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Sea Dogs

Discussion in 'Civ6 - Strategy & Tips' started by Victoria, Mar 23, 2017.

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  1. Victoria

    Victoria Regina Supporter

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    Edit... for final findings click here Sea Dogs

    You have to be adjacent to the required ship
    You will have a % chance to capture the ship when normally you would destroy it. (it comes up with a message in the combat box only on the killing attack) The % chance is the same as your base strength so wether 50%, 60% or 67%...but also modified by relative strength(not enough tests done)

    You can capture ships from any era
    You cannot capture non military ships
    You cannot capture Barbarian ships
    They do not count as Military ships for upgrading XP by admirals but do count as a military ship for the armada adrmiral - Santa Cruz

    upload_2017-3-23_15-14-48.png

    I have had a weird one trying to capture a sub ... When I have 2 sea dogs nearby the sub moves away and when I attack it it only gets damaged and in their turn they delete the sub! If I have 3 sea dogs nearby they delete the sub. I have restored 3 times and scoured within the 4 MP range it has to no avail and so must assume deletion. As not all sea dogs are within sub visibility I am uncomfortable that the AI seems to be doing this.
     
    Last edited: Oct 3, 2017
    DWilson and Nigel_Tufnel2 like this.
  2. Forster

    Forster Prince

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    Sort of like Blackbeard capturing the Eisenhower? :D
     
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  3. Victoria

    Victoria Regina Supporter

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    Hmmm now getting 100% chance of capturing... all needs a bit more sussing out

    upload_2017-3-23_20-22-19.png
     
  4. gimper42

    gimper42 Warlord

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    I'm guessing it's a relative combat strength thing.
     
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  5. Victoria

    Victoria Regina Supporter

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    Another thing is you cannot steal barbarian ships :( (will update the post above)

    I tried a strategy today of rushing culture and Mercantilism as England to play a sea dog game. O M G... such fun. the sea dogs early are so powerful and they are in the culture tree not the tech tree so makes it and interesting part of a cultural victory.... I only have built 2 so far but they have taken 5 quads and 3 galleys. They are so strong early they take cities too, Its quite a fast beeline to them.
     
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  6. ShinigamiKenji

    ShinigamiKenji King

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    Maybe the mechanics are the same for Eagle Warriors: the more your unit overpowers the enemy one, the better the chance.

    Since a 20 strength difference between an Eagle Warrior and a defending unit (for example, Scouts or Slingers) almost always nets you a Builder, I wouldn't be surprised you got a 100% chance with a 30+ strength difference.
     
  7. Victoria

    Victoria Regina Supporter

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    Yes this is the way it goes. Sailing around 2 armadas with admirals. The admiral move bonus thing is one of the most stupid designs I have ever seen in a game. Whoever came up with a design where escorting a Navy ship makes it go 6 tiles but not escorting it make it go 9... Its just moronic
     
  8. gimper42

    gimper42 Warlord

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    I have never understood why Great Admirals have fewer movement points than the ships they allegedly are in command of. It really is moronic.
     
  9. MaximusPlatypus

    MaximusPlatypus O.O

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    I'm trying this right now on the Greatest Earth map. Harald was there, so I already took Nidaros, he asked for peace and gave all his luxuries, and even a city on America(!), rendering him irrelevant for the rest of the game. Germany declared on him halfway through the war, Freddie might even wipe him out completely. I'm in great shape, not even halfway to Sea Dogs. I bet you are excited by the patch buffing the RND, makes England at least a solid mid-tier now in my estimation. If this Sea Dog thing is as effective as I think it will be, I'll try to fire up old England in a multi. They better be careful with placing coastal cities :lol:
     
  10. Victoria

    Victoria Regina Supporter

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    Just woke up, do not know what the buffs are.
    Two things to remember

    The ships are in bad health so are little use in the current war bar taking one for the team
    If you get capture crazy you had better have a lot of gold

    Also I always forget that you cannot see a sea dog unless adjacent
     
  11. gimper42

    gimper42 Warlord

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    I just the patch notes for the Spring update. Looks like I will be able to stop using the improved water tiles mod - it basically goes live with this patch. Really glad that England gets the additional trade routes, too.

    I could see making good use of the Sea Dogs to feed fresh units into fleets and armadas. Probably have to upgrade the captured units in many cases, but still probably better and definitely faster than hard builds.
     
  12. Victoria

    Victoria Regina Supporter

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    definitely better and more important.... fun!
     
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  13. MaximusPlatypus

    MaximusPlatypus O.O

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    Not live yet, but the upcoming Patch notes were leaked yesterday:
    https://www.reddit.com/r/civ/commen...7_update_patch_notes/?st=j0tige7o&sh=70c964f4

    Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
    --------------
    Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
     
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  14. Victoria

    Victoria Regina Supporter

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    Yeah... The shipyard and the RND now makes Victoria the money queen.
    Remember I made a thread asking just how much money was too much?... that's because every game I was just flooding in the cash. Only downside is all the trade routes.
    It seriously helps on deity getting that cash and having those trade routes
     
  15. Victoria

    Victoria Regina Supporter

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    Just did some more testing as someone was saying you could not get 100% capture... but you can

    upload_2017-10-3_18-42-3.png

    I am guessing its related to the parameter "COMBAT_BASE_CAPTURE_STRENGTH_DIFFERENCE" Value="20"
    It also seems to be based on base strengths without modifiers as these two show.. note the chance of capturing does not change
    It is odd how a missile cruiser can have a base strength of 70 though so will look into that

    upload_2017-10-3_18-47-27.png

    Bottom line is it seems currently like +20 on base strengths is 100% and -20 is 0%

    I even have a chance to capture a nuke sub!
    upload_2017-10-3_18-48-10.png

    Will do some more tests tonight on my theory
     
  16. Victoria

    Victoria Regina Supporter

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    So the tests are final and following are the results
    The sea dog has a chance of capturing a ship based on Base combat strength of the defender versus the ranged strength of the sea dog.
    No modifications are made based on ship damage, promotions or admirals, just purely on base numbers as shown below
    The chance only appears if the ship would normally be destroyed by the attack (average in the combat table at Hans Lemurson figures out the Combat Formula)
    The range is linear from -20 difference (0%) to at least +20 (100%) with a 2.5% change in chance per strength point.
    The sea dog must be adjacent to the enemy to capture it
    Sea dogs cannot capture barbarian or city state ships or boats.
    A captured privateer does not turn into a sea dog

    upload_2017-10-3_21-15-49.png
     
    Last edited: Oct 26, 2017
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  17. Forster

    Forster Prince

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    A sea dog capturing a battleship, now that is so :crazyeye:
     
  18. slowcar

    slowcar King

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    Sure makes for a great pirate movie plot.
     
  19. Lily_Lancer

    Lily_Lancer Emperor

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    This mechanism is same as Aztec's , it only counts base strength and increases/decs by 2.5% per strength difference.
     
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