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SE 5 Peter of Russia

Discussion in 'Civ4 - Strategy & Tips' started by vranasm, Jan 6, 2011.

  1. vranasm

    vranasm Deity

    Joined:
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    Czech Rep.
    "Snack Economy" (or as someone rightly called "silly economy") is a series of games in which we try to learn how to best make use of food, with emphasis on the specialists which food allows us to employ.

    Special rule of this series states:
    We are not allowed to BUILD cottages. (do what you want with cottages you eventually capture with military conquest)

    Our leader this round is

    Peter of Russia - the expansionist Chief



    His traits are

    Philosophical - very strong trait for this type of game, speeds significantly production of great persons, which we will use a lot.
    Expansive - a bit undervalued trait which boosts health of all your cities, but more important speeds up Workers production and not to forget the speed up of Granaries and Lighthouses.

    Our unique unit is good one. Cavalry rushes are my favorite part of the game and cossacks make it even better. Too bad they got a bit nerfed in BTS though.



    OTOH our unique building comes really late game and is good mostly for spaceship victories. I don't consider it very strong UB.



    Our start
    (I swear it's first map I got after creating custom game)


    Map spoiler
    Spoiler :

    I checked for not being isolated/semiisolated. I am not sure with the difficulty of the map. Definitely tougher then last time.
    Spoiler :

    I think a lot of people would consider rushing. I am not sure if that is the right thing to do.



    Your stories
    I don't put any strict limit. but would be nice to hear when you arrived to some crucial techs for no cottage games.
    Namely writing, CoL, currency.
    Then there is that good reporting time when you finish lib race (or lose it)
    and then finally when you won (we are here to win you know!)


    I wish everyone good luck and a lot of fun with this one.

    Map creation blahblah

    The archive contains saves for noble (prince), monarch (emperor), immortal and deity difficulties, with monarch AIs having archery, immortal AIs having archery and hunting and deity AIs having archery, hunting and agriculture, as bonus techs along with whatever they were already starting with. The WB saves are without huts. Events were off when creating save, but this can be changed via "custom scenario"

    If you want to play monarch or emperor, you should add archery to the barbarians, using the WB.
    If you want to play immortal, you should add archery and hunting to the barbarians, using the WB.
    If you want to play deity, you should add archery, hunting and agriculture to the barbarians, using the WB.
     
  2. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    SIP looks pretty solid here. Fishing can probably be delayed for a while.

    Good job on the setup, V.
     
  3. drlake

    drlake Emperor

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    That does look like a nice starting location for a game like this.
     
  4. vranasm

    vranasm Deity

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    hehe no one mentioned that when I copied CT's map creation blah blah that I left there totally wrong information ;-).

    The saves are only no-huts version and events were off when creating the game.
     
  5. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
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    25,708
    I played pretty badly...

    Immortal/Normal

    1866 UN

    Spoiler :


    Settled in place. Went worker ----> grow to 2 ----> settler while teching AG/sailing/masonry.

    First settler plopped right on top of the stone to the south, getting trade routes with capitol and instantly starting Gwall (if the AI hasn't started it yet, this messes with its timing and I picked it up pretty late somewhere like 1800 to 1600 bc in city 2).

    I also pursued (and got) GLH and colossus, though the latter was probably an error since it delayed my ability to tech trade.

    HC founded confuc and the whole continent ran it.

    Since cottages were banned I farmed and ran specs w/o mids. Very painful because I didn't go aesthetics early for trade baiting math/alpha (which would have opened philo etc). This meant I couldn't bulb anything decent for a while. Eventually I double-bulbed astro around 800-900 AD and met the other AI.

    Astro was my first monopoly tech, and I whored it a LOT. I also somehow got lib first around 1250 AD (luck), and took sci meth as it was the highest value tech I could get that nobody had; more trades ensued.

    I also managed to snag communism first and spam out a majority interest in the little astro island.

    I wasn't fast enough though. I whipped (literally chain whipped) up cossacks to take on HCs...rifles and cavalry :sad:. Fortunately, cossacks are good. With spy support I swept the entire continent using cossacks vs rifles running from the 1500's to 1715 AD. I then told every city to production automate and clicked on mass media.

    That's when I ran into a problem: toku peacevassal'd to sal and that made them insta-friendly. Charlie was hated, and pericles/sal were @ pleased. I was higher pleased w/ sal and using DP could get to friendly. Solution?

    Tech mass media and gift it to pericles, who builds the UN. This makes the 2 candidates pericles and me, rather than me/sal had I built it. Sal is #2 in pop and likes me more than pericles; our votes alone were enough FTW.

    After securing a UN victory, I tried to make a run at computers to see if I could make space before anyone completed another victory condition.

    Surprisingly, I could. With internet in hand, I was 2 space techs ahead of pericles and sal's #3 culture city was around 27k when I launched a full ship :rolleyes:.

    It didn't feel like I played particularly well or that I deserved to win, but then again I *did* have every tech in the tree, blowout #1 land/pop, and 1st to space on top of my diplo win by the end, so I suppose it's as solid a W as any, despite a complete trash game up to and including a cavalry vs rifle war.



















    I had a DP with sal, the world's #1 power by such a margin that nobody would declare, although with pericles @ pleased and toku being sal's peacevassal, only charlie (the most backwards and weak) would have even considered it...but not with 1/2 sal's power.

     
  6. pi-r8

    pi-r8 Luddite

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    @TMIT
    Spoiler :

    I haven't finished yet, but so far, despite a completely different opening, I've arrived at almost the exact same point as you- winning liberalism 1220 AD and taking Sci method. Just barely got it on the same turn as willem. I didn't build any wonders, just went for early libraries and lots of scientists everywhere. I got slowed down a lot by barbs early on, but no wars. Lots of bulbs- i bulbed philosophy, paper, double education, double chemistry, and I'll soon bulb physics and biology
     
  7. Wulf38

    Wulf38 Warlord

    Joined:
    Aug 21, 2010
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    Emperor, Normal speed. This is my first time playing without cottages, so It's been a rough start. Luckily the AIs tech horribly on this map, so I've actually stayed ahead in tech most of the time.

    Up to 640AD:
    Spoiler :

    Settled in place. Scouting reveals that all the land to the south is mine if I found two blocking cities up in the jungle, which I do. The cities are almost usless before IW though, so the opening is painfully slow. I probably should have just ignored the jungle, taken the copper site west of the capitol, and expanded south from there. But I had gem lust. I don't open borders with the northern AIs so they can't sail around and take my land. Settled a few GS in Moscow to help with my terrible tech rate.

    Diplo is chilly because the continent is completely atheist, with the other continent hogging all the religions. Both AIs scare me by going war mode, but WvO declares on HC and makes the game much simpler for me. They're limited to 4 cities each and don't tech well. My plan is to ignore them and settle the rest of the continent.

    In 640AD: Finally finished Alpha/Currency/CoL. Caste is tempting with all the food in Moscow, but I plan on settling at least 5 more cities in the near future, and I want slavery to whip infrastructure there.






    Up to 1410AD:
    Spoiler :

    Hoped to bulb Philosophy and grab a religion, got beat to it narrowly by someone on the other continent. Bulbed it anyway for trading.

    Kept teching away and settling cities. Basically done with settling, might throw a city to grab the whales later. Won Lib in 1400AD :cool:. Obviously the other continent is not teching well either. I guess having all 7 religions will do that. Take Nationalism for the hell of it, didn't have any strategy for what to take, because I really didn't expect to win it...

    The barbarians were nice enough to build and grow some cottages for me. I guess they didn't read the rules. I'll take them, though.



     
  8. drlake

    drlake Emperor

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    I forgot about "no cottages". I may play it out, but won't bother posting updates.
     
  9. pi-r8

    pi-r8 Luddite

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    So I'm struggling with the eternal question right now. Cavalry, tanks, or nukes? Or I guess I could go for some sort of peaceful victory, but where's the fun in that?
     
  10. Wulf38

    Wulf38 Warlord

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    Up to 1814AD:

    Spoiler :

    After Lib, my next target was Constitution. I golden aged with my next GP and switched to Rep/Bur/Caste/Merc/FR, which was a massive boost to my tech rate. Head for communism + replacable parts and lay down workshops and watermills. I'll have at least 5 solid production cities now. Grab rifling and steel, start building units.

    Once I build up a modest stack, I ram it into HC who is still using mostly medieval units. Cap him on turn 3 of the war. Without stopping, move my stack right through to WvO, who had rifles, and cap him in another 3 turn war.

    It's 1814AD, I'm #1 in land and mfg. goods, and have 13 cities and 2 vassals. Now it's just a matter of finding the quickest way to mop up the other continent. Nobody is particularly large. Saladin and Charly are the biggest, Saladin is at war with Toku. Hopefully nobody else capitulates before I get over there.





     
  11. huerfanista

    huerfanista Emperor

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    @TMIT
    Spoiler :
    That has to be the smallest GW I've ever seen. :lol:
     
  12. vranasm

    vranasm Deity

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    eh... I think I got kind of owned ;-).
    Maybe it would be worth posting anyway for comparison sakes.
     
  13. Yoshi1

    Yoshi1 Warlord

    Joined:
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    Deity...and we are on war at 1080BC

    Spoiler :
    The start...AC, BW, Wheel and now fishing. HC is our neighbour, this means we will set up for war.




    ...basic stuff connected (1 road was pillaged, but the trade route to St. Petersburg is untouched thanks to the river). First axes been built to slap around annoying Barbs, Moscow whipped a boat and is doing another or iam gonna go bancrupt without cottages :lol:
    3rd city was placed to get the gems, unfortunate place but with jungle settling on them was the only option. Next tech is AH, to get to writing and maybe pop horses (the only square in the BFC that can hold a strategic ressource is grasland, which is often horses, so i prefer this over pottery as we have enough food to grow back after whipping anyway).



    ...and the horses indeed poped :goodjob:
    The troops are ready to strike (2 Spears and a bunch of axes with more being built as asap), HC just researched BW this turn and is now doing IW so i better hurry up).



    I picked off a chariot that was stupid enough to be in the woods SW of Cuzco, so all troops moved there. No more chariots in his 2 cities atm (so i moved 2 more axes forward without spear protection), 5 archers in Cuzco and 2 + a Quech in Tiwa....



    ...the reinforcements, 2-3 Chariots are being whipped/built to shine as plunder troops.



    ...still only 2 Archers and the Quech, so Tiwa is the first target despite being on a hill.



    ...4 Axes are leaving their lives in the battle of Twianaku, but we can claim our first wonder: Stonehenge. Reinforcements are ready to move in and put more pressure on HC while i will continue this later :)


     
  14. TheMeInTeam

    TheMeInTeam Top Logic

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    You know...gov't contracts...
     
  15. vicawoo

    vicawoo Chieftain

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    If there's gold I'm aborting.
     
  16. Wulf38

    Wulf38 Warlord

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    1994, Space win... unexpectedly lame ending, but still a win.

    Spoiler :

    More military buildup. Teched assembly line, artillery. Toku capitulated to Saladin unfortunately. So the situation was: Charly master of Pericles, Sal master of Toku, and me master of HC and Willem. Loaded up a bunch of infantry and artillery into transports and landed it on Sal. I hoped to take enough cities so that Toku would break free, then I could cap them both.

    But no. I take several cities from Sal. Suddenly Charly joins the war... and 1 turn later, Toku breaks free, and both capitulate to him between turns :mad:. I had no intention of fighting an AI with 3 vassals and 13 cities. So I took my units home and started teching for space.

    Built the internet, built up my hammer multipliers. 20 turns away from victory, Charly declares on me with all his stupid little vassals. He never actually sends land units, just encircles my continent with missile cruisers and carriers. My tile improvements get raped, but at this point I only need 2 of my cities intact to win. Drop some nukes on him just for fun.


     
  17. babar

    babar King

    Joined:
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    600
    Immortal 1912 space race.

    Spoiler :
    Not much to report.
    Blocked off Huayna maybe a bit too aggressively, built mids.
    Then struggled with barbs, and struggled even more when I didn't notice my units were going to go on strike and lost about half of them in one turn (including half my workers) when I could have adjusted with merchants/commerce tiles. In short, badly played! Luckily there was all that land to expand into, except that Willem got a barb city because I had lost all my units.

    Later I used a GE to get the SoL, but missed out on the TGD and the internet to Pericles, which annoyed me at the time but probably didn't matter much. Huayna had already built me plenty of nice shrines and wonders before his poorly timed DoW, and Willem did his bit too.

    I still need a lot of practice setting up for space. Didn't use a golden age when I could have, and I only had one real production powerhouse. But there was no competition from the AIs anyway.

    I'm struggling to get screenshots to work properly, but mine aren't very interesting here anyway, so it's no great loss I don't think.


    Edit: figured out screenshots to hopefully make my post a bit prettier...

    Spoiler :

    Empire:



    City build order. Overstretched a bit, but blocked of huayna and got stone.



    Demographics:



    Stats. (7 hrs included a big dinner break!)



    Iron Works Cap (could have been optimized better I guess...)



    Oxford ex cap (poorly optimized again)



    Only built 2 wonders, but ended up owning a few more:



     
  18. Yoshi1

    Yoshi1 Warlord

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    ...an update on my Deity/normal game, iam adding a save game to this one coz i'd like to ask for some opinions here :)

    Spoiler :
    my stack of new units moved to the east, to check what the deal is with his city there and a chariot will cut the road off before we move on for the attack on Cuzco. 2 axes and 1 spear healed up and move in from Tiwa. Writing can finally be finished with the plundered gold :goodjob:



    ...the defenders, it was good to never cut off his horses :p



    ...the sun rises, and judgement day arrived...the attack on Cuzco. I have 5 axes, 2 chariots and 2 spears ready to strike vs. his 3 archers and 4 chariots. My top axe has a 30% chance vs. his top archer. Here is where iam adding the save, i was getting very lucky and won 2 fights right away.



    ...and Cuzco falls, with the Temple of Artemis. Some options now, i can try to nail his coffin and keep going, or make peace and look at the mess that my economy is without cottages. Librarys will be started now, whew....orange borders up there, by making peace i could also move a chariot up there and maybe get trade routes with WvO.



    http://eqfantasys.de/10.CivBeyondSwordSave

     
  19. huerfanista

    huerfanista Emperor

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    Thru 1390AD, emperor/epic:

    Spoiler :

    SIP, worker> war> settler> warrior> settler> worker. When scout spotted the coastal stone sown south, I decided on a somewhat to go fishing> sailing> masonry after AG and settled on the stone (I needed some commerce to expand and still keep teching). City2 went for the western block, which turned out to have copper. City3 went on top of the stone. I built GW, chopped out GLH and 'mids in Moscow. Since all but 2 of my planned cites would be coastal, this worked out well. First GP was a spy, as planned. I infiltrated him to HC and stole him blind (monarchy, construction, metal casting, machinery, engineering). Honestly, great spies are by far the most powerful gp in the game - nothing even touches their return if you have someone good to steal from (almost always the case).

    Anyway, I popped 5 GS on the lib trail (lit> music> CoL> CS> phil (bulb)> paper(bulb)> edu(2x bulb)> lib(bulb), took nat and went MilTrad> GP. I chopped out the GLib in Moscow, also built HG there. The land is completely settled, although I didn't manage to get a L3 unit for the HE. HC and WvO have been at war almost the entire time, but we're all hindu so no diplo complications. Time to whip out stables and cuirs and take over the continent.
     
  20. vranasm

    vranasm Deity

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    @huerfanista

    Spoiler :

    with that GSpy stealing you completely stole my plans I was thinking from yesterday about... will have to think something else out :)
     

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