Seeking Some Strategy Links

Shirina

Chieftain
Joined
Feb 4, 2007
Messages
26
I had hoped that, as computing power increases and programming knowledge becomes more sophisticated, a game like Civ IV would come up with a better plan than the one used in Ghostbusters --- "Get her!"

The first problem is gold. I never have any until late game. By the time I place my second city, I'm running 3 or 4 gold in the red. I can stave off the inevitable bankruptcy for quite awhile finding goody huts, but once I accumulate 300 or 400 gold to offset the deficit, the other civs begin demanding ridiculous sums of money -- usually about 90% of my entire treasury. Naturally I have to decline if I have any hope of not having the computer sell off my entire empire at auction by 1000 AD. Naturally, the other civs get angry and declare war.

By some mysterious gift of clairaudience, the other civs always know right where I am. Even on a huge map, I'm bumping into their scouts a mere 30 turns into the game. I figure they're already plotting where to put cities to box me in and limit my expansion, so I feel compelled to expand quickly ... but I can't because I don't have the gold. By the time the entire world gangs up on me -- and it usually does -- I'm lucky if I have 5 cities, some of which are relatively new and poorly defended. Because I have only 5 or 6 cities, I have to forget about building city improvements ... often for the rest of the game ... or I'll never be able to muster enough units to fend off what I know is coming.

The last game I played was on a huge map with only 3 other civs. I enjoyed playing this way in Civ II and III because it allowed me the chance to expand and evolve before the inevitable threats, demands, and war started up. In Civ IV, however, as I said before, the other civs miraculously find me very early on.

While still in the medieval era, all 3 civs declared war on me back to back because I refused to give Rome 95% of my treasury. In the beginning, I could defend well enough and even managed to get some tech researched for better units. Plus I was gifted with iron, horses, and copper. It was impossible to go on the offense because 1) I didn't know where their cities were and 2) with only 5 cities of my own, I could barely produce enough units to keep up the defense. I was holding my own for quite awhile until several things seemed to happen all at once.

First, the unit maintanence cost was depleting my treasury rapidly, and nothing I did could offset that. I built towns, banks, etc. but my income held at a steady -13 throughout the war until eventually I had to shut off research completely just to be in the green. Second, the 3 civs allied against me began to coordinate their attacks ... a cheesy advantage the AI has over the player since, even as allies, the player has no control over when an allied civ attacks, where, and with what units. When I started being hit on multiple fronts at the same time, I knew defeat was inevitable ... but I kept going. Third, my citizens started to get angry, and this is one of the worst features of the game. With annihilation lurking just outside their walls, one would think my citizens would have more pressing concerns than a fun night at the colleseum. Real people don't behave this way in times of war, especially a war for their very survival ... yet I had to waste precious time building entertainment instead of soldiers to prevent my production from hitting rock bottom.

Finally, and most annoyingly, came the coup d'grass. When it became clear that the AI couldn't win with what it had, it began to cheat. I don't say that lightly, but considering the sheer numbers and the speed with which they were able to get their troops into my territory, cheating was the only explanation. The AI began to hit my well-defended cities with stacks of as many as 20 units, and even with those numbers, I was able to beat them off, yet at a high cost. Just when I thought I could take a breather, a second stack arrived ... with a third behind it, and a fourth ... extending all the way into the fog of war. Given the rules by which I must play, there was no way one civ could not only produce that many units that quickly, but also drag them halfway across a huge map one tile at a time and somehow always arrive just in time to finish the job their previous stack failed to accomplish.

Keep in mind, this is the medieval era ... before railroads, before factories, before mass production. For them to pull off what they were doing, these civs would need 10 cities producing a single unit type (at least 30 cities total), all producing at a rate of 1 unit per turn, and then have some magical means of teleportation to get all those stacks there in such a timely fashion.

With my research stagnated, there was no hope of inventing a war-winning "wonder weapon," and with some cities occupied building entertainment structures to placate citizens with no sense of self preservation, it was only a matter of time before the AI did what all AIs like to do ... beat you down with infinite numbers of units. Despite a kill ratio of approximately 10 to 1 in my favor, there was always an 11th unit there to walk into my cities. I'm convinced that if the ratio were 20 to 1, they would have 21 units ... whatever it took to ensure that defeat was just a question of dates.

In my observations, if the AI declares war, I may as well quit the game immediately. It seems war is only declared if the AI knows beforehand that victory is an inevitability. After 15 games, I've yet to play one past the classical era before I'm attritioned to death by infinite computer controlled units or, barring war, infinitely spawning barbarians, which is another major problem in the early game.

At the root of it all is the impossibly difficult finance management that goes on throughout the first half of the game. The constant deficit stifles expansion to a ridiculous degree while curtailing research to the point where I'm still using trebuches in the 1800s. I do my best to build a sizeable number of towns in gold-generating tiles, and I build income-generating buildings in all my cities, but running in the green just doesn't happen fast enough to afford war, barbarian defense, expansion (at least before the AI controls 95% of the map), and research.

Any help would be appreciated.
 
Im not quite sure how to answer this..but I guess first things first..what difficulty are you playing on? If its really high maybe you need to tone it down a bit?
 
I see some problems here:
- cities: you can't play the way you played Civ II and III, the game was mostly designed this way. Having 4 cities, teching to economic techs and then expand again is usual in the standard settings. Losing gold is inevitable, but you just need to keep a decent tech-pace.
- economy: I feel you don't improve it enough. Get pottery and build cottages, get libraries and run scientists, get Currency for gold and trade routes, get Code of Laws for courthouses, all these help you in your recovery/expansion phase to get a decent tech rate as well as to expand.
- diplomacy: seems you have a problem diplomacy-wise. Giving into demands get you a positive bonus with the demanding civ. Also, perhaps you don't build enough military. If opponents civs feel you are weak military-wise, they will attack you. Build forces to repell attacks.
- cheating: the AI does not cheat. It gets handicap bonuses at high level, but that's all. Having a stack of 20 units at medieval times is nowhere near impossible, I guess lot's of people on these forum can do it.

If think you could post save games at different moments of a game to get better advices though.
 
In my observations, if the AI declares war, I may as well quit the game immediately. It seems war is only declared if the AI knows beforehand that victory is an inevitability. After 15 games, I've yet to play one past the classical era before I'm attritioned to death by infinite computer controlled units or, barring war, infinitely spawning barbarians, which is another major problem in the early game.

Sounds like you really need to work on your military.

There are some good guides in these forums if you do a search.
Take a look at city specialsation, It sounds like you would benefit a lot from having 1 city early on perminantly building military units. (and hopefully later a second and third as you kill off the first AI on your hit list)

Edit: Also the AI knows your military power rating, and will declair war if you are one of the weaker civs. Its not often the AI will declair war if you have one of the strongest armed forces. To check this take a look at 'Info Screen' (F9 by default) and change the drop down box thing from score to 'Power' and you get a pretty graph, or just click over to Demographics and look at the soldiers rating. In a standard 8civ game, if you arnt rated #2 or 1 then you may be the target for war. If you are 6th or lower, you are in a fair bit of trouble.
 
Sounds like an earlier civ player.

Expanding really puts a strain on your economy, this is a feature. It's more important to build up key cities. I'm often at 50% research or lower early on.

Learn to keep your cities happy: hereditary rule and the culture slider.

Learn diplomacy. Are you another religion? Did you trade with the wrong person? Do you have enough military power? This sounds like beyond the sword AI, and it's difficult because people have learned how to play well enough to warrant the challenge.
 
Post a save, screenshot, and comments/questions. Preferably from earlyish, when you're starting to have questions.
 
Shirina,
You sound genuinely pissed off and I am surprised you haven't given up. Stick with it and refer to some of the beginner guides. Also, some saves would help with specifics.
I agree with everything thats been said but will expand on a couple key aspects.
Economy:
As Juju said, you can't play like Civ3 where ceaseless expansion was the name of the game. Limit you expansion early on and concentrate on having enough workers to quickly improve your cities. BUILD COTTAGES!!! If you are completely turning off science to stay in the black then your economy is fundamentally unsound. You will always get crunched during a war but (and this is not having seen any saves) I would be willing to bet that your cities, and especially your capital, are underperforming. Become more of a micromanager and DO NOT automate your workers.

Diplomacy:
I just lost an emperor game with one of the greatest starting locations I have ever seen because I arrogantly mismanaged the diplomacy and brought down the wrath of 3 AIs. 1) You may have to pay tribute to a few guys in the beginning. Just remember and pay them back later when you are strong. I prefer to run a lot science early (some will disagree with this) and keep very little gold on hand. They can't take what you don't have. If you are a tech leader, gift some techs to leaders who are weak. 2) Don't declare a religion just because it shows up or you founded it unless you can quickly convert some neighbors. I usually go with the pack: If I have strong neighbors I will grab their religion in order to become their friend and join wars against the other guys. Stop trading with people they don't like and generally go with the flow.

I hope this helps though there are far better and more organized guides within these forums.
 
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