It is Japan, 1485. For many years, the authority of the Emperor has been diminished and rival Daimyos now seek the Shogunate. You must lead your clan to victory in this struggle. To be succesful you must dominate and conquer your rivals, or secure their support in re-establishing the Shogun's Bakufu under your direction. To succeed, you have legions of troops at your command, from Ashigaru conscripts to the noble Samurai: elite soldiers skilled with the sword, spear and bow.
13 February - Version 2.0 Released:
Alright, after a huge delay (spent some time over the summer trying to convert to BtS but lost all of my work at one point and didn't have much enthusiasm to try again for a while) I have finally updated this. The unfortunate news is that it is still only for Warlords, not BtS, but I don't think it suffers for it at all and is still a fine scenario despite being for the older expansion. In the end, I found that I didn't have much use for most of the new features in BtS, though espionage and events would have been nice (but they were beyond my abilities).
New Graphics - I spent a lot of time locating and editing appropriate leaderheads from Wikimedia Commons and I think they add a fair bit of atmosphere to the game. Most are actually portraits of the leaders, and in some cases wearing their family emblems (unfortunately I couldn't find such pictures for everyone). I'm still using the units I made for previous versions, though the samurai units are reskinned and look a little better.
Units, and a rock-paper-scissors unit balance: Mounted units have a bonus against Archery units, who have a bonus against Melee units while Yari Ashigaru and Yari Samurai have a bonus against Mounted units. Into this mix are Cavalry Archers with a bonus against Melee units and some other interesting features.
Great People play an important role. Now all have special buildings that only they can build. For example, only Great Poets (Artist) can build the Heroic and National Epics, the Great Smith (Engineer) can build an improved Forge and the Great Merchant can build a Brewery that provides extra happiness and health from Rice. Great Philosophers (Scientists) still build Academies, the Great Monk (Prophet) can found a Monastery and the Great General can build a Dojo for extra experience.
Religion and contact with Portugese and Dutch traders has been modeled. The Mission Trading Post building increases wealth and allows you to train Arquebusiers, and the Foreign Trade civic generates additional wealth, but both will greate unhappiness as many Japanese were not very keen on outsiders, and their foreign religion, being admitted to the country. Likewise Christianity will also cause unhappiness in cities were it spreads.
Diplomatic Victory - the Shogun's Bakufu, a United Nations-like wonder, can be built in Kyoto, allowing for elections and various resolutions.
Civics have been almost completely overhauled from the older versions and a few new features introduced and some greater historical accuracy and balance added. Now there are three civics (including the default civic) in each category, allowing for different strategies.
Flags - mouselmm and Rhye
Samurai Skin - Expositus
Anyway, I hope this rekindles some interest in this scenario - I've been amazed by the number of downloads and the comments in the thread. This is absolutely complete, having redone pretty much the whole thing - I'm especially proud of having replaced virtually all of the text: all of the units, buildings and technologies have relevant Civilopedia and strategy entries, so take a look and learn a bit more about the history behind the scenario (not to say that the scenario is 100% accurate though, a lot of things had to be adapted for gameplay or greatly abstracted).
I'm really happy to be releasing, after all of this time, a final version of the scenario that more or less meets all of my hopes and expectations. I hope people enjoy this as much as the previous versions!
Older announcements under the spoiler: