El Justo
Deity
johnny-on-the-spot. do you cook to order too? 2 eggs over medium please, rye toast, and some black coffee
One way to see if your missing that file is to look in the folder for it, also make sure your paths are right
Sometimes these larger downloads become corrupt at parts. I can try sending you that file, as I haven't gotten any errors?
cool can you do that?
I'm getting repeated crashes when trying to upgrade units, such as US Infantry to US Infantry WWI. Is there an easy fix for this?
Civ3conquests has stopped working... the standard "program fail" Vista error.
Two things that I can see with this. First is that I don't consider the artillery very weak, particularly once you get 2 RoF and 12+ Bombard strength guns. I typically use ~30 artillery units in a theatre. The second is that only the human player uses masses of artillery, so making it stronger is only helping the human. I have seen the AI use artillery offensively, but not in a coordinated fashion.The artillery is extremely weak. To take cities I have a ratio of over 5 howitzers to 1 combat unit. I'm sure this was intended as any error would have been fixed by now. I mention it because it's like my cities are making artillery all game.
I don't know, size 50+ cities are uncommon, but not rare. Go traipsing through Europe, and they're very nearly common. The only places I've seen 3-unit garrisons consistently is Africa, and not even then - France and the UK have so many units running around that larger garrisons are very much encounterable.City sizes is a large problem. Because the ai will only garisson 3 units in a city smaller than a metropolis, it is very easy to take any city from a large country. This solution would easily be solved by setting a lower value for town/city/metropolis.
Nitpick: "Classical music" embraces nearly a millenium. That aside, I agree with the sentiment that the selection is a bit small, and it's not too difficult to change - add or remove music files to the "Music" folder in the AoI folder, then edit the "Music.txt" file in the "Text" folder.Classical music. I never would listen to it by choice and putting it in the game was a huge risk. I think it was a success and my only complaint is there isn't a larger variety of compositions.
When the scenario was built off of an existing world map template, the editor took no effort to fix the large geographical errors. Specifically the geography of Russia, China, East Europe and western Canada has major misplacements of mountain ranges rivers etc. This only has a minor effect (if any) on gameplay even though the errors are of great magnitude.
The artillery is extremely weak. To take cities I have a ratio of over 5 howitzers to 1 combat unit. I'm sure this was intended as any error would have been fixed by now. I mention it because it's like my cities are making artillery all game.
City sizes is a large problem. Because the ai will only garisson 3 units in a city smaller than a metropolis, it is very easy to take any city from a large country. This solution would easily be solved by setting a lower value for town/city/metropolis.
Early on, artillery is a bit weak, mainly things like fieldguns and horse artillery, but when you reach state 2 Howitzers, they become really good. I also remember the railguns being powerful from an old American play through.
hi thanks for the comments.After hours of enjoyment with this scenario I would like to make some comments.
The turns are indeed quite fast as stated. I am impressed.
When the scenario was built off of an existing world map template, the editor took no effort to fix the large geographical errors. Specifically the geography of Russia, China, East Europe and western Canada has major misplacements of mountain ranges rivers etc. This only has a minor effect (if any) on gameplay even though the errors are of great magnitude.
The system of points and the segregation of trade zones and passibility is fascinating. I believe this is great.
The artillery is extremely weak. To take cities I have a ratio of over 5 howitzers to 1 combat unit. I'm sure this was intended as any error would have been fixed by now. I mention it because it's like my cities are making artillery all game.
City sizes is a large problem. Because the ai will only garisson 3 units in a city smaller than a metropolis, it is very easy to take any city from a large country. This solution would easily be solved by setting a lower value for town/city/metropolis.
Classical music. I never would listen to it by choice and putting it in the game was a huge risk. I think it was a success and my only complaint is there isn't a larger variety of compositions.