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zpzepp

Chieftain
Joined
Jun 9, 2008
Messages
15
Can I create a scenario that I can see everything the AI sees and what they do in a game so that I can better understand what they do? I don't want to be playing, I just want to watch them duke it out and see what they build and when, what they research... etc.
 
I'm guessing Vanilla doesn't have that?
 
I assume that the "debug" mod also works if the human player is playing. I might have to try that to get a better feel for the AI. How much does it slow the game down, and are there any limits as to map size, number of AI civilizations, and computer RAM?
 
I assume that the "debug" mod also works if the human player is playing.

Huh? :confused: It never occured to me not to have a human player ... is it even possible??

I might have to try that to get a better feel for the AI. How much does it slow the game down, and are there any limits as to map size, number of AI civilizations, and computer RAM?

Limits are as for any other game - "Debug" is just that, so you can see what's going on when making a mod or scenario.

I've only used it for experimenting with, e.g., seeing what the AI builds, so I really don't know if/how much it slows down a large game.

-Oz
 
Yes, you can do it without a human player. Just give the human no settler.
 
...I really don't know if/how much it slows down a large game.
I guess it's 'Animate Enemy Moves' that will slow it down. It will slow it down considerably; imagine the game showing you every move of every unit in the game, every turn...
'Animate Enemy Moves' is a preference setting, you can untick it, but then you'll pick up much less of what's going on, taking away the point of doing this in the first place.
 
:confused: I was under the impression that if a Civ has neither a Settler nor a city, the game will crash.

I would think that as long a there is a unit (preferably immobile and can't build cities) for the player, the game is fine. But I would also think that if you remove all starting units from player properties, and if this is a custom map and you've placed no player controlled units, then civ 3 would crash.
 
I guess it's 'Animate Enemy Moves' that will slow it down. It will slow it down considerably; imagine the game showing you every move of every unit in the game, every turn...
'Animate Enemy Moves' is a preference setting, you can untick it, but then you'll pick up much less of what's going on, taking away the point of doing this in the first place.

Just hold down the SHIFT key during the enemy moves if you don't want to see them animated.
 
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