Scrutinize my dotmap

Gwynnja

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Game settings: Random leader, Hammy/standard size/normal speed/shuffle map type. I spawned on this long skinny island with a littler skinny island neighbor, built the great lighthouse but haven't met anyone or found a way out pre-culture. What do we think of my dotmap?
 

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build another two cities E of copper (take sheep from capital) and 2S of silver (take crabs from cap and let it work silver). then your cap has enough food with clam/cow to work all the remaining hills and some cottages and you have another 2 cities. i'd make coppercity my moia city btw, and the silver commerce.
 
Opened up the save, here is my take.

Also, I'd whip the monument in Akkad so you can get to the fish asap. When there are resouces in the outer ring I usually whip monuments as soon as a city hits 2 pop.

One trick you can do on these starts when you have horses is fight barbs and promote your chariot Flanking1----)>Sentry, which gives you plus one visibilty. Then have it step on every coast tile to see if there is any land 1 space away (there usually is on that type of map). If you find anything it's worth it to plant a city so that your expanded culture will let you travel over the ocean.
 

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@plastiqe: use overlap! you're wasting ALOT of good city spots, and don't build that northern cow/clam city one off the coast. try to give every city at least one powerful food resource or two weak, that's enough. later on, post-bureaucracy and post-biology, alot of cities can be very useful if they can be chain-irrigated. and then there are corps ...

well, whatever, my main point is: do overlap!
 
@plastiqe: use overlap! you're wasting ALOT of good city spots, and don't build that northern cow/clam city one off the coast. try to give every city at least one powerful food resource or two weak, that's enough. later on, post-bureaucracy and post-biology, alot of cities can be very useful if they can be chain-irrigated. and then there are corps ...

well, whatever, my main point is: do overlap!
Hey! I have overlap, the silver is shared by the city south west of Babylon lol. Actually I usually don't shy away from overlapping cities but in this case I don't see a reason to with 8 decent city spots all to yourself. The main one is the cows/clam that others have suggested, it would be a 2nd production city with 4 plains hills so I think it's worth wasting some marginal terrain to build it there. I'd probably eventualy build the city E of the copper too.
 
build another two cities E of copper (take sheep from capital) and 2S of silver (take crabs from cap and let it work silver). then your cap has enough food with clam/cow to work all the remaining hills and some cottages and you have another 2 cities. i'd make coppercity my moia city btw, and the silver commerce.

This is what I'd do (not sure about the cottages or Moai though) and I'd also settle 1E of your current Cow/Crab site. You're only wasting 2 sea tiles but gaining more production and a Flood Plain.
 
Pretty good.

I would consider building 1E of crabs and 1E of plains cow to squeeze more production out of the area.

I would move the crab city on the second picture 1E.
Yeah. Upon reflection the 4 plains hills probably outweigh the coastal access.

build another two cities E of copper (take sheep from capital) and 2S of silver (take crabs from cap and let it work silver). then your cap has enough food with clam/cow to work all the remaining hills and some cottages and you have another 2 cities. i'd make coppercity my moia city btw, and the silver commerce.

Those would most definitely be the final cities I'd settle if there are no other land masses accessible.
 
Here's how I would do it:

In the southern area near the capitol, drop a city at the southern tip to use the copper and crab. Make that your Moai city. You can drop a filler city on the grassland river 4W of the capitol later on.

In the middle area, I agree with DaveMcW that 1E of the crabs and cow are your best bets. Move the gem city up to 1W of the northern gem.

Your locations on the north island look fine to me. Since there's no water source, accessing the food tiles is more important than utilizing the remaining land tiles.

That should give you 10 cities when all is said and done.
 
Here's how I would do it:

In the southern area near the capitol, drop a city at the southern tip to use the copper and crab. Make that your Moai city. You can drop a filler city on the grassland river 4W of the capitol later on.

In the middle area, I agree with DaveMcW that 1E of the crabs and cow are your best bets. Move the gem city up to 1W of the northern gem.

Your locations on the north island look fine to me. Since there's no water source, accessing the food tiles is more important than utilizing the remaining land tiles.

That should give you 10 cities when all is said and done.

Moving gems city might not be a bad idea in the long run, but it sure would take a long time to grow. I like sharing the rice with clams fish rice city better i think.
 
Well, if you put a city next to the cow, you'd have to move the gem city. It wouldn't grow much, at least until you got Civil Service, but as long as it grew enough to work the 3 gems, it's not that big of a deal.
 
I hadn't considered putting a city next to the cows. It's an interesting idea, but it makes for 3 food poor cities rather than two pretty strong cities if I move crab/cow onto the desert hill tile. However, I would end up with more land with the three food poor cities. It's something I'd have to decide soon though because those gems need to be settled ASAP.
 
on coast = +1 food, more trade routes, TWO cities with cow and the other with crabs. great lighthouse is a #1 priority here so i'd really go for two cities. remember, you're not only wasting coastal access but also greenland and some plains which can be very strong later in the game, chain irrigated or workshopped. i'd settle the two cities, rush TGL, lib->astro and win =)
 
on coast = +1 food, more trade routes, TWO cities with cow and the other with crabs. great lighthouse is a #1 priority here so i'd really go for two cities. remember, you're not only wasting coastal access but also greenland and some plains which can be very strong later in the game, chain irrigated or workshopped. i'd settle the two cities, rush TGL, lib->astro and win =)

I have TGL built. Where do you put cows city, crab city, and gems city?
 
oh yeah, right, just as mentioned in the OP :> then it's out of the question to settle two cities @ coast. and lib->astro is out of question, too.

crab+cow just as davemcw suggested. gems... well, personally i'd settle on the SW gems to get more of the land and to have less overlap with the other cities, PLUS you can ignore IW alot longer and still get the happiness. there are enough tiles you can work even without IW, enough wood around - only 6 tiles covered with jungle, that can wait.

i'd also really try for colossus here, you'll need metal casting for the astro slingshot anyway so why not get it earlier and profitate from +2 happiness and alot more commerce from coastal tiles?
 
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