Vericitas
Chieftain
it is all the texts and i already deleated the whole folder and the map and started again with your advices
jlocke said:Is it loading the mod correctly before starting the scenario?
Is there text at the leader selection screen?
Well, I am getting 15-20 sec turn times, even at the end of the game, on my 512mb 2.something ghz super-generic video card systems, so I'm sorry it lags for you, but compared to other mods, it's faster on my system. Actually, I first made it on a larger map with 18 civs, but wanted it to be faster so I used a much smaller map AlazkanAssassin made, and cut out all non-essential civs (except maybe Yugoslavia, but I like their presence) I also cut the barbarians down to a minimum to speed it up. But just for you, once I get to 1.0, I will make a version with even less civs and less starting units that should go even faster for you. So this is as fast as it can get for now.darkedone02 A lot of lag thanks to many civs
This is a good point, originally that city was named Munich on my map, but I thought it would be nice to include most of the NATO capitals. Which city do you think was more important to the NATO infrastructure and economy?TheBoatman Vienna is actually more to the east than prague and berlin
The AI has been building, but not using Nukes on me. When I give them nukes to start the game, they use them right away on barbarians, which is pretty stupid. Good suggestion for the bomb shelters, I'll put that in the next version. I think the planes might be too inexpensive at this point.Zalcron: I am yet to devolop nukes but is the AI actually going to built them? as they never do usually? good to see sdi is really expensive but think bomb shelters should only offer 50% protectionrather than 75%
Any chance of an explantion on what the new UN resolutuions leed to?
This would be great. So far, for some reason the ICBM for subs unit is not being buildable, I should ask MaxRiga about this, as he created that interface. I don't know of any way to change the abilities of Nukes (range, intercept prob) but I would definately love to have that. In earlier versions, I placed a Russian ICBM in Cuba, but it was just used on barbarians. Now there are only USSR migs, spetnaz and red army stationed in Cuba at the start. (and they tend to stay there)Any chance of tactical battlefield nukes? and nukes that are mobile so they can be traken out of cities, it would also be a nice touch if early icbms had a limited range so you have to place them on allied soil to target the enemy (like the Cuban missile crisis)