[vanilla] Score Calculations

Discussion in 'Civ5 - General Discussions' started by bglamb, Jan 16, 2017.

  1. bglamb

    bglamb Chieftain

    Joined:
    Sep 25, 2010
    Messages:
    1
    Hi guys,

    I've been looking around the web, and found the following information about how score is calculated:

    Cities = 8pts
    Citizens = 4pt
    Tiles = 1pt
    Wonders = 25pts
    Techs = 4pts
    Future Techs = 10pts

    However I'm having trouble finding the source of some apparent incompatibilities with this information and the scores I actually see in a game.

    I'm playing a multiplayer game, and the scores are ranging from 22-25 on turn one.

    I assumed everyone would have had 23pts after founding a city, and I think I saw somewhere that water tiles don't count, which explains the 22pts, but there are two players on 25 pts, and I'm on 22pts with 2 water tiles (so should be on either 21 or 23 pts, depending on whether or not they count).

    The two Civs with 25 are Aztec and Russia, and I am Rome. We are not using any expansions, DLC or mods. Can anyone explain the differences?
     
  2. joncnunn

    joncnunn Senior Java Wizard Moderator

    Joined:
    Mar 17, 2008
    Messages:
    8,621
    Location:
    Missouri
    As I recall, the scoring system was changed sometime between Vanilla CD release and BNW release; and I'm not sure if it was in a regular patch (where you'd have it) or just in an expansion and so without any expansions you may have the older scoring system.
    If it's the older system, things may be a little to a lot different.

    With BNW expansion, you can hover over a player's total score to show a breakdown; I don't know if that hover over is in the base game or required the expansion (or a mod)

    The overall score though doesn't matter, it doesn't tell you at all weather or not your doing well against the AI.
    Instead head over to the demographics screen where it will show your ranking in techs (most important) and military (using the same formula the AI military advisor does so it will underweight ranged units)
     

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