Basic recap of my French game, continued; I need to get a formal AAR going. So far I’ve just been taking notes of anything important in the hopes of making a more history book-esque story.
Shortly after the British War ended with a stalemate, I was just working on getting improvements rolling with minimal unit production… and then I about to wet myself when I see this:
Knowing all too well what the AI was planning, I got a rep hit-free DoW by asking Russia to leave. I immediately realized I had to strike fast and strike hard; they had a stack of Cossacks guarded by only 2 Infantry. Knocking those out made the defense feasible, but it was still a desperate battle since I had yet to build up a large artillery stockpile.
As you can see, they had virtually no end to their manpower for several turns. The only reason I probably held on so well was my “funnel” strategy. By leaving the French rear underdefended and the frontier cities heavily-guarded, the Russians opted to try and go around… this almost turned lethal for me, since I didn’t have the number of units necessary to destroy what went past Nancy and Paris.
In the end, we came out ahead. We killed about 60 Russian units and lost only 1 or 2 of our own. Gotta love that arty (and the fact the almighty Russian Cossack becomes a sitting duck if you hit it before it hits you). A useful tactic I found was using raw materials as bait to draw the enemy into the countryside, where artillery could concentrate on the smaller stacks to wipe them out. I could then fortify all my units in one or two cities to provide an adequate defense.
Like with Britain, I just barely scraped by due to a lot of loans and rushing (not to mention the quick shipping of a relief column in from Africa). War debt wasn’t as high as a percent of GDP as with the British invasion, but it was still a pretty dire conflict.
In the end though, we definitely came out ahead… lots of veteran/elite units.
Getting a Corps in Europe was a huge plus to the war, as it put me at ease about defending the three points of entry (Nancy, Paris, Marseilles). Our culture war with Italy and Spain went well enough prior to the war that now only Cavalry can attack Paris and Marseilles in a single turn; Nancy is the most vulnerable by far and so gets the most defenses.
Once Russia was bested, we resumed France’s peaceful rise… though I made sure to rush units here or there to deter another European war. All the while, my main priority was bolstering Chad’s defenses – there was no way I was going to cede any more land to the Brits or anyone else.
As news arrived that Germany was slowly losing ground in Africa while the Americans marched across Canada, I decided it was time to get the vengeance I had promised the French people.
In the end, we took Nigeria, Sierra Leone, Gibraltar, Hong Kong, Burma, and Malaya. I’d say our humiliation in the past was more than avenged.
The main time Britain had my hairs standing on end was when they launched a clever counterattack. While my boys were out on campaign in Malay, they landed a doomstack of 12 Cavalry on the hills outside Burma. At the same time, the weakly-guarded West African coast saw a dozen units landed outside there as well. While in Africa it was no problem getting troops and artillery to demolish the British before going back to re-fortify the border (our strategy was to absorb British counterattacks and then advance further against them once they showed depleted manpower), in southeast Asia most of my forces were on the offensive in Malaya and would be of no use in a Burmese defense. Luckily I was able to crack Kuala Lumpur and send a few spare units to fortify Burma while using artillery to make the Cavalry less imposing. In the end, both invasions were a failure, and the Brits never again posed such a threat.
In the end, Britain lost, and lost hard. I wiped out their West African presence (Nigeria in particular has some potent production centers), held off their offensives against Djibouti and Madagascar (the latter was especially desperate given I had no artillery there, but their small attacks were easily absorbed), and also eliminated much of their presence in Southeast Asia.
Back in Europe, I hit the Brits especially hard. My artillery stacks tore through countless ships, with all the sunken transports sending dozens of units to the bottom. Following that, my small but potent Liberte-class BBs gained the upper hand and were able to ravage the whole southern coastline. When the Brits attempted to repair the damage, I sent Home Guardsmen on suicide missions across the Channel to kill any Engineers who were on the coast. The Kriegsmarine and French Navy clearly ruled the European waters by the time I dropped out of the war; I had 28 capital ships, most of them modern and new, and Britain had only 20, most of them prior generations and a lot of them not even in Europe.
Overall, I seem to be going for a more “Machiavellian” game. I’m more interested in being able to control and respond to any situation rather than just gobbling up everyone around me. I do intend to eventually invade Germany, Italy and the Lowlands purely to seize Brussels, Strasbourg and Milan (Napoleon’s legacy is calling us, after all), but I’m quite enjoying balance of power politics over pure conquest.
Which raises the question of what to do about the American acquisition of Canada…