Hello! I just figured I'd post a little about the new version since lately I've been playing as Italy -
http://forums.civfanatics.com/showthread.php?t=439138
I can definitely see the thrill of a challenge as a minor country - even with a few tweaks(I gave say, the Stock Exchange and Hospital a 1 shield bonus), it is still a challenge to get a good production base going. But once it does, well, I became a mini-America. While they build irrigation, I build mines and artillery. The entire eastern Mediterranean is my oyster! (To heck with Africa)
However, with the rapid pop. growth, Colonial worker spam is very useful! I was quickly able to not only complete my Italian colonies, but make the Mahdists(though they're not in the actual version; they're a fan-tweak of mine to curb the Brits a bit)' territories fully roaded too! Given that I gave all workers 2 movement points, though, it made the task quicker. But even so, I'd definitely suggest Col. Conscript spam. Just keep building and building and building... it takes 6 workers to complete a road tile in one turn(unless I tweaked the worker job for road; not sure if I did).. even so, the Col. Conscript's value is immense, and makes it worth getting just one colony to churn these bad boys out. The immense food value of nearly every city on the map means that your worker-building city never gets depopulated in the meantime.
Whether one likes a slow steady buildup or getting right into the action, I suppose, will determine if one turns on accelerated production in the Editor.
A very nice touch with the pre-placed "King" units, though.
I also approve of your "Overseas Infantry" units... they finally make it possible for a savvy colonial player to build a good empire! It is both possible for all Europeans to build empires, and for all neutral powers to have a "Comeback." Very nice additions indeed.
It is a great choice of a reward, units that could easily match the British, German, or American infantry.
One other thing, that may be a bit concerning: as Italy, I was able to tech up to the Great Discovery wonders. By building these and using the bonus to work to the next, I chained their bonuses and now am easily 6-8 techs of all the competition. It is very useful, but possibly something to look into if one wants to make the games more challenging... I suppose one could just pledge not to build them, however.
Though, it's a neat way for a minor to gain an edge on the big ones - I can monopolise all the wonders, pretty much.
Though, I do have an actual question:
Why are the close ties between Germany and Austria symbolised in the editor, but none of the others? Is it meant to prevent Russia from gobbling up Austria or?