I'm trying to locate where in the source code it is determined that a player has retired or dropped in a multiplayer game. I am designing an auto-reporting system. Sending the data to the server is easy-- OBTAINING that data (i.e. determining when a player has quit or dropped), that's the hard part. I know the functions for this already exist in the game (otherwise it wouldn't know when to let AI take over), I just need to find where this is done.
Any ideas? I've studied the SDK for over 2 hours now, and I'm completely stumped. Help! =)
Any ideas? I've studied the SDK for over 2 hours now, and I'm completely stumped. Help! =)