Originally posted by watorrey
Anyone figure out the odds of getting one yet?
I have been the tech leader in this, my first conquests game, since the early middle ages. It is now late industrial era and have only gotten 1 SGL.
Originally posted by watorrey
Anyone figure out the odds of getting one yet?
I have been the tech leader in this, my first conquests game, since the early middle ages. It is now late industrial era and have only gotten 1 SGL.
Originally posted by slothman
5% of 84 is closer to 4 than 10 and 3% of 84 is like 3. The problem with the current rate is that it's so small that you might really only get 2 per game, if you play til future tech. 10% for a sci civ might be better. Or better yet allow us to modifiy the rate.
I disagree with you, IMHO, the scarcity of it makes the huge impact worse. Since its so scarce, you will be unable to make any decent strategic planning that includes SGLs for either you or the AI. And when a SGL then suddenly pops up, it comes not as a part of planning, but due to pure luck, and topples all good plans.Originally posted by Masquerouge
EDIT : to TheNiceOne : you've got a point, however given that in a game, for ALL CIVS, there will be at most 10-11 SGL, and more probably 5-6, the scarcity of it balances its huge impact, I think. Whereas in Vanilla and PTW you could have theorically 540 MGL in a game just for ONE civ ! So at least things are improved, in that way
Originally posted by Capt Buttkick
I agree with TheNiceOne in that, if anything, the balancing has become worse because of this change, especially on higher difficulties. Luck is now more of a factor, so far I might add. Who knows when our elite players will come up with a way of farming SGLs at Sid level?
I don't mean that it will ruin strategic planning (except that I may feel it so if the AI gets a SGL the turn before I finish ToE), but rather that getting those 2-3 free wonders due to SGLs feel cheap and not something I could plan. It's hardly better than having 1% chance of getting a wonder for free each turn. It doesn't improve the game. When I get more SGLs than expected I will be happy, when I get less I will feel slightly cheated, but it certainly doesn't make the game better.Originally posted by Masquerouge
Now of course what you don't like is the ability to rush wonders. Well, I completely understand your point. However, given that you'll only get 2,3 at max SGL in a game, I don't quite see how it can ruin a strategic planning. My plans never include getting SGL. And if I get one, hey, all the better, if the AI rush a wonder and beat me to it with an SGL, well, too bad... I'm usually not able to tell if I'm going to beat the AI to a wonder anyway, I'm just hoping and do the best I can.
Originally posted by TheNiceOne
Most of all, I would want to see that the game score was affected by being the first to research a tech. If I've been in the tech lead most of the game, I feel that I've played a better game than if I only bought available techs, and I want this reflected on the score.
Yes, I think nothing should rush wonders. Wonders is something you should work hard for, not get by (close to) pure luck. A city with high production is something you must work for, and is very little luck dependant (except for starting position), so I feel accomplishment when successfully building a wonder. Getting a wonder by GLs feels cheap.Originally posted by slothman
So you guys that think SGLs shouldn't ruch GWs what should rush wonders? Nothing? Then it's back to a "which city has the most production" which I don't like. Should SGLs do anything other that a science age? Just rush regular buildings and units?