"Snack Economy" (or as someone rightly called "silly economy") is a series of games in which we try to learn how to best make use of food, with emphasis on the specialists which food allows us to employ. Special rule of this series states: We are not allowed to BUILD cottages. (do what you want with cottages you eventually capture with military conquest) Our leader this round is Peter of Russia - the expansionist Chief His traits are Philosophical - very strong trait for this type of game, speeds significantly production of great persons, which we will use a lot. Expansive - a bit undervalued trait which boosts health of all your cities, but more important speeds up Workers production and not to forget the speed up of Granaries and Lighthouses. Our unique unit is good one. Cavalry rushes are my favorite part of the game and cossacks make it even better. Too bad they got a bit nerfed in BTS though. OTOH our unique building comes really late game and is good mostly for spaceship victories. I don't consider it very strong UB. Our start (I swear it's first map I got after creating custom game) Map spoiler Spoiler : I checked for not being isolated/semiisolated. I am not sure with the difficulty of the map. Definitely tougher then last time. Spoiler : I think a lot of people would consider rushing. I am not sure if that is the right thing to do. Your stories I don't put any strict limit. but would be nice to hear when you arrived to some crucial techs for no cottage games. Namely writing, CoL, currency. Then there is that good reporting time when you finish lib race (or lose it) and then finally when you won (we are here to win you know!) I wish everyone good luck and a lot of fun with this one. Map creation blahblah The archive contains saves for noble (prince), monarch (emperor), immortal and deity difficulties, with monarch AIs having archery, immortal AIs having archery and hunting and deity AIs having archery, hunting and agriculture, as bonus techs along with whatever they were already starting with. The WB saves are without huts. Events were off when creating save, but this can be changed via "custom scenario" If you want to play monarch or emperor, you should add archery to the barbarians, using the WB. If you want to play immortal, you should add archery and hunting to the barbarians, using the WB. If you want to play deity, you should add archery, hunting and agriculture to the barbarians, using the WB.