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[SCENARIO + MOD] The Cold War (TCW:SF&B)

Discussion in 'Civ4 - Scenarios' started by jlocke, May 22, 2006.

  1. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    well, I've left Germany because of the Sheisse play of the US team aided by the Shiesse refereeing of that Bosch referee in yesterday's match v. Ghana in which a penalty was awarded for an entirely invisible foul.
    So I am going to get to bug fixes in the next few days before my girlfriend comes home, at which point, I may or may not break up with her for her dalliances while I was away...
    Some things I have in mind are:
    including more tactical nukes if MaxRiga is down to let me take some of his code.
    posting a non-Yugoslavia version, or perhaps one with small nations as non-playable, so people don't get too overwhelmed when selecting who to play with.
    But now I've got to get on a transatlantic flight... suppose I'll have one last cigarette before going to the gate.
     
  2. ColaCool

    ColaCool Chieftain

    Joined:
    Jun 23, 2006
    Messages:
    3
    hey! I love ur map!!!!
    anyways, i have white flag problem!!! how do i fix it? please help! thanhks :)
     
  3. Raslin

    Raslin Chieftain

    Joined:
    Mar 10, 2006
    Messages:
    15
    First off, great map.

    I pretty much always play as france in games first, if the option is available. So, accordingly, I started playing this scenario as France.

    Started pretty bumpy... First comp turn, as I assume is meant to happen, I lost algeria and vietnam to the incredibly powerful revolutionaries/rebels. I figured that would happen, and so wasn't horribly sad.

    Paris started starving pretty quick. The english owned the channel and normandy, culturally, and so I honestly didn't know what the hell to do at that point.

    Had trouble figuring out the techs. Saw that researching reactive engines was going to take me 130 turns... I nearly gagged. So I decided to play a little... differently.

    I started with 1945 gold, more than most people seemed to... but anyways, I popped the culture meter to 100%, and kept it there until I was nearly our of cash, a number of years later. I was sad when I figured out that I couldn't culturally flip cities(except algeria did... guess insurgent cities are an exception), but meh. Spain ended up as three 1 pop cities, with me controlling all the land but the cities, gibraltar, and a tiny bit of southeastern spain.

    Surrounded about half of london, and the whole channel, it starved down to 7 pop. Got most of germany and italy, all this free land let my cities grow. Marsailles went to a very nice 23 population, and at the moment, 1967, I own the top three cities in the world(Paris, Marsailles, Bordeaux).

    It was strange when my border started touching the soviet one, and two incredibly powerful vietnamese revolutionaries(40 str, and like 12 upgrades...) invaded and grabbed lyon. Had the US declare war on vietnam for a small 130 gold, and uk/spain declared on their own. They all attacked lyon, and failed. Took me repeated bombing and attacks to get it back, though I hardly wanted it back when it was at one pop.

    Algieris an incredibly strong city, with food from the med and resources from algeria. Used it as a base to take libya, though it took a very long time, as the rebels were again 40 str and had lots of upgrades.

    Finally got it down with machinegunners defending artillery(MG's on a hill slaughtered everything the rebels tried to counterattack with, I was very surprised). However, Egypt totally ninja'd the city by killing the very last unit with a tank.

    I got very... angry. Declared war, and got israel and saudi arabia to declare war on egypt. Took the city from egypt immediatly, and am now letting the middle east erupt, while I go after the western sahara, very much liking the ability to mass produce units with algeria, toulouse, and paris(mg's in one turn, arty in 2-3).

    In other news, a very weakened nato got invaded by the soviets... meh. I've been quite nice to the soviets... not friends, but managed to appease them a good bit, without losing much. China hates me, but I'm not too afraid. It got involved in a war with most of the world, and I have no clue how thats panning out.

    Anyways, my only suggestings so far is to allow culture swapping cities, just making it hard(as in, the city needs to be pretty much surrounded completely by your territory), giving the french a jet plane or two in the beginning(I see all these other nations with jet planes, though they cant actually build them), and weakening rebels/revolutionaries. I don't mind the 40 str, but giving them tons of upgrades is both unbalancing and unrealistic; they operated in numbers, not excessive skill.

    Anyways, great scenario. Will try to finish tomorrow after work, and maybe play a few times as other nations.
     
  4. sneedleweeze

    sneedleweeze Chieftain

    Joined:
    Jul 28, 2002
    Messages:
    5
    I was wondering if someone can discover why my game keeps crashing out. I will attempt to upload the turn saves that it crashes after. View attachment 131291
     
  5. Mrdie

    Mrdie Founder of eRegime

    Joined:
    Jul 26, 2005
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    Male
    I forgot to mention this, but why is the Soviet Union friendly towards Israel? :eek: (At least, I was easily able to get an alliance with them)
     
  6. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    as i understand it, the USSR recognized Israel before the USA did (they were racing in the UN to be first) and generally had quite friendly relations with the (then) quite socialist state of israel. Perhaps though, they are too friendly...

    sorry I haven't been able to update this, I am in the process of moving out from living with my girlfriend *maybe civ4 is partly to blame* and it is a stressful period...
     
  7. pacesplace

    pacesplace Prince

    Joined:
    Feb 3, 2006
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    Gender:
    Male
    Location:
    Florida
    I thought America recognized Israel within eleven minutes of its official creation...
     
  8. jlocke

    jlocke Cold Warrior

    Joined:
    Feb 8, 2006
    Messages:
    221
    Location:
    University of Chicago
    and I think the soviets did it in 6 or 8
     
  9. Aussie_Lurker

    Aussie_Lurker Deity

    Joined:
    Jul 21, 2003
    Messages:
    7,785
    Location:
    Adelaide, South Australia
    Hey Jlocke, this scenario looks totally amazing-can't wait to play it.
    Here is a suggestion for you, which might help to spice up the scenario even more. Have you tried to incorporate JDogs BarbarianCiv mod into your scenario? If not this might be worth testing, as it has two interesting features:

    (a) under certain circumstances, civs can go into civil war-spawning barbarian forces who can capture cities from that civ.

    (b) groups of barbarian cities can-after a number of turns-form into a fully-fledged civilization.
    Now this mod was designed to work with the epic game but I am sure that with a little tweaking you could adjust it to work within the confines of your scenario timeline.
    Either way, I hope this little tidbit of info has helped you.

    Aussie_Lurker.
     
  10. turquoiseninja

    turquoiseninja Cylon Centurion

    Joined:
    Apr 3, 2006
    Messages:
    286
    Location:
    Rochester, New York
    Just played as Vietnam on Noble. Loooks great and fairly realistic. (mostly) I quickly took those colonies from the imperialistic French. I eventually made peace with them, after I took alll the barbarian cities to the south, except for Mandalay, which got taken bye the Soviets. The Soviets detonated a culture bomb in Mandalay, which was very annoying to my southern cities down there, who were reduced to one square. After I made peace with France, I declared war on Britian and immediately took Hong Kong. Britian apparently had defense pacts with Saudi Arabia and Isreal. I took Singapore 2 turns later. Isreal continualy sent like one units at a time to attack me, but I killed them as soon as they entered my territory. USA declared war a few turns later, and had 3 battleships that kept bombarding my cities annoyingly. So thats where I am right now.

    But what really grinds my gears with your scenario is that all the communist people except Mao keep changing their civics to capitalist ways!:mad:
    The freakin Soviet Union adopted free market and democracy! America adopted vassalage! Can't you disable some civics for some people or not give them the required technologies for those civics? BTW, which is the newest version, 1.0 or 0.6?
     
  11. Mrdie

    Mrdie Founder of eRegime

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    I WILL NOT LET YOU DIE SCENARIO!111

    :p

    Anyway, will you update this for the Warlords expansion?
     
  12. Esteban

    Esteban Chieftain

    Joined:
    Feb 24, 2002
    Messages:
    74
    Yeah seriously, upgrade this... it's good now but it could be Great!!
     
  13. thebigo195

    thebigo195 Chieftain

    Joined:
    Oct 17, 2004
    Messages:
    1
    I read through the whole thread, with anticipation building and then... the link is down :cry: ! So far I managed to find the 0.6 version but I would really love to play v1.0 , can anyone help me out?
     
  14. Koba the Dread

    Koba the Dread Warlord

    Joined:
    Sep 26, 2005
    Messages:
    158
    Location:
    New York, USA
    Dear thebigo195,

    Let me check, but I think I can help you out. Although, it could take a few hours for me to get my act together.
     
  15. Aussie_Lurker

    Aussie_Lurker Deity

    Joined:
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    Messages:
    7,785
    Location:
    Adelaide, South Australia
    I have a suggestion for the problems mentioned by turquoiseninja.

    Step 1: Go to the the ReligionsInfo XML and change religions to ideology, then add replace the in-game 'religions' with Communist, Socialist, Capitalist, Theocratic, Miliataristic, Monarchist and the like.

    Step 2: Go into your Python scripts, and edit the CannotDoCivics section and, for each Ideology, create a list of civics which are simply unavailable to each Religion/Ideology.

    Step 3: Add each Ideology to each city according to historical conventions, possibly leaving some cities free for conversion 'in-game'.

    This will be a long and involved process, but I do believe that the overall result will be worth the time invested.

    Aussie_Lurker.
     
  16. Ranbir

    Ranbir Civ junkie

    Joined:
    Feb 14, 2005
    Messages:
    598
    Location:
    Herts
    Cold War? You should get Dale's Mutally Assured Destruction in :D
     
  17. Tboy

    Tboy Future world ruler

    Joined:
    Aug 5, 2004
    Messages:
    1,111
    Location:
    At my Computer, somewhere in the UK
    Ranbir has a good point: adding at least some of dale's combat mod (like Mutually Assured Destruction and missiles) would be a great addition to a cold war scenario.
     
  18. Arbustro

    Arbustro Warlord

    Joined:
    Jun 7, 2003
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    118
    Location:
    Lisboa, Portugal
    sure it must be added

    but for now the link remains broken :(
     
  19. REDY

    REDY Duty Caller

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    You are completely right. They hoped that Israel will be their ally.
     
  20. lestrade

    lestrade Chieftain

    Joined:
    Aug 18, 2006
    Messages:
    7
    Hello everyone,
    firstly I want to congratulate this scenario's autor. It's look so cool.. I've readed the thread and I can hardly wait to see it running, but the link is broken. I've finded version 0.6, but I would like to play 1.0. Could someone help me, please?

    Thank you so much.

    P.D: Excuse me my bad English :blush:
     

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