Okay so me and Dustbunny picked up the game recently and found issues with the mod. So we sat down the last two weeks and reworked dozens of not hundreds of fix issues. This version is a massive facelift from the mod we submitted 2 years ago and works many major gameplay mechanics like removal of colonialism, adding cultural city flips, etc. Also dozens of new units...
...that said here's the incomplete bug list (too many fixed issues to remember):
1.9.8
-Added 'Invincible Class' unique carrier for the UK
-Added 'Admiral Kuznetsov' unique carrier for the USSR
-Added 'Arab' infantry units (Infantry, Machine gun, etc) for use in Iran, Saudi Arabia, & UAR
-Added 'Indian' infantry units (Infantry, Machine gun, Marine, etc) for use in India.
-Refined the 'transport plane'
-New texture for 'Churchill Tank' (no longer the golden blob)
-Refined the 'Blue Helmets'
-Refined F16, F18 with new textures and models.
-Changed sizes to certain units (HMMV, etc) to better match other units of their type on the map
-M60 now available as US unique tank
-Merkava now uses a unique model/texture
-Type99 now uses a unique model/texture
-Re-skinned the Tornado to match British color scheme
-Re-skinned MiG-21
-Rebalaned NATO, French, & British advanced fighters - available now, with the research of Satellites instead of Composites
-Fixed the 'Religious fanatic' promotion to work now, renamed it to "Ideological Fanatic" - available for Fanatic Resistant, Revolutionary, Guerilla units
-Fixed Sentry II promotion so its now available
-Hit US economy with a nerf bat.
-Hit every country with an infrastructural nerf - Developed world is more well
developed with the use of coal to power power stations and provide rail systems, third world has lack of coal and therefore lack of one source of power and rail. Most 3rd world also starts with one airport if any at all (none for nations starting without flight tech)
-Gibralter moved to be influenced more by Spanish culture
-Moved Kashgar to close the gaps between Russia & China
-Made 'Fanatic Resistant' cheaper to produce than spies
-Calibrated numerous culture boundries
-Cultural flip is now activated - allows for independence movements and provides threat of separatism for some nations (Catalonia to Spain, Kuwait to UK, etc)
-AI made more aggressive (you'll see more wars mid-game)
-Permanent Alliances removed
-Reordered Government civics to move from most totalitarian (top) to most democratic (bottom)
-Reordered religion civics to move from more hostile (top) to more peaceful (bottom)
-Halved 'Free Speech' cultural output to 44%
-Fixed over 50 bugs in xml documents
-Fixed dozens of bugs on the map (i.e. Saudi Arabia had two capitals, etc)
-Refined relationships with nations (i.e. Yugoslavia is slightly more favoring of the USSR, Spain favoring more the US, etc)
-It is now possible to win the Algerian war of independence (50% chance with AI with win/loss of conflict)
-Removed 'scrub' text for fallout
-Fallout no longer disappears - since scrub is also removed this will make nuclear war/power station meltdowns far more catastrophic
-Nuclear Proliferation project now unlocks after researching the 'Computers' tech - this tech is the precursor for nuclear weapons techs.
-Moved the Uranium mine from northern British Burma to Dubai (this gives the Iranian player the ability to possibly 'steal' that tile if they use enough culture to dominate UAE)
-Added new Leaderheads for all the leaders
-Refined most of the flag graphics
-British starts off with a stronger fleet in the Indian Ocean
-Colonists are no longer buildable
-US and USSR are now generally balanced in most categories - most notably strength and grain output
-Indian units are slightly stronger to counter the Chinese threat
-Fixed xml issue where OSX users lose the localization text for segments of the civilopedia
Download it here:
TCW SF&B 1.9.8