warlordmatt - here's 10 screencaps (sorry no Michigan yet). each one is around 300k so be patient. note that there are some changes to Trip's map (extended railroad to Manssas since it was a railroad junction, added some forts in the South, etc.) and the DYP mod is installed so it may not look exactly like your version will.
http://www.digitalcollective.com/civ3.asp
tcwonder - i have been making alot of changes as well. and once this first run through is completed, will be making alot more in an effort to get the AI to run a little more efficiently.
some of the changes so far:
Union starts with a fort garrisoned with a cannon and infantry at Charleston (allow the CSA to declare war on first turn and representing Fort Sumter)
CSA has 2 extra infantry and 2 artillery at Charleston
2 forts south of New Orleans (represents Fort Jackson and Fort St. Phillip) on both sides of the river. Each has 1 artillery in it. Removed the artillery in that southernmost city.
1 fort near Dyersburg along the Mississippi
Added 1 ironclad on the Mississippi (the CSA did have ironclads around New Orleans), removed the 1 Confederate Warship that was there.
Added courthouse to Appamattox.
Railroad from Richmond to Manasas.
Skirmishers - Turned off Invisibility, gave them Radar and All Terrain as Roads (mistake)
plan to do:
Going to eliminate population cost on all ships and artillery units to try and get the pc to build them. will try experimenting with shield cost and movement on cavalry, infantry, and skirmishers.
Add more ships to Union fleet. Add some artillery to Union army.
Considering adding some barbarians in the west to represent indigenous tribes which both sides conducted battle with during this time period (albeit in Oklahoma and the Dakotas). Worried the PC will make them an objective though. But may be some much needed gold.
Add worker defense so the pc will not target them
Add some forts (maybe with artillery if i cant get the pc to build them) to the north to curb southern pillaging and to the south along the Missippi and coastline.
Fix the map so that east/west is not connected.
Make Raiders available on both sides, change them to mounted units with 1 higher movement than Calvary. 6.2.5. These will be the Invisible units. Worried the pc will mass produce these instead, thus the low defense.
Maybe add some new units: Zouaves (7.9.2), Sharpshooters (3(9).3.2), Picketline (3(3).5.3) w/ Blitz, Garrison w/ Artillery (1(9).6.0) - Immobile and to be placed in forts and cities)
Add Blitz to Skirmishers. Turn off All Terrian As Roads.
Figure out a way to get more leaders...I haven't had any yet.
Reduce corruption or add some sort of small wonder (ala Forbidden Palace)
Maybe adding cotton as a strategic resource to produce Infantry units.
Will probably make ironclads available from the start.
Speaking of ironclads...check this tidbit from today's news:
http://dailynews.yahoo.com/news?tmpl=story2&cid=542&ncid=514&e=9&u=/ap/uss_monitor