I've found that the science UHVs are often the hardest for me to get. Whether it's the Chinese getting beat to Compass by a runaway Byzantium, the Japanese dealing with Britain two eras ahead, or even the English struggling to grab Logistics against France and the Netherlands, science is often my hardest thing.
For some UHVs you can simply kill anyone who threatens you - as Germany you can easily coast to 8 first global techs simply by invading Britain. England can complete the Hundred Year's War, and even Japan can do some colonising San Francisco and invading England shenanigans.
But that isn't always possible. So what are your guys strats for doing well in science?
Some thoughts:
* Whipping out key infrastructure to get you going earlier than with monarchy
* Spreading Judaism+Protestantism or Hinduism/Buddhism to get additional monasteries
* Running scientist specialists
And what are people's thoughts on great people? Always bulb? Strategically bulb? Academy or settle?
One tip I have is as Arabia if you get House of Wisdom and bulb two great scientists after you've got civil service and feudalism, you can get something like 4 or 5 techs which rapidly catapults you to the forefront of the science game.
I'll be the first to admit I'm abysmal at using spies to get techs.
And finally thoughts on trading? I've noticed as England you can try go for techs that other Europeans don't normally research like Alchemy, Paper and Doctrine. As Japan you obviously want to send caravels far-flung to get your tech bonus.
For some UHVs you can simply kill anyone who threatens you - as Germany you can easily coast to 8 first global techs simply by invading Britain. England can complete the Hundred Year's War, and even Japan can do some colonising San Francisco and invading England shenanigans.
But that isn't always possible. So what are your guys strats for doing well in science?
Some thoughts:
* Whipping out key infrastructure to get you going earlier than with monarchy
* Spreading Judaism+Protestantism or Hinduism/Buddhism to get additional monasteries
* Running scientist specialists
And what are people's thoughts on great people? Always bulb? Strategically bulb? Academy or settle?
One tip I have is as Arabia if you get House of Wisdom and bulb two great scientists after you've got civil service and feudalism, you can get something like 4 or 5 techs which rapidly catapults you to the forefront of the science game.
I'll be the first to admit I'm abysmal at using spies to get techs.
And finally thoughts on trading? I've noticed as England you can try go for techs that other Europeans don't normally research like Alchemy, Paper and Doctrine. As Japan you obviously want to send caravels far-flung to get your tech bonus.