Science-less Civ idea

Zeronix

Chieftain
Joined
Jan 21, 2018
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If you've ever played Endless Legend, you'll remember the Forgotten, which are a faction (civ) that can't make use of science, buy out their techs instead with money or steal them with spies, and have a unique economy based on pillaging. This is my shot at designing something similar for Civ 6:

Leader Ability: Gains +1 spy slot and a free Spy at Military Training. Spies start with one additional promotion. Pillaging yields gold equal to the base yield. Siphon Funds mission yields double gold.
Civ Ability: Cannot build campuses. Captured cities have their campuses razed upon capture. Can buy out techs with money. (2 gold = 1 science)
Unique Unit: Invisible unit that can enter foreign lands even with closed borders and can pillage improvements in peacetime. Unlocked at Mercenaries, replaces the Ranger.
Unique building: Replaces Barracks, +50% production bonus to recon-class units and spies in this city.

What do you guys think? Comments & suggestions welcome.
 
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