Started up a game as China. Only modification to the position was I added a Home Guard in Erenhot; was it intentionally left without a unit inside it, or was this in error?
Anyway!
Woo, what a difference. I had been playing as Germany for the last several months (after controlling all of Europe except Scandinavia, Italy, Portugal and Britain all the way to the Urals, as well as all of Africa despite 90% of the world declaring war on me, it was time to try something new) and boy is this a radical change.
That China starts with nothing but Home Guards makes it an especially exhilarating experience, since you're essentially always at risk for the first year or two until you get a small army together.
I used my usual strategy of using the first few years to ramp up shield production by building all the improvements, and this is more important than ever due to the lack of Colonial Conscripts. Every Engineer I have is precious, and allocating them was a tough task; ultimately I decided to split them in a manner of having about 1/3 building a railway down the middle of China (a "spine" if you will) while the others built roads and mines to get us up to speed.
One perk of China is that it was really easy to get each city's production rolling after those few years, so now I'm in a state of perpetual mobilization and can easily outproduce the Europeans. While the artillery isn't stellar, it's cheap enough I've got dozens of them all; I was able to use this doomstack to take Tsingtao in 1899 even though I only had a mostly-attack 5 Infantry force.
After I build up my railways towards the south a bit more (so an extra year or two) and have two or three Machine guns, I think I'll declare war on France to get them to send their stacks in so I can pick them apart and gain some extra experience. My main goal right now is to try and get a Corps or two so I can really turn the tide against any power.
While Tibet is a tempting target, I'd definitely not eliminate them just yet because they have the only mountain pass between India and China fortified... ergo, until Britain decides to kick them out of that pass, it is prudent to leave them with at least one city to keep the Brits off my back. In the short term, I'm going to build a road to Tibet so I can trade them some resources, both for extra income and so they can start building railroads for when I take them over in the distant future.
My furthest goal would be to eventually invade Korea (so I can gain access to industrial units) after Japan and whoever else have gotten into it, though that's a ways off.
War with Britain, while likewise tempting (so long as Tibet stands, after all, they can't reach me overland barring Burma, Shanghai, Hong Kong, and Malaya), is something I want to put off as long as possible so they'll be nice and build a railway through my territory to connect Shanghai to everything else.
...plus the Royal Navy isn't exactly something I want to say hi to until I have a small coastal fleet/roads on every coastal tile.
With regards to research, this is the first time I turned off Governors. They kept turning all my citizens into tax collectors, which left me waiting 12 turns to get new techs. Turning all spare citizens into Scientists is far more useful and has me getting a new tech every 8 turns or so instead.
Having a fun time with this different experience!