with the new 1.12 beta patch, there is an option for seed. could someone explain to me what exactly it does? the readme file wasn't too much help:
---------------- Features --------------------
* Implemented ability to enter a seed value on
the world setup screen. It is located in the
upper-right corner. Any character can be entered
as the seed. If the seed is 0 (the default), it
will generate the world normally. If every
character is a number, the value is interpreted
as the seed value and used to generate the
world. In all other cases, a hash table formula
is applied to the string to generate a unique
value that is used to generate the world. While
it is technically possible for two different
strings to evaluate to the same seed, it is
unlikely (i.e., SEED is not the same as DEES --
upper- and lower-case letters will yield
different results as well).
there's no key or anything as to what characters might represent if the seed is used, so what's the point? is it, like, to use the same world, over and over again, with different civs, etc? thats cool I guess, but I was kinda hoping it was to somehow control the # of resources etc on any given map.
thx in advance for your response.
---------------- Features --------------------
* Implemented ability to enter a seed value on
the world setup screen. It is located in the
upper-right corner. Any character can be entered
as the seed. If the seed is 0 (the default), it
will generate the world normally. If every
character is a number, the value is interpreted
as the seed value and used to generate the
world. In all other cases, a hash table formula
is applied to the string to generate a unique
value that is used to generate the world. While
it is technically possible for two different
strings to evaluate to the same seed, it is
unlikely (i.e., SEED is not the same as DEES --
upper- and lower-case letters will yield
different results as well).
there's no key or anything as to what characters might represent if the seed is used, so what's the point? is it, like, to use the same world, over and over again, with different civs, etc? thats cool I guess, but I was kinda hoping it was to somehow control the # of resources etc on any given map.
thx in advance for your response.