SanPellegrino
Wanderer
From what I read about Conquests I couldn't figure out if there is real scripting in it. I mean things like "if city taken "X", than change money "+1000" for player 1", like in Civ2.
For me the Events and the scenarios based on them where always the biggest point for replayability, I played Civ2 for 5 or 6 years, but Civ3 got boring after a year and a half, because nobody could make a really good scenario, while Civ2 had really some pieces of art after some time.
Somebody got information about this point?
For me the Events and the scenarios based on them where always the biggest point for replayability, I played Civ2 for 5 or 6 years, but Civ3 got boring after a year and a half, because nobody could make a really good scenario, while Civ2 had really some pieces of art after some time.
Somebody got information about this point?