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Science HELP!!

Discussion in 'Civ3 - Strategy & Tips' started by jc011, Nov 6, 2001.

  1. jc011

    jc011 Rider of Rohan

    Joined:
    Aug 24, 2001
    Messages:
    556
    Location:
    Toronto, Canada!!
    well, as usual, i'm having trouble getting a fast start on science. I am playing on cheiftan yet i haven't been able to get near to space fligh on my first game, my second is slightly better but i think it is still slow.... so how do you get techs fast?? when i change the tax rate in despotism, it doesn't do any good. Only when im in monarchy does it have an effect. and in despotism, techs come at 32 turns!! by the time i get monarchy it is around 700 bc or so. any tips or strategies?!
     
  2. Borealis

    Borealis Northern Light

    Joined:
    Nov 4, 2001
    Messages:
    473
    Location:
    Michigan
    1. Exploration. The not-quite-'only' good thing about Explorationist Civs is that they get a Scout early on. If you're not an exploratory civ, have a warrior ramble around and send a horseman out later when you get Horseback Riding to reap similar effects from the goody huts.

    2. Niggly Treasury. Restrict your tax/science rate to the point where you're making the smallest profit possible- if you see your tax revenue jump by several coins at low levels, you might be able to increase your science rate.

    3. Go for Republic/Monarchy right away. Recommended tech tree: 1) Ceremonial Burial (if you don't have it as a prerequisite), 2) Masonry (for the Pyramids, worth it to support empire growth), then head straight for Republic. I don't know why, but my exploring units always seem to find advances like Warrior Code and Horseback Riding first, which makes up for my inattention to the military. If you don't have to have a military advantage in the start/early mid-game, this works very well- Republic helps with corruption the best until you get Democracy, and I've found that other civs tend to follow a 'generic research all 1st level techs' strategy that allows you to trade for them.
     

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