Discussion in 'Civ6 - Strategy & Tips' started by civtrader6, Jan 6, 2018.
And costs builder charges.
Impressive stuff going on here
Your videos are great, also the cultural peaceful approach with rome is very interesting.
I haven`t been playing civ6 for a while now but i will most likely play RF, so im really looking forward to develop strategies and learn with you guys.
Keep up the great work.
I personally blame you for all of this..... WB whacker
Correct. Most of my approaches build on amazing strategies proposed by @whacker.
If you have a look at the main strategy thread you will see that most of it builds on your class approach - realising that some civs can push it down even further - by skipping the zimbabve and encampment and IZ - culminating with t137 Gilgamesh finish using GOTM10 map.
Anyways R&F is about to bring major changes - I doubt (for now) we shall be seeing anymore glorious games with 20+ trade routes. Not to mention the changes to government tiers, the lost discount on GP purchases, and a 20% penalty for researching techs ahead of the rest...
Wow, but im sure the new mechanics will bring even better opportunities, and im looking forward to sharing experiences and making the most. it will be fun.
I suspect the different way. With Reyna(purchase district), Royal Society(use builder charge for space project), Warlord's Throne(+20% prod countrywise), Stewart(+100% chop/harvest) I doubt R & F SV will be much quicker instead, especially with a Medival dark age policy providing +100% Science for cities with Holy Sites.
But it'll certainly be more interesting.
@civtrader6 In terms of overall strategy, how does it change when playing Online speed?
Finally got to watch part 1. It was very helpful to see a few small things that are probably automatic for good players, like always trading for lump gold, the decision of where to start scouting, which tiles to buy, etc.
I noticed you always refuse opening borders with the AI, even when they offer gold. Are there major or minor drawbacks to opening borders in the early game?
I usually build settlers in the capital and a heavy chariot wave just before Mercenaries / Stirrups, but I see from your video that dedicating the capital early to chariots helps with reinforcing the army. Are there other reasons why chariots are built in capital only vs. as a wave?
These are interesting points, my take on them is
I do the opposite. I dislike the way you can trade for a lump sum and then declare war, feels wrong.
I do agree this does not always happen and there is a consistent in approach under the reason that money now is worth more than money in 30 turns if used immediately.
GPT nets more gold than a lump sum and so I am fine with using GPT.
But that’s my choice and not making full use of what is there.
I normally accept open borders apart from a strong player on my border. This seems to work perfectly fine, it is only when you have a strong player on your border that they come in, camp you, then finally after annoying you a lot, they declare war. Additionally it’s fairly common to get half the civs or more giving 1 GPT for your border being open, and this gives you +3 diplomacy with them. I only want their open border when I want to get through or for culture victories and this will often cost 1 GPT which is fine.
I've tried a new strategy and I was able to finish with a Science Victory with this map in 121 Turns (125 d.c.), Emperor.
I could probably gain 1-2 turn more turns maximum, but I believe I can't go lower with this map. I've reloaded the game a lot of times, but I really wanted to discover my limits on fast science victory.
- In my last 127T run, I felt I was lacking in Culture. So my district strategy this time was to
- Build only 3 early Commercial Hub, after feudalism, for the 4 trade routes boost
- Build Campus e Theater Square whenever possible in all other cities
- After conquering Germany, I went directly to conquer Russia, and gain their Theater Square and Writing
- I liberated Stoccolma very late, but enough to gain some final boost
- I chopped all space projects. This time I didn't spare all my last charge builder in the early and middle game because it would have slowed me too much. I practically spend from turn 95 to 110 chopping all possible builder in new cities to have enough builder at the end. I built 55 builders at the end, plus the one gained from Aztec property
I built only Colosseum and Pyramids. No time to build Big Ben nor Forbidden city
I skipped the Monarchy +50% wall bonus. I chopped all walls I could with the +100% policy card.
I used a little of the 'harvest copper+crab' and '+50 appeal gold' tricks to have enough money to buy spaceships tiles.
I built only one Art and one Archeological Museum but was unable to get an Archeologist.
So substantially I copied the @civtrader6 strategy, but building theaters squares instead of CH and chopping the space projects instead of Big Ben.
Here some milestones
T42 Political Philosophy (20 Science, 17 Culture PT)
T58 Feudalism (57 Science, 45 Culture PT)
T65 Colosseum (79 Science, 84 Culture PT)
T87 Enlightenment ( 327 Science, 255 culture PT)
T98 SpaceShip (737 Science, 398 Culture PT)
T107 Mars Project ( 843 Science,476 Culture I could have researched it faster, but I was not ready to chop the projects)
T110 Globalization (1880 Science, 578 Culture with +100% science from globalization)
I Finished with 40 cities
4 From City State
21 From others Civs
I hope it would be helpful.
PS. If you want a record, you can use the other map(also in Gotm 28), that map is even quicker since it has an extra early settler. The record of it is 120.
PS. Another thought(although I'm not sure if it helps a turn or not), if you build theatres but not able to buy archeologists, using Holy Sites with Intrinstic Music may be a better option?.
Holy Sites also give you Papal Primacy, which bonus a lot in Science.
Hi, thanks for the advices.
I got Papal Primacy, and was essential to the final result. And i got Choral Music too, but the main culture income from theaters in this game is from city states bonus. With 2 Culturale City State, and Papal Primacy, i got 12 culture/district, without any building, so i don't think going for Holy Site could be better..
The real difference could have been from Goddess of the Harvest + Jesuit Education. The possibility to generate huge amount of faith and buy culture/science building with it, could have completely changed the game.
But Goddess of the Harvest was not an option, and I was'n generating enogh faith to use Jesuit Education properly, so I chose Papal Primacy + Choral Music, to get some more culture form conquered Holy Sites.
Hi wo0ter - I really have no idea as I only play single player games. My work is too hectic to allow me to multiplay.
Opening borders has more benefits and I'm usually more friendly to give open borders but in this case - I didn't want to give them because I wanted to start wars immediately - and I didn't want the AI to be tempted to send units my way. By doing that you don't have to worry whether the AI will have a unit (e.g. scout) in your territory to pillage a trade route.
As for the army - capital really had good production so I decided to pump chariots there and use other cities to make settlers. Depending on the game - sometimes I squeeze 1x heavy chariot in 3x other cities, and make say 2 in the capital. In some games capital just keeps pumping builders while other cities make chariots. All depends on the feel.
This is beyond impressive.
I can't believe you had the determination to finish 2 amazing aztech games - after making and managing all these builders I kinda feel stressed just by thinking
This also proves that Aztech is in its own tier when it comes to space victories that no other civ can come close.
I'm happy you've got proof of concept of the chopping strategy and skipping Big ben and going the Globalisation route.
This will all be even more important with the new changes in R&F - which will hopefully make the Big ben approach to purchasing GS obsolete.
Congratulations again on your amazing game! I'm looking forward to see what strategies approaches you can come up for R&F.
Hey mate, this is one impressive empire. I'm happy you broke the T200 mark.
From the screenshots I can see two ways to immediately improve: 1) there's still lots of jungle/woods left around your cities - chop all that as soon as possible to get universities as early as possible and put citizen specialists. This will give you at least +4 +4 science earlier and significantly speed up the victory.
2) You stopped your conquest early - at around T75 once your knights are ready - just send them to germany and wreak havoc. At that point - it will take you one or two turns to conquer german cities. Use these cities to chop even more traders / builders / universities etc.
Once done with Germany - cripple France as well and don't forget to cripple Gorgo and liberate whatever city states you can.
Thanks for the video. Is there a part three?
One of the most helpfull video I've seen.
Seen the mods are very usefull, but where do I get them
In the workshop:
I think you can also get to the workshop from Steam library (on the game page) and even from within Civ, if I'm not mistaken.
A search for CQUI is all you need
After watching Part 1 and 2 I think Part 3 must be here so I'll make an account and hope no one finds out how much of a noob I am. Oh well I understand as civtrader6 is not a full time youtuber - looking forward to any videos in the future though as I learn so much watching them.
Love the name, love the book, love the series. Look to windward in so many ways.
You should have a look at the game of the month forum. Civtrader and many others play there, it’s where you can share results and get great tips.
Love you know the series. It's hands down my favourite fictional universe. I am a noob at Civ, Civ 6 Rise and Fall is my first civ game, and I am a noob at this forum too so thanks for the advice. I read some of your War Weariness post as I get miffed a little at the double war declarations that AI Civs do to me even if I try and keep them happy so I've wondered what was happening with Warmongering Score and what have you. Still learning though and I keep it on Prince difficulty as I work my way through all the CIv Leaders. Watching civtrader6's videos is way out of my league - on Prince you don't have to know anything really to win I've found. I have won a Deity game but I picked Korea and did have one or two helping mods. Thanks for the warm Culture welcome.
Anytime... btw I just about called myself sleeper service on this forum, close run thing.
Enjoy playing however one wishes but I would seriously recommend GOTM, the maps they provide make a fun game.
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