bit more expensive, doesn't it? :p Still lots of fun seeing all those big guns tearing into a convoy that won't fight back, though!
I'am still thinking on that, (thinking out loud :) ) #1 if cost of navel units was historically correct, then for ex the Brits should have a advantage on (industry)-produced BC, i think Germany was capable of producing the BB - [before 1912 faster than the Brits?]
Another idea, (thinking out loud :) ) #2 As the yanks were a quite if non-aggresive nation (Bush) opps ment :blush: the forces off the yanks prior to 1917 should cost more, then once a certain teck. all hell breaks lose, ie cheap uints?
 
A new game, the other no-raise.exe patch dosent work for me, show's a ver 1.00 on the intro screen and the menu's are messed up.
I still think i dont have the right AoI4.1-31civs-FULL.Civ3QE file.
Was the Canadian Shipyard changed? from been checked on the reduces corruption flag, in the latest file? Any idea's, i can edit the file to fix it and also i think Germany has a flag set also?

Ah found it, it's the Naval Station, had 2 flages set. reduces corruption and also heals units in enemy lands.

OK i think iam ready to go again. useing the Civ3Conquests2.exe/ with-out the 2 :)
Well it works in so far as i need no cd to start the game, i can still raise my city's?
The AoI4.1-31civs-FULL.Civ3QE was a new download, which i edited to remove the reduces corruption flags on the Canadian Shipyard and the Naval Station.

New game i think on sid with most aggersive ai and Germany as my choice of nations, Do i have a hope?
 
New game on sid lvl with the most aggersive ai flag and Germany as my choice.
Turn #1.
i got a RoP from the Brits for 825 so moved most of naval uints to the channel, keeping back some to sentry my 3 naval cities, so as i can sail from their habours with out the ai blocking me, mostly just fortying my units, i did move the transport from Douala to head back to Germany un-escorted :)
I also took my SW inif from Bismark-W and transported it to Kaiser-A, moved the 2 inif towards Jayapura (owned by the Lowland-countries)
Teck wise it's atm 21 turns from a great discovery, i am reduced to a 5 teck turn atm, due to been broke and none of the ai's will grant me a lone.
Time to knuckle down and pray none demands too much from me or A-H wont try any thing stupid :)

i took Jayapura from the lowlands, i had to declare war on them due to lack of money, i have 2 gp and atm next trun i'll get 17 more lol.

Turn#3 i forgot about the Duch navy, they just sank 2 DD's via coastal defence ships Grrrrrr.
SANK them and got the Dutch inf in the yellow, Berlin set to produce a Home Guard next turn, i had to remove my troops from China, near Fuchou, they have 5 inf just wandering about, waste of time thinking about taking that city, ah well end of turn time.

Turn #4 Berlin produced a Home-Guard but as only one movement point it now stands out-side Amsterdam which has just 1 unit, in the yellow-health-wise, sank 2 dutch DD's in the north sea and i have secured the channel, well for 16 more turns or the Brits may declar war? I also had to move troops about in East Africa due to a lowland col inf on a mountain near Mwanza. Tanga and Dar-es-Salaam atm have no guarding units. enter time :)

The ai's turn the Ottoman Empire demanded wine from me, to which i declined :), the bluffers i gave 10g to lol as i only had 79gp, China wanted the removal of german troops, but we now have a RoP, AND the best news just came in, A German infantry Div has recived the iron cross for valour in the defenance of German soil. This Vet unit will have to head back to Mwanza as 2 un-defened cities is looking for trobble from the ai.

Turn #5, naval units have started to bombard Amsterdam, Stuck, they now have 2 units there
 
Naval unit costs:

In the real world, they make no sense compared to the cost of ground troops, but after a lot of testing, the pricing structure in place seems to work the best as far as getting the AI to build a good variety of units, including naval units. This scenario is one of the best going when it comes to handling naval units with the civ 3 engine.

I disagree on US policy being "withdrawn" early in the game. I would point out they were fairly aggressive once they got going against Spain in 1898 and considering Theodore Roosevelt was president from 1901-08, he was anything but a dove. The US Navy saw considerable expansion under his watch and the ground work was laid down to push the navy into the dreadnaught era. A case can absolutely be made about the army being neglected, but they are fairly expensive in terms of troop costs already.

With all due respect to the Kaiser's ship yards, the British could (and did) produce ships faster than the Germans could ever hope to. When you also take into consideration that not only were the British shipyards producing more dreadnaughts for the Royal Navy than the Germans were, but that the British yards also had several other dreadnaughts under construction for foreign countries like the Ottomans and also the South American nations as well. The one issue for the Brits producing ships like crazy is that the case can be made they were not as well constructed as say what was coming out of the German ship yards. When I say not as well constructed, I refer to the better subdivision and generally stronger construction of the German ships. Unfortunately that type of construction takes more time to complete.
 
Point taken, some times it's better to ask a Question as the knowage given surpass any research i could have achived on my owen. i asked and recived a brillent answer., Thankyou
 
Turn #5, naval units have started to bombard Amsterdam again, Stuck, as they now have 2 units in there and looks like a river also, so will have to move the home guard again[ re-thinking what i should produce in German cities] Oh some good new's Coal is now in 3 east africa towns, just need one more road link to have 4 and some ai road links to have 9 :)
Re-set 2 German cities to produce german inf in 2 turns, turn over.

Ai's turn, Japan wanted me to remove my ships from their waters but we singed a RoP.

Turn#6 3 pc from Germany now entered the sea off of Shanghai, hmm as Fuchou is not doable atm, i'll send them to Panama next turn, problley sit there for awhile.
I dont beleave it they now have 4 unit's in Amsterdam! and a ctrl+shift+m has showen it is a river loged city, ok dont panic :) 2 g inf next turn and ill re-look at cities.
Not good but i have 2 g-inf next turn, and 2 more in 4 and another in 5 and after Berlin and Königsberg do the ist 2, they can do 2 more in 3 (well 4 realy as this turn they do 1), so now next turn i will have 2+the home guard and in 4 more turns i'll have 4, i'll just move the hg to the forest south-west of the city.

Turn#7 Oh i forgot i researched Colonial Admin I on turn #5, i reduced the spending to 3.7.0 985 G and 199 per turn atm.
After all ships bombarded Amsterdam' [i may be wrong but i think there was 6 units in there] well 2 less now as i attacked with my 2 g-inf, both are now vets and still in the green healt-wise. put the hg unit on guard mode in the forest lol, why did i ever build it?

ok last edit for this turn. i had 985, down to just 50 now, i did a deal with Russia for Osais for 435G. i gave France, the Brits, and the Yanks a 100 each as a guift, Japan and China got 50 as well as Portugal and Spain.
 
I dont beleave it they now have 4 unit's in Amsterdam! and a ctrl+shift+m has showen it is a river loged city, ok dont panic 2 g inf next turn and ill re-look at cities
And, IIRC (unless it's been removed ...), Amsterdam should have a Special City Wonder that doubles the Defenses! :D Get out the Hitchhiker's Guide and stare at the cover.
 
And, IIRC (unless it's been removed ...), Amsterdam should have a Special City Wonder that doubles the Defenses! :D Get out the Hitchhiker's Guide and stare at the cover.

Ha ok it's a locked presevre random seed that i realy hate, but i took a chance and attacken on my next turn :)
Turn#7 in a few posts above this. [well i edit my posts, it helps saves on server load]
 
Turn #8, i just turned on the show wonder pop up via my preferaences menu, fogot about it eailer.
AI turn noting happend that i could see.

Pre-thoughts, i will attack and spread out my 2 g-inf so as i will hamper the production of Amsterdam[ well i hope :) ] still 3 more turns till i get 4 more.

7 morve moves till the 3 pc reach Panama and 4 more till my steam ship reaches german waters, edit; 5 more got tangled up with Spanish navel units.

i gave up attacking Amsterdam well not naval bardment, just trying to reduce the # of units in there, [i think it's back up to 6, dont want to cheat to spy on them ] so i bombard the unit on the fortyified square south of it to red-line and the g-inf killed it without any loss to health. i now have 3 land and all the sea squares blocked, and i also hope reniforcemts from Brussels. 3 more turns for 4 more g-inf.

Turn#8 nothing happened.

Turn #9 i acuired military trad and changed Berlins production to the military A, now down to 3 g-inf in next turn. :)

i attacked Amsterdam again, bouth g-inf in bad health, one is in the red and the other is one in yellow, but still alive :)

Turn#10 Berlin built the military academy., moved the 3 inf to set up an attack on Amsterdam. Getting 400G a turn now so i rushed a few buildings, mainy in EA cause i'll need more troops there.

Turn#11; i just knew EA could be a problem, they killed a colonial -S-B and caputered a conscript worker, time to get more troops there 3\4 aint going to work, Broke again but i switced production on 2 cities in EA, 2 Schutztruppe Infantry have been bought. So 5\4 will work :) , oh i killed the dutch unit and my ex-conscript worker :(
Did i say Broke, atm i have 95G i had to switch production in Berlin and i just mannaged to buy a vet g-inf, oh and btw i now have 4 vet g-inf and a H-G unit arround Amsterdam, and all are in bad health, appart from the HG unit. i attacked again with my fresh 3, and my other green health unit also, 3 are re--lined and the other is in the low yellow health wise.
 
Why i dident take ChaosArbitr's advice was b\c i haven't a book to stare at. Even if iam reduced to red--lined troops arround Amsterdam and Drum Roll i used my last green vet which just got a medal for valour, MY 1st elite unit :), while the steam ship from Douala awaits to enter Amsterdam, it will take 2 more turn's before 2 more inf are avaible.

And, IIRC (unless it's been removed ...), Amsterdam should have a Special City Wonder that doubles the Defenses! Get out the Hitchhiker's Guide and stare at the cover.
 
.. Get out the Hitchhiker's Guide and stare at the cover.

Which cover says in nice big red friendly letters: DON'T PANIC!!:lol:
 
Which cover says in nice big red friendly letters: DON'T PANIC!!:lol:

Hmm i may soon PANIC as i thought i had 2 more g-inf this turn, but it turn's out i only have one, due to Berlin i changed to the Gold Standard, How manny units can Amsterdam have left? My naval bombardment cant get it below 5, so at-least 5 and they attacked Mwanza again, which they lost a unit, but they also have another one near Bismarckburg, do they grow on trees?
i still have 5019G and atm getting over 800 a turn, so i reckon i'll be broke again.
Turned out their was 2 LC units near Bismarckburg and i also have an elite Sw-inf there also.
Do i go and spend the 5k?
All navel units are now just out-side Amsterdam, appart from the 3 parked on the west coast of Panama. Moved the g-inf and attacked, now a vet and still yellow in health, attacked with my last green unit, which is now red, and i also moved a red unit back to Berlin, which in 2 turns will be a fully healed Vet.
Do they Grow on tree's, i was attacked again near Bismarckburg, thats like 4 units in 2 turn's.
I now think Amsterdam has over 9 uints, sent another unit back to Berlin to heal and i messed up, i left one square free.
 
My naval bombardment cant get it below 5, so at-least 5 and they attacked Mwanza again, which they lost a unit, but they also have another one near Bismarckburg, do they grow on trees? ... Do they Grow on tree's, i was attacked again near Bismarckburg, thats like 4 units in 2 turn's.
You're playing on Sid, right? Every difficulty level above Regent gives the AI a discount on the number of shields they need to produce something ... on Sid, I think it's somewhere in the 60-80% range. So ... yeah, they pretty much do grow on trees :D

EDIT: Just checked, it's 60% - so if you pay 100 Shields for something, they only pay 40.
 
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