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scenario initialization

primordial stew

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Sep 1, 2005
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I'm working on the 200AD map for the Rise and Fall of the Roman Empire, so there are lots of cities and units, but I don't want the 1st turn to take forever!

1) how to fortify units (not just setMoves to 0 since that would only help for 1 turn)?


2) how to set research %?


3) how to modify trade route valuations? This scenario starts in 200AD, but the normal game starts in 275BC, so if playing from the beginning many of the trade routes would be worth more than just 1 coin. The "Pax Romana" is nearly over, but it is not quite yet, so trade should be abundant, and very profitable, yet all routes only generate 1 coin.


4) can inflation rate be set? There are 238 out of 525 turns left in the game (the game starts in 275BC, this scenario starts in 200AD, there are between 1 and 3 years/turn. in python an offset of 288 turns is added since "GameTurn" in the wbs file doesn't work as hoped.). It does give an initial inflation rate of 7%, but I want it to be higher.
 
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