seafaring

ToadFaerie

Chieftain
Joined
Sep 26, 2003
Messages
33
Large world, archipelago with smallest landsize, Byzantine.

Powerful combination. Curraghs are cheap and can be built from the beginning. With seafaring, that's a 3 move explorer unit. Get the Lighthouse, and dromons are excellent exploring units (5 moves in the ancient era!). At the end of the ancient era the Byzantines own 2/3 of their starting landmass, and 5 other smaller islands with no warmongering. I also have contacts with every other civ just as I moved out of ancient age. The Iroquois come in second with number of contacts: 3.

The extra commerce, when every city is coastal city, is uber. I was making over 100 gold per turn on despotism during the middle of the ancient age. Used my normal city placement that I'd use with non-seafaring civs, I'd estimate nearly twice as much income compared to a civ without seafaring.

Harbors! With 5-move trading range, all of my islands are connected for trading. Good thing too; I had to snag iron from another continent. Went and camped the German's dye before they could build a city close enough.

Scientific helps too; I had a scientific leader just waiting to rush the Great Lighthouse if needed. He wasn't; waited for Statue of Zeus, then Great Library. Finally rushed Sun Tzu's when I got feudalism for entering a new age. Only went for Great Library for the culture mainly: only got monarchy. With 100 gold per turn, it doesn't take long to buy all the techs.

EDIT because I wrote before completing my coffee.
 
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