SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

Playing the german's, sid\most aggrisive and still alive :mischief: well just about.

Don't know how but i lost my note's from turn 7 to 17 and i can't recall them, or i may have mixed up weeks to turns.

Wk 17 1896, turn 17.
German troops compare Lowlands Beer to german beer in Amsterdam :lol:
We came to a truce of hostilities, for which i accuired 200G from the Dutch.
France wanted 100G, so i gave them it. :mad: i chickened out, way too week.

All Quite for a few turns, spent all my cash and got some city building done, Spent most on Berlin as it will produce vet troops.

Wk 21 1886:
Portugal wanted 100G and were told to take a hike, their bluff was duly note'd
St.Louis (USA) built the Great Novel.
Switiching arround Düsseldorf's squares, i managed to have the x-Ray wonder built in 5 more turns there, (Sneaky free 2 teck wonder) and Dresden was set to build the RailPoad Corp in 4 turns.

A few more quite turns pass by, i spent most of my cash on Berlin mainly, got afew of the chain-gang workers, (man are they slow).

Oh Forgot, i have a transport of 4 g-inf and 1/2 my navy otw to Pamana, kinda slow as the DD's move only 4 and i striped Kaiser-Wilhelmsland and the other cities arround there to just 1 or 0, i left the 2 isles with zero troops (Bismarck-Archipel and the Marshall Islands)
Just 3 turns to Panama and a victory despoit for the RM :crazyeye: from the isle's.

OBTW, this game should be included in geography for School's :king:
 
You're playing on Sid, right? Every difficulty level above Regent gives the AI a discount on the number of shields they need to produce something ... on Sid, I think it's somewhere in the 60-80% range. So ... yeah, they pretty much do grow on trees :D

EDIT: Just checked, it's 60% - so if you pay 100 Shields for something, they only pay 40.

I had to use all my wit's to survive and i learned a kinda cheat. If i dammage the enemy via arty fire and even if 50\50 i hit or miss, where they have aleast 10 and more to a stack heading towards my cities, if i dammage 2, and on the next turn only 7 units will attack, as the ai will pull out the 2 wonded uints and also another unit to guard them.
 
Grimwar: I think you will find the key to your success in this game is artillery. Research techs that give you the Mountain gun as soon as possible. The second upgrade to this piece makes it a real killer as its firepower rating is increased (same with destroyers). Built LOTS of arty. Soften up cities (every enemy redlined) before attacking. This will ensure that you survive 80-90% of your attacks.

In my current game as the Ottomans I have hundreds of Mountain Guns and Howizters and I have conquered Africa, Asia (a bit of a slog through Russia) and now I'm crushing the German Bloc. (They were allies through out the game, but I need more lebenstraum on the continent, so they have to go).

Anyway, just a few thoughts.
 
No doubt ID2. Artillery is the way to go. I still end up losing a couple units to those pesky Machine-guns even if they're red-lined.
 
... I still end up losing a couple units to those pesky Machine-guns even if they're red-lined.

he he he... That's what my HORDES of cheap Arab Raiders are for! Lose one, the next one kills two enemy units, etc. Their GRRREAATT!! (in the dated words of Tony the Tiger):goodjob:
 
Same with me. I'm playing as Austria-Hungary and have loads of artillery, with many Austrian Cavalry and Infantry. I just fought a war against Russia, France, Spain, Portugal, Britain, Scandinavia and the Lowlands (I know, a lot) and I went on the defensive, so whenever any enemies entered my territory I shot them wqith my howitzers until they were redlined, then took them out. I killed so much units and lost so few it was great :D
 
Ya Arty rocks, but what i was referring to, was, i am been attacked by manny stacks of enemy units, some were 10+ and i have only a few deffenders and no hope in hell to survive.
What i did was, as i also had only a few arty units avaible, i used all arty avaible to to bombard those stacks.

For example: in Africa i had just 2 linked cities by road and about 3 arty units in both
cities, i used all to bombard the enemy and retreat back to my cities.
The AI will pull out any damaged units and also a full health unit to guard them, so if realy lucky and all 6 arty units score a hit and the ai moves all the six damaged units to different squares, THAT'S 12 UNITS NOT AVAIBLE TO ATTACK YOU. :)

And the U-Boats, those guys realy rock, their rate of fire is 4/6 (dependes on teck and either if upgraded units) so will rarely miss, i would rather have 5 u-boats attack a coastal enemy city than 10 arty units.
The only fault with them, if you call it a fault :mischief: is you have to escort them.
 
Yea thats what I did, because I had a railroad in every square I just sent arty to bombard them, retreat back to city and finish them off with cav if their redlined
 
Skillful use of arty in this scenario is essential to surviving attacks from multiple stacks of doom. Stock up on gas shells too when you have researched that tech.
 
Skillful use of arty in this scenario is essential to surviving attacks from multiple stacks of doom. Stock up on gas shells too when you have researched that tech.

I personally prefer artillery as it's not a one time use weapon. That and zeppelins if you're worried about defending your artillery.
 
I personally prefer artillery as it's not a one time use weapon. That and zeppelins if you're worried about defending your artillery.

Agreed, I never bother to build gas shells beyond the ones automatically produced at the chemical weapons plant. I stock heavily on artillery, usually in the 100-200 range per continent (more when I'm facing a show-down of major proportions), and usually a mix of the heavy artillery types (most expensive kinds, in the 15-20 damage range) along with mountain gun types for maximum mobility. I prefer a highly mobile military, capable of hopping from city to city within the same turn... There's obvious benefits to people who focus more on infantry, but I find focusing on mobility (cavalry+mobile artillery) provides a certain 'shock' benefit.

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I'm curious to know what modifications, if any, did anyone make to the map on their own? To maximize playability, I've made a few changes: closed Korea/Manchuria from the industrial sphere, industrial resource removed from both, opened it to the Asian colonial sphere, added colonial resource to both... I've found that this makes the wars in Asia more historically "in tune." I added a couple Cossacks to Manchuria, given that at this point it's highly isolated, unless Russia gets a move on. The wars that do spark in Asia can now include these colonial regions, which makes it all the more fun.

In the far north of North America/Asia, the tiles that do not fall under the control of anyone have been replaced by impassible terrain. I didn't cover coastline neighboring "controlled tiles," simply tiles on land that no one can control. This makes worrying about doing the "no barbarian" trick obsolete. Besides, the land's useless and too distant from any city.

I made the French Foreign Legion HQ in Algiers spawn a Legionnaire every 10 turns. Pretty fun to have Legionnaires in my army, no matter which nation. Not exactly historical, but fun.

I made the Italian Bersaglieri, French Chasseur-Alpin, German Flammenwerfer, Austrian Landesschuten, Egyptian Exp. Force, South African Union Defense, Askari Barracks, Sudwester Academy, Russian Assault Academy, and French West Africa capable of being used/controlled/built by anyone who controls a specific city (in order, Rome, Paris, Berlin, Wien, Cairo, Cape Town, Tanga, one of the two German SW African cities, Moscow, Dakar). Again, not historical, but it has greatly enriched warfare and imperialism in Europe, and made holding on to major cities a rewarding experience.

Renamed Arab Raider to Bedouin Raider...

I've found these changes are both fun and enrich my gaming experience. Anyone else made similar changes?
 
I personally prefer artillery as it's not a one time use weapon. That and zeppelins if you're worried about defending your artillery.

Agreed, however when gas shells become available they are an inexpensive way to supplement your arty/zep force.

Case in point: In my 2nd WWI PBEM I'm stocking up on cheap tear gas shells that together with arty will melt away HP's from my enemies stack of dooms so that my armies can move in and crush many units with little or no losses.
 
Agreed, I never bother to build gas shells beyond the ones automatically produced at the chemical weapons plant.
I didn't think you could build Gas Shells (in the newest version, anyway).

I stock heavily on artillery, usually in the 100-200 range per continent (more when I'm facing a show-down of major proportions), and usually a mix of the heavy artillery types (most expensive kinds, in the 15-20 damage range) along with mountain gun types for maximum mobility. I prefer a highly mobile military, capable of hopping from city to city within the same turn... There's obvious benefits to people who focus more on infantry, but I find focusing on mobility (cavalry+mobile artillery) provides a certain 'shock' benefit.
Like not needing so many artillery pieces? :lol: I have a (Monarch-level, I think) Russian game where I have 50 field artillery pieces and ... two-hundred plus WWI Infantry. Haven't taken on the any of the major powers yet (the Japanese were the second to get WWI units, and they only have ~30), but I've cleared the Ottomans, Scandinavians (except Denmark), Italians, Spanish, and Portuguese out of Europe, and destroyed the Balkans. For all the power of Mounted Infantry, they still die too easily to entrenched defenders in Cities or Metropolises, and without access to decent Mountain Guns their speed isn't terribly useful. Not to mention, with nearly omnipresent rails and the close proximity of European cities, you can get to a lot of cities in one turn.

I'm curious to know what modifications, if any, did anyone make to the map on their own?
I haven't, mainly because I don't see any need to do so. The only thing I've considered is increasing the cost of BB-class ships (at least the later versions) to 600-800 shields, to get the AI to build more Cruisers and BCs, but I don't even know if that would work out.

To maximize playability, I've made a few changes: closed Korea/Manchuria from the industrial sphere, industrial resource removed from both, opened it to the Asian colonial sphere, added colonial resource to both... I've found that this makes the wars in Asia more historically "in tune."
Except for Russo-Japanese wars, as Japan has better access to its Industrial troops. Did you also remove the Victory Point locations? Not doing so makes taking out China a very good idea for a French or British player, as those two countries now no longer need to rely on transporting RMs back to England.
 
Agreed, I never bother to build gas shells beyond the ones automatically produced at the chemical weapons plant. I stock heavily on artillery, usually in the 100-200 range per continent (more when I'm facing a show-down of major proportions), and usually a mix of the heavy artillery types (most expensive kinds, in the 15-20 damage range) along with mountain gun types for maximum mobility. I prefer a highly mobile military, capable of hopping from city to city within the same turn... There's obvious benefits to people who focus more on infantry, but I find focusing on mobility (cavalry+mobile artillery) provides a certain 'shock' benefit.

I like a mobile force as well, but I usually have just a handful of MG's and infantry in my stacks as well.
 
I made the French Foreign Legion HQ in Algiers spawn a Legionnaire every 10 turns. Pretty fun to have Legionnaires in my army, no matter which nation. Not exactly historical, but fun.

I made the Italian Bersaglieri, French Chasseur-Alpin, German Flammenwerfer, Austrian Landesschuten, Egyptian Exp. Force, South African Union Defense, Askari Barracks, Sudwester Academy, Russian Assault Academy, and French West Africa capable of being used/controlled/built by anyone who controls a specific city (in order, Rome, Paris, Berlin, Wien, Cairo, Cape Town, Tanga, one of the two German SW African cities, Moscow, Dakar). Again, not historical, but it has greatly enriched warfare and imperialism in Europe, and made holding on to major cities a rewarding experience.
Why do you say the concept is ahistorical? There are at minimum

  • Koninklijk Nederlands Indisch Leger (Royal Netherlands East Indies Legion). It Existed from 1838 to 1950. It was separate from the Dutch army. It recruited Europeans, indigenous colonials, and Ashanti.
  • Tercio de Extranjeros ("Foreigners Regiment") of Spain. While in practice recruits were predominantly Spanish it was intended to follow the French model. It was established in 1920 which falls within the scenario's time frame albeit very close to the end.
  • Garibaldi led European contingents in the 1840s during wars of independence in both Uruguay & Brazil. He founded an International Legion in 1860 to fight in Italy. Europeans of several nations constituted its corps. He led a similar group, the Army of the Vosges, in 1870-1871 on behalf of the French in the Franco-Prussian War. In 1879 he founded the League of Democracy. The platform, in part, proposed maintenance of a standing army. Such a force would undoubtedly have had an international constituency as did the other forces he raised. So it is not entirely inauthentic to include a foreign legion under Italian leadership in a scenario that by its very nature moves beyond the historical events.
 
He isn't saying the concept is historical, but his use of those particular auto-produced units. For example, the Turks or Scandinavians would (historically) not have fielded a Russian Assault Battalion unit (ridiculously hard name is ridiculously hard), but he's modded it so that if someone captures Moscow, they get that unit. Most of the units are civ-specific; for example, the Askari Barracks would seem to represent Paul von Lettow-Vorbeck's irregulars, the Bersaglieri, Landesschutzen, and Chasseur-Alpin units represent specific formations within the Italian, Austro-Hungarian, and French armies respectively.
 
Downloaded this scenario and am really enjoying it. :)

Playing as the USA which isn't really challenging, but I'm letting the British keep Canada so I have a challenger in the long-term. In the early game I'm working my way through the Caribbean to Panama City for the canal.
 
Downloaded this scenario and am really enjoying it. :)

Playing as the USA which isn't really challenging, but I'm letting the British keep Canada so I have a challenger in the long-term. In the early game I'm working my way through the Caribbean to Panama City for the canal.

Only Problrm is the USA arty is crap, till near the end of the teck tree, i tried the usa on comadore lvl, only problem, was i needed 100 arty units to reduce a city units to red-lined. Not funny, hard on mouse, i wish their was an way to mass arty attack, even if less bombard damage.
 
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