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[GS] Scoring Civilizations(GS)

Discussion in 'Civ6 - General Discussions' started by Lily_Lancer, Oct 21, 2019.

  1. Lily_Lancer

    Lily_Lancer Emperor

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    Just wish to do a scoring for GS. The game really have changed a lot from vanilla to GS.
    Basically I'll score based on my online speed GS games. Since this involves more development and less warfare. On standard speed I always go for horseman or archer rush regardless of Civs, however online speed is more strategic.

    Scoring: Sum of all features.

    Scoring: Very good feature: +100~200
    Good: +50~100 (5 stars)
    Useful: +25~50 (4 stars)
    Sometimes Useful: +12~25 (3 stars)
    So-so: +6~12 (2 stars)
    Nearly Blank:+3~6 (1 star)
    Better than nothing:0~2 (0 star)
    Negative: -0~-100(-1~5 stars)

    Summary:
    T0
    Norway:203

    T1
    Aztecs: 159
    Australia: 157
    Macedon:155
    Maori: 128
    Ottoman:115
    Sumeria:115

    T2:
    Indonesia:105
    China:104
    Greece(Pericles):102
    Zulu:102
    Russia:98
    Korea:97
    Rome:97
    England(Victoria):97

    T3:
    Greece(Gorgo):92
    Egpyt: 86
    Mongolia:83
    Persia:81
    France(Catherine):73
    Scythia:72
    India(Chandragputa):69
    Mapuche:67

    T4:
    England(Eleanor):63
    India(Gandhi):63
    Hungary:61
    Japan:60
    Spain:59
    America:51
    Sweden:48
    Arabia:46

    T5:
    Germany:42
    Brazil:38
    Netherlands:37
    Phoenicia:35
    Inca:32
    Cree:30
    Mali: 29
    France(Eleanor):27

    T6:
    Poland:17
    Gerogia:15
    Khmer:12

    TBottom:
    Kongo:-25
    Canada:-26


    First Let's begin with

    France

    Garde Impériale: 9
    Château : 3
    Grand Tour:4
    Catherine's Flying Squadron:55 Apart from well-known +3 CS and a Spy, Don't miss the power of +1 Level of Spy, since they Listen to better posts, and that is really powerful.
    Court of Love:10
    Synergy: 1 for "Catherine's Flying Squadron" and ”Garde Impériale“, for they share same tech line.

    I used to miss the "Synergy" value, however suddenly I realized that synergy is also an important feature, so I add an additional "Synergy" score.

    Catherine's France: 73 Eleanor's: 27
     
    Last edited: Nov 6, 2019
    cvb, acluewithout and Archon_Wing like this.
  2. Lily_Lancer

    Lily_Lancer Emperor

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    Korea:

    Hwarang:7
    Three Kingdoms:0 As a separate ability it is of no use if you don't have Seowon.
    Seowon: 60
    Hwacha: 13

    Syenergy: Seowon and Hwacha: 9 With Seowons you can get to Hwacha at an incredible early stage, making them much more useful.
    Seowon and Three Kingdoms: 8

    Overall Score: 97
     
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  3. Lily_Lancer

    Lily_Lancer Emperor

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    America:

    Founding Fathers: Since currently there still exist bugs for AI valuing diplomacy favors(or any other things), I tend to discuss under the "ban trading" environment (otherwise you can trade 1 Favor to 10~20 gold then Founding Father becomes a game-changer only for the favor bonuses.

    13 (27 if selling favors is allowed) Diplomacy card is not as good as others before Cold War, turing them into a more useful one helps a lot.

    Roosevelt Corollary:
    28 The +5 strength is really a game-changer.

    Rough Rider:0
    P51-Mustang: 1 Give it 1 score for, whatever, I don't know. Fighters are useful though, is the upgraded version more useful? No idea.
    Film Studio: 9 (0 for standard speed) On online speed a culture victory usually ends at world era modern, so film studio have its use. However it only multiplies local tourism not rock bands.
    On standard speed it is of no use.
    Synergy: 0

    Overall Score: 51



     
    Last edited: Oct 22, 2019
  4. Lily_Lancer

    Lily_Lancer Emperor

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    Arabia:

    Righteousness of the Faith: 15, Good, but not that good, in fact as good as Khmer's Holy Site bonus. The key is to view religious building as a free bonus instead of sth. with large discount.
    The Last Prophet: 12, So now you don't need to invest on Holy Sites when faith have almost no use in ancient, you can delay that to some time they're really useful, thanks to "the Last Prophet".
    Mumluk: 4, used to be glorious , not very favoriable in the current patch.
    Madrasa: 12, +1 science university with bonus faith is good. But unlike units, appearing earlier is of little means for universities.

    Synergy: "Righteousness of the Faith" and "The Last Prophet": +3

    Madrasa is a little out of line since its bonus faith can be used up independently, without the help of "Righteousness of the Faith" or "The Last Prophet"

    Overall Score: 46
     
  5. Lily_Lancer

    Lily_Lancer Emperor

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    Australia:

    Citadel of Civilization: 100, You can gain from the following sources:
    1: Liberating free cities back to other Civs (This can be done again and again on the same disloyal city)
    2: Being the target of Emergency (If you go capture other's cities they form an emergency against you, however if someone not currently at war with you attends the emergency then you gain the +100%)

    This makes "Citadel of Civilization" really powerful.

    Land Down Under: 41 Bonuses count as adj bonuses so help to be applied double card or achieve +3 for Rationalism.

    Digger: 12, They don't need Oil, making them the infantry unit to go.

    Outback Station: 4, come late and its adj bonuses come until very late.

    Synergy:0

    Score: 157
     
    Last edited: Oct 23, 2019
  6. The Highwayman

    The Highwayman Warlord

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    Just to clarify the American Film studio only gives +100% tourism when the world is in the modern age, not individual Civs entering the modern based upon techs/civics discovered? That seems really bad on standard as you said since culture wins are usually over before the modern world age. So I guess the film studio can be lumped in with America’s UUs in the worthless category?
     
  7. Victoria

    Victoria Regina Supporter

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    This is a list that suits Lily's play style - Online Deity Continents standard standard based on his experiences with that civ.
     
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  8. The Highwayman

    The Highwayman Warlord

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    But is the global modern era claim accurate for the film studio? If so, it Plummets to the bottom of my personal UI rankings.
     
  9. Lily_Lancer

    Lily_Lancer Emperor

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    On online speed the world gets modern on T110, however it is hard to win before that. I myself usually win in the T110~130 range, so Film Studio is actually useful for a CV.

    On standard speed, of course, it gets a ZERO score.

    That's another evidence that the game designers are designing the game based on online speed instead of standard.
     
  10. Lily_Lancer

    Lily_Lancer Emperor

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    Egpyt
    Mediterranean's Bride: 4, +4 gold for international trade routes is not really bad, but begin to be useful quite late.
    Iteru: 16, Floods are very annoying and usually happening, however Egypt's UA looks like a Dam being applied to every city. Also we get the +15% production bonus.
    Maryannu Chariot Archer: 56, Really useful unit. I'd like to list it besides Eagle Warrior and War-Cart, for they're of similar powers.
    Sphinx: 10, Sphinx themselves are not really useful, however combined with "Earth Goddess" you can get significant faith output, since Sphinx provides +2 appeal to adjacent tiles.

    Synergy: 0

    Overall Score:86
     
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  11. Lily_Lancer

    Lily_Lancer Emperor

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    China
    The first Emperor: 45, this is really good, although in fact there's usually not many wonders for you to accelerate.
    Dynasty Cycle: 18
    Croughing Tiger: 1 Give it 1 score for making walls bombard power better.
    Great Wall: 55, this wall provides incredible amount of yields, too powerful I guess. Though you need to plan carefully enough.

    Synergy: The first Emperor and Great Wall: -15, both are really good, however both of them consumes your precious early-game resources. If you beeline castles to make full use of great walls then you miss a lot of wonders on the technology tree. Otherwise you gain those wonders but delay the severe Great Wall bonus. You can actually only invest every of your early game hammer, manage to make one of them really good in your game, but the other one's power becomes so-so.

    Overall Score:104
     
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  12. criZp

    criZp Emperor

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    Pretty sure it works on individual civs
     
  13. Lily_Lancer

    Lily_Lancer Emperor

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    Indonesia:
    Goddess of Three Worlds: 55, early religious settlement is King. The ability to purchase navy gives you a way to use spare faith when you don't have other options.
    Great Nusantara: 5
    Kampung: 5, It comes a little late, also a tile with a simple Kampung without adjacency seems still not good enough.
    Jong: 26, very good rush unit, though being a naval one limits its power. Also still need Cartography to enter ocean.

    Synergy: Goddess of Three Worlds and Great Nusantara: +6, "Goddess of Three Worlds" encourages to settle coast, therefore Great Nusantara becomes much more useful.
    Goddess of Three Worlds and Kampung: +6
    Goddess of Three Worlds and Jong: +2

    Overall score: 105
     
    Last edited: Oct 25, 2019
  14. Lily_Lancer

    Lily_Lancer Emperor

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    Canada:
    The Last Best West: 7, this ability basically makes improvements on tundra as good as those on grasslands/plains, but not better. The double resource seems good for late game oil and uranium, but that's late game.
    Four Faces of Peace: -35, You'll miss a lot of opportunity having to denounce then declare. Also, you cannot declare on CS may limit your actions since in the current patch CS is likely to born close to a highly-yielded natural wonder so it is beneficial to take them down.

    Mountie: 1 Give it 1 score for can transfer production to tourism directly. However if you don't have Eiffel Tower then there's usually not much places. (Also what are the goodness of National Parks compared with Ski Resort or Alcanza/Moai?)
    Ice Hockey Rink: 2, though bonus is not bad, it really comes too late.

    Synergy: The Last Best West and Four Faces of Peace: -1 if you born on tundra then you definitely wants to roll out some better lands, however four faces of peace make your dream harder.

    Overall Score:-26
     
    Last edited: Oct 23, 2019
  15. Lily_Lancer

    Lily_Lancer Emperor

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    Aztec
    Gifts of the Tlatoani: 45
    Legend of Five Suns: 55
    Tlachtli: 1
    Eagle Warrior: 52

    Synergy: Eagle Warrior and Gifts of the Tlatoani: 5 this gives Eagle Warriors more strength to kill enemy units, then turn them into builders.

    Eagle Warrior and Legend of Five Suns: 1 still have synergy but when eagle warriors capture builders those builders have better jobs to do since it is early game.


    Overall Score: 159
     
    Last edited: Oct 23, 2019
  16. Lily_Lancer

    Lily_Lancer Emperor

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    Brazil:
    Magnanimous: 2, 20% of the current GP is not 20% of the next GP.
    Amazon: 21, Again a good Civ for Earth Goddess.
    Minas Geras: 9, though being extremely powerful, they need coal.
    Street Carnival/Copabacana: 6, half-price district for 2 amenity is good. You build a lot, however you still know that this is only a better-than-average investment instead of a good one.

    Synergy:0

    Overall Score: 38,
     
  17. Lily_Lancer

    Lily_Lancer Emperor

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    Cree
    Okihtcitaw: -1
    Nihitaw: 14
    Mekawap: 10
    Favorable Terms: 4

    Synergy: Favorable Terms and Nihitaw: 3, since Nihitaw doubles the benefit of Favorable Terms by offering one more trade route. (You usually just have 1 early trade route)

    Overall Score:30
     
  18. Lily_Lancer

    Lily_Lancer Emperor

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    Kongo:
    Religious Convert: -48, Holy sites are becoming more and more useful, really a big loss if you can't build them now. Also ban your access to religious/diplomatic victories.

    Nkisi: 28,
    Ngao Mbeba:0
    Mbanza: -5, bans your access to neighborhood gold. Although neighborhood gold are not a decisive power now, but they're still quite useful.

    Synergy:0

    Overall Score: -25
     
  19. Victoria

    Victoria Regina Supporter

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    no, he does not play to the modern era and this is not the only inaccuracy in these lists.
    Think about it, You have a broadcast centre, who can hear you? Only civs that have reached the modern era. So the film studio affects those that have advanced to the modern.
    How does the Film Studio work?
     
  20. Lily_Lancer

    Lily_Lancer Emperor

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    Starting from R & F "civilization era" becomes a hidden variable and we only see global era. Yes you can argue that film studio being still based on the hidden "civ era" but giving a vanilla post does nothing.

    On online speed I'm pretty sure those studios are useful no matter which kind of "modern era" is used. For standard speed I'm not sure. However we usually win even before AI entering modern on standard speed, don't we?
     

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