[SCENARIO + MOD] The Cold War (TCW:SF&B)

Okay here is the mod and scenario that includes the playtest material. I will be playing through the game a few times to fix bugs as I go, also to monitor the AI's reaction to all the new code me and my friend laid down. Enjoy!


DONE -ALL fighters and intercepters will be able to operate on a carrier.
DONE -Rebalacing Soviet fighter and American fighter upgrade costs.
DONE -Revamping infrastructure and city improvements across the WHOLE map, tile by tile.
-Remove all non-essential units from the building options (i.e. scout, frigate, etc.)
DONE -Rebalacing some culture.
DONE (but still testing) -Forcing defense stance for transport vehicles (noticed the post about the chinook and Mi26 doing wierd stuff on the offensive).
DONE -Possibly removing 'scrub fallout' option for workers to make the effect of nuclear meltdowns and nuclear strikes that much more effective and deadly.
DONE -Reducing the chances of nuclear meltdowns (should be 15% of meltdown for 100 reactors in 100 turns as opposed to 40%).
-Possibly adding new units (reintroducing Navy SEALS, Helicopter Carriers, etc.)
DONE (but still open for added alterations)-Revamping unit costs for certain units (primarily fighters)
DONE -ALLOWING FREE NAVAL MOVEMENT ON ALL WATER TILES REGARDLESS OF OWNERSHIP, this was inspired by the Ryse mod and I feel this will allow for more transport dynamic and interesting gameplay.
DONE -Renaming cities, adding cities, switching cities, etc.
DONE -Changing leaderhead preferences (favorate civics and such).
-There might be more civs (further testing will have to be done for that).
 

Attachments

  • TCW SF&B Playtest.zip
    9.3 MB · Views: 118
I made additional changes to the game such as:

-No upgrade option to the Soviet fighters (you will have to build them seperately like the American fighters).
-Workers can no longer perform the "Scrub Fallout" option. This decision was soundly made since after 5 game years the fallout dissappears and based on its nature in the real world there is no real effective way to dispose of the breakout, and since meltdowns happen a whole lot less often this would make nuclear deterrance just that much more important (Nuclear wars can be devistating for the involved nations).
-Israel is now a nuclear capible state (power stations and weapons alike) however that doesn't stop UAR or any other states from restoring Palestine.
-Since ships can travel in waters influanced by unfriendly owners the icecap has been extended to close off the Soviet route (Sorry Ruskies but other players unlikely to use that route in history will abuse it repeatedly) this does lead to an interesting dynamic of the Suez Canal and the Panama Canal since a great deal of traffic goes through there. However not having open borders treaty with the US or UAR will not give you the priviledge of moving through their canals. :p
 
Any chance this mod is compatible with Mac or may be made compatible?

That's a good question. Lucky for you I just purchased a Macbook Pro and I'll be getting it next month. I'll playtest the files then (if you haven't already), if there's issues that arise then I'll iron them out with another patch for mac users :)
 
I've seen it done in other European scenarios that they eliminate food consumption for citizens and dramatically raise the amount of food necessary before city growth... I don't know if this would work for this particular scenario but it would allow, for example, a much more useful and powerful France. Even if they're swamped in foreign culture, the French could still have cities just as large as the English/NATO cities... only they'd be using more specialists than square-workers... it would also make cities like Hong Kong more useful... and make Israel and Yugoslavia almost useful countries in this scenario

That is an interesting idea. Send me a link to that discussion so I can see what all the details are about :)

As far as the mod goes things are looking very up! :D My friend and I have narrowed down and fixed numerous bugs, some being very serious (US, NATO, Isreal, etc couldn't draft soldiers). I should have the full version 1.9 playtested and ready to game sometime around the middle of December.

Remember to post any noticable bugs or gameplay change suggestions until then, I'll still be taking them in. :)
 
Okay so its been a short bit since I last posted about progress:

-So far everything is looking really really good. I've added a slew of new units including a Strategic Missile Launcher for remote ICBM launches, TU-95 bomber, Tornado ADV, AV-8H Harrier, I even reenabled the Navy SEALS! and more to come along with all that.

-I've also recalibrated the entire tech tree for units and buildings so gameplay will def be more balanced and challanging :) I would go into more detail about additional changes but they're too numberous to explain, you'll just have to find out for yourself!

-My partner in crime for this is working on adding and updating the entire civilopedia for all of the relavent material so it'll going to be super polished and super informative.

-We've just started testing for the last build (1.8.9) for testing and gameplay fixes so expect the scenario and mod to be ready sometime this month! I may have to post a new thread just to garner more attention and spread the word to all the cold war fans :)

I'm really pumped about all this, the development is going very smoothly, and all thanks to JLocke and his contributers' work on the original TCW.
 
THANKS Ayetach!

I am reinstalling BTS with 3.19 as we speak, and then I'm gonna try out your update!

Will the most recent uploads you've made work with BTS?
If not, how can we make a BTS version?

(you can thank unemployment for my belated return!)

Happy New Year everybody!
 
THANKS Ayetach!

I am reinstalling BTS with 3.19 as we speak, and then I'm gonna try out your update!

Will the most recent uploads you've made work with BTS?
If not, how can we make a BTS version?

(you can thank unemployment for my belated return!)

Happy New Year everybody!

Hey jlocke, the 1.9 patch is strictly meant for vanilla only, I wanted to make this scenario epic in its solid coding. Me and my comrade have looked through a lot of the code you have in it, interesting stuff. We've nailed down 99% of all the bugs we found/wanted fixed I'm just waiting on the civilopedia text that my comrade is putting together for all the units, after that it'll be up on mega share downloads or something :D. I was considering making a separate post for this since it radically changes some of the rules you had initially made for it but since you're still active from time to time then I'll let you make the announcement on the first post once I have the files ready for you. ;)

I just got a Mac so I need to get myself the osx version of the game, though I still have the files. As far as BtS development I'm not terribly interested in doing the work myself but my comrade has been interested in playing with the code to move it over to that. I'll let him know about your inquiry and he may very well contact you. :)

As far as mod development has gone, things are good were just play testing to see if there are any serious imbalances in the game. We're still looking for a better AI mod to help US, NATO, and other nations cross oceans for major military invasions, besides that all that needs fixing is the civilopedia which I was informed is coming along nicely. I'll let everyone know when this is done (sorry for the delay!) :)
 
Okay so we're nearing total completion to this project, most of the units have been balanced and most of the minor bugs have now been addressed. The only thing that remains is finishing the Civilopedia, which is taking aeons by my friend. Since its taking a while I'm considering putting up a beta for the file right now for everyone that wants to see the changes and make an input on any bugs that haven't been found. Let me know if you are interested and I might do just that! :)
 
This mod looks very interesting, I'll probably give it a try later :thumbsup:

Also, sorry if this has been mentioned before, but here is an idea I got from Civ2: Merge all of Western Europe into one civ. playtest it, see how it goes, yeah? ;)
 
This mod looks very interesting, I'll probably give it a try later :thumbsup:

Also, sorry if this has been mentioned before, but here is an idea I got from Civ2: Merge all of Western Europe into one civ. playtest it, see how it goes, yeah? ;)

The mod is excellent! Especially with all the bugs fixed in our version. I have decided to postpone the beta release in favor of releasing the full mod in its finished state the 31st. 'cardgame' your input is welcomed (I loved playing the cold war scenario in civ 2 btw) however for the sake of colonial warfare and proxy wars, its really useful having small European nations exist for that. I'll keep you all posted when I get this mod up and running for download ;)
 
@ayetach
This scenario + mod is exactly what ive been looking for all along.
However, i posted a suggestion for this mod and i've had some ideas as to what to do with it. Would it be possible to incorporate some of those ideas onto yours?
I'm just making a suggestion here.
 
@ayetach
This scenario + mod is exactly what ive been looking for all along.
However, i posted a suggestion for this mod and i've had some ideas as to what to do with it. Would it be possible to incorporate some of those ideas onto yours?
I'm just making a suggestion here.

civfanatic14, we're wrapping up development but we still welcome any suggestions and ideas. There's still room to make those adjustments in the last few days if the idea is practical to use :) Fire away!
 
Ok, here's what I suggested when I posted my own thread about this mod as a suggestion. You might have what i have already but it doesnt matter.

Spoiler :
Story

This is a mod that tells the story of the Cold War. The scenario will start at the beginning of 1945 and end in the middle of 1991. Like the World at War mod, it would either have a free play where you could play and change the course of history, accurate mode and semi-accurate mode. Much like the WaW and Desert Scenario, it will be littered with messages, explained below. There are of course, different starting points: Europe, USA and Africa 1945, Asia and Middle East 1945, Asia and Middle East 1953, Europe, USA and Africa 1957, Asia and the Middle East 1960, Europe, USA and Africa 1960, Europe and USA 1974

Civilizations - Leaders

USSR - Josef Stalin if you start in 1945, Nikita Kruschev if you start in 1957, Leonid Brezhnev (later Mikhail Gorbachev, then Boris Yeltsin) if you start in 1974
USA - Roosevelt (later Truman) if you start in 1945, Dwight D. Eisenhower if you start in 1957, John F. Kennedy (later Lyndon Johnson) if you start in 1960, Richard Nixon (later Ford, then Carter and Reagan) if you start in 1974
Cuba - Fidel Castro (only available in Europe, USA and Africa 1960 or if you reach 1960 in the earlier mods)
Argentina - Che Guevara (only available in Europe and USA 1974 or if you reach 1974 in the earlier mods)
UK - Churchill (then Atlee) if you start in 1945, Harold Wilson if you start in 1960, Margaret Thatcher if you start in 1974 (yea, chronologically inaccurate as she came to power '79)
China - Mao Zedong if you start in 1945, Hua Gofeng if you start in 1974 (again, historically inaccurate as he came into power in '76)
Vietnam - Ho Chi Minh if you start in 1945 - country spilts into 2 from 1960 so therefore only South is available - Ngo Dinh Diem from 1960 or 1974 (either one is OK)
Iran - Ayatollah Khemoni (only available in 1974 start)
Iraq - Saddam Hussein (again as Iran)
Egypt - Anwar El-Sadat (same as Iran)
Germany - Adenaur if you start in 1974
All the others: Burma, Albania, Germany, France, Yugoslavia, Hungary, Poland, Ireland, Romania, Czechoslovakia (splits into 2 near the end of the scenario), India, Indonesia, etc. are minor civilizations.

Events

Yalta Conference
War with Korea
Cuban Revolution
War with Vietnam
Soviets declare war on Afghanistan
Iron Curtain speech
United Nations established
WWII ends
Soviet Union established
Berlin Wall built
Launch of Nuclear Missile
Doomsday Clock established
NASA space race begins
USSR win space race
USA win space race
Civil War in China
Tiannmen Protests
SALT treaty signed
MAD, NUTS or SDI established
NATO founded
Warsaw Pact founded
Berlin Wall falls
Revolution in Eastern Europe
(Either side) wins, Gulf War begins...
SEATO formed
Truman Doctrine
Cuban Missile Crisis
Assassination of Kennedy
U2 plane shot down
Partial Ban Test Treaty signed
Moon Landing
USSR dissolves
Warsaw Pact dissolves
Nuclear Non-Proliferation Treaty signed
Vietnam War ends
Korean War ends
Olympic Games
Drug conspiracy foiled
FBI and CIA dissolves
USA collapses
UK collapses
NATO dissolves
Libyan Invasion of Chad
Intermediate-Range Nuclear Forces Treaty signed
German Reunification
Potsdam Conference
KGB formed

Units are probably the same as always plus ICBMs
Technology slightly altered to fit the Cold War theme (a bit like the Desert War where some technologies cant be researched but require an event to trigger it like one of the events above or the construction of an item)

Civics

Government

Fascist
Democracy
Communism

Economy

Laissez Fair
Chicago School
State Property
Capitalism

Military

Chemical/Biological Warfare
Nuclear Weapons
Military Tradition (guns and artillery and stuff)

Doctrines

Truman - available to USA
Eisenhower - available to USA
Kennedy - available to USA
Johnson - available to USA
Brehznev - available to USSR
Nixon - available to USA
Carter - available to USA
Reagan - available to USA

Victory Conditions

Conquest Victory
Diplomatic Victory
Space Victory (minor victory available if you start in 1957)
Time Victory

World Wonders

Apollo Program
SDI
Internet
Berlin Wall
Central Intelligence Agency
MI5
Iron Curtain
Manhattan Project
 
Story

This is a mod that tells the story of the Cold War. The scenario will start at the beginning of 1945 and end in the middle of 1991. Like the World at War mod, it would either have a free play where you could play and change the course of history, accurate mode and semi-accurate mode. Much like the WaW and Desert Scenario, it will be littered with messages, explained below. There are of course, different starting points: Europe, USA and Africa 1945, Asia and Middle East 1945, Asia and Middle East 1953, Europe, USA and Africa 1957, Asia and the Middle East 1960, Europe, USA and Africa 1960, Europe and USA 1974


Actually the idea of the scenario is based on the same concept except that the game play period is between 1960 and 1991. Granted there are no other time frames to play from, I'm sure map alterations and re-balancing can be made but would require a more thorough check on all the elements implemented for 1945's technology, civs, territories, etc. With this one scenario it maintains some realism and some dynamics for unusual historical play.

Civilizations - Leaders

USSR - Josef Stalin if you start in 1945, Nikita Kruschev if you start in 1957, Leonid Brezhnev (later Mikhail Gorbachev, then Boris Yeltsin) if you start in 1974
USA - Roosevelt (later Truman) if you start in 1945, Dwight D. Eisenhower if you start in 1957, John F. Kennedy (later Lyndon Johnson) if you start in 1960, Richard Nixon (later Ford, then Carter and Reagan) if you start in 1974
Cuba - Fidel Castro (only available in Europe, USA and Africa 1960 or if you reach 1960 in the earlier mods)
Argentina - Che Guevara (only available in Europe and USA 1974 or if you reach 1974 in the earlier mods)
UK - Churchill (then Atlee) if you start in 1945, Harold Wilson if you start in 1960, Margaret Thatcher if you start in 1974 (yea, chronologically inaccurate as she came to power '79)
China - Mao Zedong if you start in 1945, Hua Gofeng if you start in 1974 (again, historically inaccurate as he came into power in '76)
Vietnam - Ho Chi Minh if you start in 1945 - country spilts into 2 from 1960 so therefore only South is available - Ngo Dinh Diem from 1960 or 1974 (either one is OK)
Iran - Ayatollah Khemoni (only available in 1974 start)
Iraq - Saddam Hussein (again as Iran)
Egypt - Anwar El-Sadat (same as Iran)
Germany - Adenaur if you start in 1974
All the others: Burma, Albania, Germany, France, Yugoslavia, Hungary, Poland, Ireland, Romania, Czechoslovakia (splits into 2 near the end of the scenario), India, Indonesia, etc. are minor civilizations.


Although jlocke has contemplated changing of leaders, I'm going to rule it out simply because I'm not sure where that series of code need to be altered for Vanilla Civ. Believe me I really wanted to include some of those additional nations but the dll was set to max out at 16 and some places on the map simply don't have the room to build the nation itself (i.e. Indonesia).

Events

Yalta Conference
War with Korea
Cuban Revolution
War with Vietnam
Soviets declare war on Afghanistan
Iron Curtain speech
United Nations established
WWII ends
Soviet Union established
Berlin Wall built
Launch of Nuclear Missile
Doomsday Clock established
NASA space race begins
USSR win space race
USA win space race
Civil War in China
Tiannmen Protests
SALT treaty signed
MAD, NUTS or SDI established
NATO founded
Warsaw Pact founded
Berlin Wall falls
Revolution in Eastern Europe
(Either side) wins, Gulf War begins...
SEATO formed
Truman Doctrine
Cuban Missile Crisis
Assassination of Kennedy
U2 plane shot down
Partial Ban Test Treaty signed
Moon Landing
USSR dissolves
Warsaw Pact dissolves
Nuclear Non-Proliferation Treaty signed
Vietnam War ends
Korean War ends
Olympic Games
Drug conspiracy foiled
FBI and CIA dissolves
USA collapses
UK collapses
NATO dissolves
Libyan Invasion of Chad
Intermediate-Range Nuclear Forces Treaty signed
German Reunification
Potsdam Conference
KGB formed

Units are probably the same as always plus ICBMs
Technology slightly altered to fit the Cold War theme (a bit like the Desert War where some technologies cant be researched but require an event to trigger it like one of the events above or the construction of an item)


I hate to disappoint but Vanilla does not offer event files, this is something that can only be done via Bts from what I know. Although if you know the xml that can pull this off by all means do tell.

Civics

Government

Fascist
Democracy
Communism

Economy

Laissez Fair
Chicago School
State Property
Capitalism

Military

Chemical/Biological Warfare
Nuclear Weapons
Military Tradition (guns and artillery and stuff)

Doctrines

Truman - available to USA
Eisenhower - available to USA
Kennedy - available to USA
Johnson - available to USA
Brehznev - available to USSR
Nixon - available to USA
Carter - available to USA
Reagan - available to USA


Civics have already been included in this mod by their modified state, have you had the chance to play this mod? They have been altered prior to my modifications.

Victory Conditions

Conquest Victory Available in current mod.
Diplomatic Victory Available in current mod.
Space Victory (minor victory available if you start in 1957) Available in current mod.
Time Victory Available in current mod.

World Wonders

Apollo Program Available in current mod.
SDI Available in current mod (now with 60% successful nuclear strike chance!)
Internet Available in current mod.
Berlin Wall Berlin is actually one special city in this game that I've modified for that very function, there is a West (Vest) and East (Ost) Berlin owned by two sides, and they have the wall going on.
Central Intelligence Agency Available in current mod but as a form of spy center, not only for the Americans but every other nation (Israel, USSR, etc.)
MI5 Again, UK spy center.
Iron Curtain Hard to understand how a concept is a wonder.
Manhattan Project Available in current mod. Named 'Nuclear Proliferation'


I strongly recommend you play the mod first so you have an idea as to what this mod currently has. The new one simply cleans up a lot of unfinished code and game play issues (along with polishing the map and updating the entire civilopedia).
 
@ayetach

Excuse me! Have you ever played the Road to War and Desert War for Vanilla mods? I'm talking about events like the ones in there not in the normal Bts or RFC games.
 
@ayetach

Excuse me! Have you ever played the Road to War and Desert War for Vanilla mods? I'm talking about events like the ones in there not in the normal Bts or RFC games.

Hmm... lets see, the last time I played the Desert War mod for Vanilla was back in 2006 I think. Its been a while with that, and I've only ever played the Road to War mod on Bts so that is new to me. I'll have my friend look into it, he might add one additional patch to the 1.9 mod with those included events features. :)
 
@ayetach

I think your friend might've beaten me to it, but I've done a list of what happens after each event.
Done some research, and due to your saying that the story is from 1960 to 1991, I took out some of them, renamed some of them and added some more. (Descriptions in bold)

Spoiler :

Events

Cuban Revolution (Cuba goes into a state of anarchy for a few turns)
War with Vietnam (US declares on Vietnam
Soviets declare war on Afghanistan (Speaks for itself
Berlin Wall built (Germany is split into two nations with their own borders; the special Berlin Ost and Vest feature comes on)
H-Bomb developed (ICBMs, tactical nukes and other nuclear device units can be built; Unhappiness in the civilixation who built it (most likely America or Russia))
Doomsday Clock established (A nuclear device counter appears on the interface and victory conditions screen (this tells us there is now a limit to how many nuclear weapons can be launched before everyone is defeated))
NASA space race begins (Once the Apollo Program is built, the space victory condition is enabled)
USSR win space race (Extra happiness and culture in all cities)
USA win space race (same above)
Civil War in China (China enters into a state of anarchy and will remain that way until early 1991)
Tiananmen Protests of 1989 (Extra unhappiness in said city and -3 population)
SALT treaty signed (Happening before the Doomsday Clock is established, after a number of nuclear devices are built, no more can be produced (only for USA and Soviet Union);+2 relations with Soviet Union)
SDI established (Not only is the SDI established, the ground-to-air anti-missile buildings are automatically built in every city)
Berlin Wall falls (Berlin's Ost and Vest feature disappears)
Revolution in Eastern Europe (Cities in eastern europe minus Russia undergo several turns of anarchy)
(Either side) wins, Gulf War begins... (End of scenario)
Cuban Missile Crisis (-3 relations with Cuba, when playing as USA
Assassination of Kennedy (-2 happiness in the US)
Bay of Pigs invasion (USA declares war on Cuba)
U2 plane shot down (-5 relations between USA and Soviet Union)
Partial Test Ban Treaty signed (Like SALT treaty but on a wider scale)
Moon Landing (+15 happiness in all cities and additional +15 culture to all cities in civilization which has Apollo Program)
USSR dissolves (USSR splits up and becomes Republic of Russia plus Estonia, Lithuania, Ukraine, etc.)
Warsaw Pact dissolves (1 turn after the Berlin Wall comes down, eastern european nations that joined the pact historically join NATO)
Nuclear Non-Proliferation Treaty signed (Much like SALT and PTBT but on a much wider scale than either of them)
Vietnam War ends (Vietnam makes peace with USA)
Olympic Games (City in which event takes place gains +20 culture)
Drug conspiracy foiled (Like Olympic Games event but city gains -5 unhappiness)
FBI and CIA dissolves (Spy centres are no longer buildable)
USA collapses
UK collapses
NATO dissolves (Countries siding with NATO join the USSR)
German Reunification (Germany becomes one nation again)
KGB formed (Spies now have a higher chance of getting caught;Spy centres are now available)
Sino-Indian War (Japan declares war on India
Greek Military Junta (Cities in Greece undergo a few turns of anarchy)
Sino-Soviet border conflict (-3 relations between Japan and Soviet Union)
Korean Air Lines incident (-1 relations between Korea and Soviet Union)
RYAN established (Soviet Union gains +500 espionage points against USA)
Yom Kippur War (Arabia declares war on Israel)


Basically these are just my ideas
 
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