Afforess
The White Wizard
Advanced Diplomacy
Version: 1.05
Last Update: 8/06/10
First off, I must give credit to Dom Pedro II. He originally had the idea for much of what is Advanced Diplomacy, and had the framework for the code; but it was incomplete and non-functional. I saw his idea in his Test of Time mod, used his framework, and completed it, added working AI, and made it functional. If it was not for Dom Pedro II, this would not exist.
Also, a forewarning: my short playtests should no obvious bugs, but seeing how this is pulled from the large codebase in A New Dawn, there may be bugs from mis-merged or forgotten code. If you find a bug, report it here, and I'll do my best to fix it.
New Trades:
The AI:
The AI will make trades for all different options, except for Corporations, (I am unsure there is ever a situation where the AI should sell or buy a corporation HQ); however the AI will properly value a Corporation HQ if a human offers to buy or sell one. There are several new trades for old items in Advanced Diplomacy as well. The AI will use techs and gold to encourage other AI's to declare war or trigger embargo's on their enemies. The AI will also sue for peace for it's friends.
Various Screenshots:
To Players:
Advanced Diplomacy is fully functional as a standalone mod component, if you would like to test out the changes yourself. Simply place the folder into your Mods directory, and choose it in the mod menu in-game.
To Modders:
There are 2 new XML tags controlling which workers and units can be traded, as well as 2 new XML tags for when Embassies and Right of Passages are unlocked. There are also 4 new XML tags for Leaders, for attitude trading thresholds for the new trades. They are all fairly well named and self explanatory. If you have any questions, please ask.
Download Here
Version: 1.05
Last Update: 8/06/10
First off, I must give credit to Dom Pedro II. He originally had the idea for much of what is Advanced Diplomacy, and had the framework for the code; but it was incomplete and non-functional. I saw his idea in his Test of Time mod, used his framework, and completed it, added working AI, and made it functional. If it was not for Dom Pedro II, this would not exist.
Also, a forewarning: my short playtests should no obvious bugs, but seeing how this is pulled from the large codebase in A New Dawn, there may be bugs from mis-merged or forgotten code. If you find a bug, report it here, and I'll do my best to fix it.
New Trades:
- Embassies
- Embassies are a vital agreement that must be made before Open Borders or any form of alliance can be made with any other civilizations.
- Right of Passage
- Rights of Passage are a limited form of Open Borders. They only allow non-combatants and trade through the borders.
- Contact
- Players can sell contact with other civilizations, if they have not met the third party.
- Trading Workers
- Players can buy and sell workers on the market.
- Trading Military Units
- Siege machinery can be bought and sold to other players.
- Trading Corporation HQ's
- Players can sell and buy the headquarter of corporations.
The AI:
The AI will make trades for all different options, except for Corporations, (I am unsure there is ever a situation where the AI should sell or buy a corporation HQ); however the AI will properly value a Corporation HQ if a human offers to buy or sell one. There are several new trades for old items in Advanced Diplomacy as well. The AI will use techs and gold to encourage other AI's to declare war or trigger embargo's on their enemies. The AI will also sue for peace for it's friends.
Various Screenshots:
Spoiler :



To Players:
Advanced Diplomacy is fully functional as a standalone mod component, if you would like to test out the changes yourself. Simply place the folder into your Mods directory, and choose it in the mod menu in-game.
To Modders:
There are 2 new XML tags controlling which workers and units can be traded, as well as 2 new XML tags for when Embassies and Right of Passages are unlocked. There are also 4 new XML tags for Leaders, for attitude trading thresholds for the new trades. They are all fairly well named and self explanatory. If you have any questions, please ask.
Download Here