Second warrior -- explore or defend?

DaveShack

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Do we want our second warrior to be a defender or an explorer?

There are some players on the other teams who will gamble on marching right across our borders in hopes of finding an undefended city. Whether they would get their team's agreement is questionable, but they would definitely do it as individuals.

Do we worry about this, or not? Or maybe set a max distance it can venture from home, or set up to be able to add a defender on short notice?
 
What will be build after the warrior, our worker will chop, we want to build a settler, or before the settler a 3. warrior; that question will be decide also.
In both cases I vote for not so far explring, because the settler must be defend against Barbs/animals.
After BW I vote for fishing and then after the settler (and warrior) for growing and work boat.
I worry not about a team, that declare war on possibilities. If the attempt fails, they and we are lost.
 
If HUSch determined that one of the civs was rushing a warrior as well then it would seem logical to stay close with the second warrior.
 
How do we want to define "stay close" two moves away maximum?

I think you build a 3rd warrior before you build the settler, that way you'll have an escort/defender ready.
 
The second warrior should explore close to the capital, yes. Two moves away is ok.
 
I would do some little explorations with our second warrior as well.

I would send him to the SW first because it appears that right behind the tiles we see the coast begins. If that happens to be correct, we can explore a little more to the south and SE.
In this case maybe a little more than 2 turns away...

The only possibility to have a look into our capital without declaring is from rice-1.
 
If HUSch determined that one of the civs was rushing a warrior as well then it would seem logical to stay close with the second warrior.
The first team with 5 :hammers: hasn't build a warrior (that is for sure) and the second I don't know, but I think also. Without huts, there is 1 important reason less for fast exploring.
 
Now (after the border-pop) we have 3 turns to react when seeing a warrior at our borders.

In the east we will have 4 turns to secure our cap from the moment we see a possibly hostile warrior.
In the south and the west we have 3 turns.

If it turns out to be correct, that there is coast in the west, we can send our second warrior exploring to the south a little further since he'll see another team's warrior earlier.
 
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