If you've ever played Endless Legend, you'll remember the Forgotten, which are a faction (civ) that can't make use of science, buy out their techs instead with money or steal them with spies, and have a unique economy based on pillaging. This is my shot at designing something similar for Civ 6: Leader Ability: Gains +1 spy slot and a free Spy at Military Training. Spies start with one additional promotion. Pillaging yields gold equal to the base yield. Siphon Funds mission yields double gold. Civ Ability: Cannot build campuses. Captured cities have their campuses razed upon capture. Can buy out techs with money. (2 gold = 1 science) Unique Unit: Invisible unit that can enter foreign lands even with closed borders and can pillage improvements in peacetime. Unlocked at Mercenaries, replaces the Ranger. Unique building: Replaces Barracks, +50% production bonus to recon-class units and spies in this city. What do you guys think? Comments & suggestions welcome.