I began playing the Dutch and I found two problems with the scenario. The Dutch city of Amsterdam is able to build Belgian troops. The second point is one of the preplaced Dutch units is invisble in the ships amd cityviews. Perhaps related, I've played the Belgian civ through to the WWI advance and the WWI soldier is not available nor is the upgrade option but the lesser unit can be upgraded to the WWI version.
Potomacker, thank you very much for your report. When I circle through the Dutch units at the start of AOI 5.0, I don´t find a preplaced invisible Dutch unit and the production of Amsterdam doesn´t allow the production of Belgian units. Can you please describe, where that invisible preplaced Dutch unit is placed on the map and tell me about the name of that unit. The only Belgian unit, that I found to be produced by the Dutch is the Belgian WWI Infantry (more about that below).
I´m considering to do a patch for AOI 5.0 in connection with the expanded mainfiles of my mod CCM2. So please, if you know additional errors in AOI 5.0 - this is now the time to report them.
The patch will contain a new AOI 5.0 biq (that is needed for the correction of the reported Belgian WWI Infantry error, the solution of the reported Kwantung Garrison error and the fix of the destroyer rotation error).
The problem of the Belgian WWI Infantry is, that this unit was enabled for the Dutch and not for Belgium. Here the unit must simply be disabled in the biq for the Dutch and enabled for Belgium.
The reported rotation error of the destroyer can also be fixed in the biq by a little click in the editor.
For the reported error in the setting of the Kwantung Garrison the prerequisite of a resource for that wonder must be deleted or at least changed to a Colonial resource in the biq.
The combination of the prerequisites 'Naval Base Port Arthur' and a government, that is only available for Japan, assures, that this building can only be constructed by Japan in Port Arthur. The resource in my eyes is superfluos.
The known problems of the German machinegunners and tons of graphical unit updates can be easily solved for civers, who have installed the expanded CCM2 mainfiles by a simple change in the pediaicons file entries of that unit. I demonstrate this with the replacement of the dummy unit for the Italian Regina Margherita predreadnought by the fine unit that was created by Delta-Strife, showing the real Regina Margherita predreadnought with its curious positioning of the three funnels of that ship:
This method only works, if the unit is contained in the expanded CCM2 mainfiles of C3C and has a different name than the dummy unit contained in the AOI units folder. The units of the expanded CCM2 mainfiles are game tested. Next week I hope that I can post an update of the CCM2 expanded mainfiles at CFC. So if you haven´t downloaded CCM2 yet, you should wait until the new version is uploaded, as a small patch (in size, not in content) is already included in the next download version of CCM2.
The AOI 5.0 patch will also include a fixed version of the Sudwester Military Academy wondersplash.
If the problem with the German machinegunners and the Belgian Cavalry can be solved without the CCM2 expanded mainfiles, the AOI 5.0 patch will also contain a second version of the AOI pediaIcons file, that doesn´t need the expanded CCM2 mainfiles. Of course such a version will not hold all the tons of graphical upgrades for units, that are easily possible with the expanded CCM2 mainfiles.
Edit: As the sizelimit for uploads to posts at CFC from the former 10 MB limit now is massively enlarged, may be such a patch is possible even without using parts of the expanded CCM2 mainfiles.