So I've just finished a Science Victory after a couple of Dominations, (one was supposed to be a science victory and got derailed by Sumeria getting too close for comfort on a religious victory) and while getting the science part done is fairly easy (as has been repeatedly threaded), the production of the 5 win conditions after that seem somewhat poorly weighted. Having had a failed attempt at this earlier (run through to understand how it works and then again as a serious attempt), by the time the initial satellite launch takes place, the number of technologies left to research means that you've already got the pre-requisite techs for Mars, so the Moon Landing becomes an arbitrary gap. Knowing you're going to cap the science victory, have 3 Space Centers in cities specialized for high production, the game at that point seems to basically turn into a "click to win" process. Your other cities spew out units to stave off or handle military threats, and you've got nothing to do really for the next 30 turns until you get the Moon Landing over with. In previous renditions, it was the building of a single ship which then went off to Alpha Centuri or where-ever, but it made more sense and felt more involved as an overall project. This seems to be a more obnoxious stepping stone process which really feels a lot less involved. From a historically representative perspective, I can see how it's a better fit, but does anyone else feel that the last 60-40 turns of a science game are pretty much just "turn on Netflix and click Next Turn"?