SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

Something else you can do is simply take a city on the North African coast (or get multiple Rights of Passage), and sit a Transport there, run the RMs up to the coast, then ship the RMs up to Austria (if Germany) and get them home by rail. The Ottoman cities work fairly well if you want to take them.
 
I do like the scenario for its polish, and appreciate the enormous effort needed to complete but it suffers from one thing to the point I don't understand why it became part of the finished product. Raw Materials makes the AI almost brain dead when it comes down to the task of delivering a resource to the capital. I can have a unescorted naval transports pass a hostile enemy convoy without incident because the AI combat vessels won't attack and give up the escort mission. Also, when at war on land, the AI if it did it right would drop off the RM somewhere safe, then attack. Of course it can't do that where the AI has to deliver the resource "home" and it is nowhere near the place. Even units loaded with RMs and next to their capital will attack a human player first in many cases creating nice little piles of RMs to confiscate once the carrying unit is destroyed.

I'm curious how many players had problems with an AI running away with a victory based on RM points.
 
Well, I've played this three times now and the Brits usually get way ahead with VPs. Their convoys block up every sealane in game and after a while they have monstrous amounts of colonial troops stacked in Britain. The only time I tried to invade I was thrown out again by British Colonial Stacks of Doom.

I do like the RM system because of the effects it's having on naval warfare: every colonial power builds a lot of ships and especially Royal Navy gets HUGE, just as it should be! ;)
 
Well, I've played this three times now and the Brits usually get way ahead with VPs. Their convoys block up every sealane in game and after a while they have monstrous amounts of colonial troops stacked in Britain. The only time I tried to invade I was thrown out again by British Colonial Stacks of Doom.

I do like the RM system because of the effects it's having on naval warfare: every colonial power builds a lot of ships and especially Royal Navy gets HUGE, just as it should be! ;)

I agree Wolfhart. It's that naval aspect that is missing in the base game and in many other Mods.

While there are times when the AI ignores an ambush opportunity on one of your convoys, they generally do a pretty good job attempting to protect their own. Even going to the extent of using multiple BB as escorts.
 
It doesn't work :( It says Missing entry in "text\PediaIcons.txt" : ICON_BLDG_Stadium Game will now exit. Does anyone know what that is?:confused:
 
'My bad'

'Youre horsehockytin me, right?'

Whoever wrote the diplomacy text is truly an idiot. :p

the obnoxiousness of this writing makes what seems like a very fun mod unplayable. it's hard to get immersed when the Tsar sounds like some spoiled punk kid with ADHD trying to impress his drug buddies.
 
Maybe it could be a bit more realistic, but I think it gives the Mod character, and reminds you that there are people behind this mod that worked their a** off to make it look nice for the player. They needed some kind of outlet for their stress.
 
they ruined their own mod by littering it with anachronisms. it's a real disappointment. I'm looking for a good ww1 mod. there's none!!!
 
ShinraSoldier3... As far as I am aware, the Deplomacy.txt is basically the Original Text from Conquests, which explains the anachronisms you are complaining about. That File is Extremely Large and it alone would require a very long time to change all statements in it as well as test them all in game.
 
here's from the original diplomacy.txt...

#AIBORDERWAR
#civ 0
#power 0
#mood 1
#random 1
"$PLAYERNAME0, are you aware that your movement of troops into $CIVADJ2 territory constitutes a declaration of war against $CIVNAME1? Send them home IMMEDIATELY and we'll forget the whole unfortunate incident."

here's the same excerpt from the diplomacy.txt included with this mod.

#AIBORDERWAR
#civ 0
#power 0
#mood 1
#random 1
"Hey horsehockyface, you aware that your movement of troops into $CIVADJ2 territory constitutes a declaration of war against $CIVNAME1, don't you? You have four weeks to remove your bush league army from our soil. Failure to comply will result in hostilities"

hahahahaha. someone did change all the statements!

at least I can use the original file... maybe. I still want to play this mod. hopefully it doesnt crash my game.
 
ShinraSoldier3... I had not noticed that, :lol: looking through the Text I saw most statements were originals.

Not sure where the text came from but there should not be much of that type in there. Certainly All statements were not changed.
 
Pretty sure those are on purpose, I've noticed a lot of those, particularly in El Justo's scenarios. Not making any accusations here, I happen to like them (as a said before, gives character).

Also pretty darn sure that most, if not all of the script/dimplomacy.txt file was changed for the scenario, an example being the return treasure pop-up. But I think everyone already knows about that one. :p
 
hi all. long time no see from me. i know :) real, real busy with real life stuff of late. that and i needed a break from all this stuff. thanks for the continued interest. i've sort of been following the discussions. so i'll chime in:

it was me who made that diplo file. and to have some 1 post tool call me an "idiot" is just delightful :cool: change it then and stop bltching. if it's that unplayable then don't play it and don't post in this thread. it is what it is. take it or leave it, you douche :)
 
hi all. long time no see from me. i know :) real, real busy with real life stuff of late. that and i needed a break from all this stuff. thanks for the continued interest. i've sort of been following the discussions. so i'll chime in:

it was me who made that diplo file. and to have some 1 post tool call me an "idiot" is just delightful :cool: change it then and stop bltching. if it's that unplayable then don't play it and don't post in this thread. it is what it is. take it or leave it, you douche :)

I know I'm not alone when saying it's good to have you back El J!! :woohoo:

Regarding the Diplomacy text: A. It's up to the artists discretion what he or she puts into it, B. It's not hard-coded, so it is by no means permanent (i.e. change it if it's really that "bad"), C. If you're judging an entire scenario that has taken literally years to reach this level of modification, then you are either really narrow minded or just plain ignorant.
 
C. If you're judging an entire scenario that has taken literally years to reach this level of modification, then you are either really narrow minded or just plain ignorant.

True dat. Good to have you back El J. :)
 
I concur with the defence of scenario artist's artistic freedom and the joy of seeing EJ here again.

This scenario belongs to a select few that has reached a whole new level of gaming experience, and it has given me many hours of true enjoyment. My games as Scandinavia and Boers were truly epic!
 
hi
it was me who made that diplo file. and to have some 1 post tool call me an "idiot" is just delightful :cool: change it then and stop bltching. if it's that unplayable then don't play it and don't post in this thread. it is what it is. take it or leave it, you douche :)

Given that the join date of the commenting individual is July of 2010, and he has made a total of 3 posts, I would have expected a bit more civility from someone that has been posting such an extensive period of time. He or she may also not be aware of how to access and change such material. He or she is commenting on something that bothers them, sufficient to make the post. As an historian, I would likely be bothered by them as well. It was a period when words were viewed as meaning something, unlike much of the present day, where vulgarity is tossed off as simply common usage. Diplomatic language was very polite, and had to be, as a misplaced or poorly chosen word could trigger a major international crisis, with unknown results. Read up on the problems that Kaiser Wilhelm the Second's intemperate language caused his various foreign ministers if you want a better appreciation of this fact.

If he or she does choose to opt out of the Civ3 community as you very bluntly told them, and quit posting on any board for fear of being blasted, the community as a whole looses. Civ4 has been out a while, Civ5 is coming. New members of the forum should be encouraged, not ripped for making comments.

And adding a "smiley" after calling someone a "douche" does not, as they say, "compute".
 
And adding a "smiley" after calling someone a "douche" does not, as they say, "compute".

Neither does slandering an entire mod just because you don't like the text used by the advisers. Not to mention he finished off his post flaming El Justo. Not too great a way to endear oneself to a highly respected veteran of this community.

In this case, one such as him (the poster), should respect his "elder".
 
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