Possibly; then again, considering Human advantages over AI, all those changes might mean is that a 12-hour slog to take a handful of cities only takes 10 hours. No one is arguing for changes that make Britain roll over and die, or that make Cuba curb-stomp the entire world before the first age is through. All I'm curious about, specifically, is if there's a way to make civs besides the Colonial Powers something that is fun and interesting to play. Let me say this, before you read my next sentence: I am well aware of the amount of time and effort the El Justo and others have put into this mod, and I am not trying to pressure him in any way, shape, or form. I am not trying to take over his mod, and I am not trying to force others to alter their games. What I am trying to do is discuss with other individuals about potential changes I could make to my own game to make some civs more enjoyable to play. That said. I mean absolutely no disrespect to El Justo or anyone else with the following - it is my own opinion, nothing more. Too many of the Non-Colonial nations feel ... unfinished. Of course they can't compete with Colonial Powers on their own ground, but in many cases neither can they compete with the Colonial Powers at any time or place. In naval matters, for example, the most powerful ship NCPs can build, the Coastal Battleship, is literally useless in the vast majority of cases, as Colonial Powers had them as their starting line of vessels. The Coastal BB might as well not exist, because its only purpose is to duel with other NCPs, except that the movement restrictions of CBBs means you'd be better off simply dropping off a huge invasion force with (terrible) artillery pieces because the time in the time it takes your CBBs to do anything worthwhile, some podunk cruiser from an established nation has blown them all up because the sociopathic AI has allied half the world against you. And who has been doing that? I mean, I'm looking back at the previous posts and the only way I can see someone coming up with that idea is if they already assumed it. I don't see anyone talking in a fashion that would indicate they were going to release an altered version with or without El Justo's permission. And that's why we were talking about it. For example, Taniciusfox was recommending weakening the British, but it's been shown that other AIs are capable of dealing with the British on their own, so there isn't any particular need to weaken them. Bogatyr makes a good point with his reasoning for not weakening Pre-WWI US Infantry. No one wants to play a game that's been badly unbalanced because of a simple change they were trying to make, which is why there's discussion going on. I can't speak for the others, but I don't make mods and I don't normally alter them myself (for any of the games of which I've downloaded mods, even the ones I'm confident of modding correctly, and even to fix actual mistakes that had been left in accidentally); this is just brainstorming between interested members as to how certain things might be changed.