I fixed the source of a crash and several smaller errors in the VD module of the previous release candidate. The installer is available here as usual. It contains all the latest git changes as well.
I'm getting the attached on install. Total path is C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\RFC Dawn of Civilization\Assets
As mentioned, trying to limit the install location for the mod can solve this problem. But I have made note of the offending files and will try to shorten their name to mitigate this problem as much as possible.I'm getting the attached on install. Total path is C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\RFC Dawn of Civilization\Assets
No, this is a pre-release. The intention is to provide people easy access to the version about to be released so errors can be detected and fixed before the final release.hello now 1.15 version is released ? ?
Noted.i think there s something problem here
No, the new wonders are outside the scope for 1.15. You can see the full changelog here.and the wonders are not added in this version ? world trade center and so on ?
I know it's a lot of changes at once, so good to hear that it comes together into a more interesting game.now that i've gotten familiar with the new tech tree, gameplay is so much better. a lot of additional depth. add the new map come DOC 1.17 and we'll basically have a new game.
I know it's a lot of changes at once, so good to hear that it comes together into a more interesting game.
That's why I like the idea of [and[or]], where one or more techs are required and then you can choose from 2 or more optional techs. In a tech tree I made I had Sailing require Boating and either Trapping or Textiles, or Writing require Record Keeping and either Pottery or Trapping.Well that's exactly the reason why OR does not work in this tree. It would be too easy to skip certain techs.
As mentioned, trying to limit the install location for the mod can solve this problem. But I have made note of the offending files and will try to shorten their name to mitigate this problem as much as possible.
Does this RC adjust tech costs compared to the previous RC? Are tech costs finalized for 1.15?
Oh that's a good solution. Never considered mounting your directory as a virtual hard drive. Will keep that in mind for people with similar problems.
Wait, you pasted 1.15 into 1.14? Is there a 1.15 Patch I don't know about? So much was changed in 1.15, I don't think drag and drop replace would simply work if you're using the version I think you're using.How am I installing wrong? I just reinstalled Civ 4, warlords, and beyond the sword back on steam and then copy and pasted the files to /games. I then downloaded 1.14 into beyond the sword mods, and then pasted 1.15 into that file. Now when I start up the mod, I get no civilizations and only Random as an option. Also, every single VD file comes up as an error.
I mean where'd you get that 1.15 version? Installer? Github? I'm not aware of any 1.15 Patch for 1.14 is what I was saying, and if you're using the Installer or Github like I think you're using, I'm saying I don't think what you think would work would work.Well I would hope that the version you think I'm using is the version I just said I was using.