Scenario: GangWar

mike31591

Chieftain
Joined
Nov 16, 2003
Messages
19
Ok i think i worked this out so here is my scenario.

After slaving over my computer for ten hours this week i created, tested, failed, tested, failed and kept on testing and failing till i finished my gangwar scenario. This will be the first scenario in a whole series of gangwars based on real cities.

I have to thank the user Sims2789 for his gangwar scenario based on oakland. Alot of the ideas came from his like a government called a punk-ocracy or gangnames.

The Gangs in this are:
The Red Mafia: Medium
The Rich Kidz: Medium-Hard
The Cops: Easy
The Yazukuza: Easy-Medium
The Getto: Hard

There are only eight units, None of their names changed because of technical issues during testing (The Marine was a Hitman who could "bombard" several squares away which..... failed).

The gang units are:
Marines
Helicopters
Tanks
Musketeer
Artillery
Rifleman

The cop units are:
Paratrooper
Helicopters
Mech infantry
Mesketeer
Artillery
Rifleman

The map is relativly small with roads on every square but remember that your opinions will improve it.

Please download It took a long time to make.
 

Attachments

  • gangwars.zip
    18.2 KB · Views: 280
I finished some rule changes (all unit changes)
Here are the new units:

Settler - Pad Builder
Worker - Builder
Marine - Hitman (now can bombard!)
Paratrooper- SWAT
Tank - Drive-By
Mech Infantry - Cop Car
Artillery - Technical
Helicopter - SAME
Musketeer - Sniper
Leader - Celebrity
Army - Mob

Their is no map change
I will adress improvments and other problems in V 1.5

PLEASE TELL ME HOW YOU LIKE IT SO I CAN IMPROVE IT!

Enjoy.
 

Attachments

  • gangwars.zip
    18.5 KB · Views: 177
PTW Required. This is a NEW map for gangwars. instead of having a small island with a couple cities i went smaller (but made a bigger map) and created a neighborhood. All gangs and units are back, there are a few stat modifications to keep the balance. Most of the cities names have been kept.

Terrain:
Mountains: Building Walls
Plains: Street
Hill: Fence
Grassland: Building floors
Desert: Cement

Police: Still easy
All other gangs: Medium - Hard

I hope you enjoy this new map. all rules except the unit stats are the same. Enjoy, pleases give feedback no one except the moderator telling me to not start a new thread has given feedback. i need to know how to improve. Enjoy
 

Attachments

  • gangwarsstreet.zip
    20.4 KB · Views: 164
Mike, as Padma suggested, you might want to consider just updating the first post with new versions. Will be easier for people to find the latest version.
 
I will do that but the new one "gangwarstreet" is a new map. I will update the first one though. Please tell me how you are liking the scenario.
 
Good Job! Mine was very buggy, so when I feel like it, i'll update mine. BTW, you can fix the "Buy Workers" problem by starting out with no workers inside of the enemy's capitols. You might also need to have no workers start out in any city, period.
 
You could try using my updated(not cartoon-like, but still not
perfect) Pimp unit. I have to say, it isn't professional quality, but it is the closest thing to a pimp in Civ3 that I know of. The Pimp may be used as a worker with an attack but a low defense, since once a pimp gets in a fight with someone other than a defenseless ho, they run away. I may update it to make him move with a low-rider.

Link: http://forums.civfanatics.com/showthread.php?s=&threadid=58335
 
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