hardwarevreag
Chieftain
- Joined
- Aug 1, 2007
- Messages
- 48
Hello guys,
I thought about the different types of economy regarding the terrains - e.g. swampland, plains and "green land" []:
Plains:
You simply have to use farms to get the additional food for using the terrain - no real city can live of 2 fields...
Your aim should be researching civil service and biology, so that you can spread irrigation and get one food more per turn...
Useless to say that you will get the possibility to use many additional specialists...
Swampland:
Three possibilities:
watermills - cottages and additional specialists - workshops and later specialists...
The game situation will be a better hint than all of my theories for chosing...
Greenland:
CE or SE - it's up to your choice, but SE semms to be weaker, because 9 Hammers of 3 Engineers + some priests will seldomly reach 20 hammers of cottages...
But it's up to your choice, too, because I'm not very experienced in SE...
Another possibility is an workshop-land, too, i you have got food from somewhere till communism ends up this prob. with state property...
So what's the extraordinary conclusion?
There are some traits useful for SE as philosophical for example. The may not be that strong on an tropical map with lots of green land, but very strong on dry maps...
So, to get to the point - traits have different values on different climates and sealevels (financial for example)...
I hope my articlewill helps you to se the struggle...
Yours sincerely,
hardwarevreag
I thought about the different types of economy regarding the terrains - e.g. swampland, plains and "green land" []:
Plains:
You simply have to use farms to get the additional food for using the terrain - no real city can live of 2 fields...
Your aim should be researching civil service and biology, so that you can spread irrigation and get one food more per turn...
Useless to say that you will get the possibility to use many additional specialists...
Swampland:
Three possibilities:
watermills - cottages and additional specialists - workshops and later specialists...
The game situation will be a better hint than all of my theories for chosing...
Greenland:
CE or SE - it's up to your choice, but SE semms to be weaker, because 9 Hammers of 3 Engineers + some priests will seldomly reach 20 hammers of cottages...
But it's up to your choice, too, because I'm not very experienced in SE...
Another possibility is an workshop-land, too, i you have got food from somewhere till communism ends up this prob. with state property...
So what's the extraordinary conclusion?
There are some traits useful for SE as philosophical for example. The may not be that strong on an tropical map with lots of green land, but very strong on dry maps...
So, to get to the point - traits have different values on different climates and sealevels (financial for example)...
I hope my articlewill helps you to se the struggle...
Yours sincerely,
hardwarevreag