Scenario making for beginners.

Discussion in 'Civ2 - Scenario Creation' started by techumseh, May 1, 2002.

  1. Thorvald of Lym

    Thorvald of Lym A Little Sketchy

    Joined:
    Nov 21, 2005
    Messages:
    8,484
    Location:
    A Palace north of Oslo
    Per-player city graphics is a feature of ToTPP; you can add colour masks to units through static sprites, but as far as I know there's no way to code 'flavour graphics' outside of discrete units (although if TNO added support for this, it would be mind-blowing).
     
  2. JPetroski

    JPetroski Deity

    Joined:
    Jan 24, 2011
    Messages:
    3,902
    Does anyone know the answer to this?

    When you use a "goTo" command, will a unit keep moving there without stopping under all circumstances? Or will they change paths/stop/etc. if they come across an enemy unit?

    I ask because in a scenario I'm testing, I've noticed the AI stacks their ships in certain tiles and I want to move them on their merry way, but I'm hoping if they bump into a player-controlled unit, they'll attack.

    Does anyone have experience with this? Thank you.
     
  3. Prof. Garfield

    Prof. Garfield Deity Supporter

    Joined:
    Mar 6, 2004
    Messages:
    3,607
    Location:
    Ontario
    From what I remember, the unit will stop the goto order and re-evaluate when it comes near another unit. I believe my tests were in the context of trying to force them to attack by giving a goto order for an enemy square, and that didn't work.
     
    JPetroski likes this.

Share This Page