KCCrusader
Defending the Holy Land
In all of the other civs, catapults and cannons were never necessary to conquer an enemy. But after wasting a whole stack of various units in my first game, I learned even cities with archers and longbowmen etc fall to the power of bombarding defenses and then the next turn collateral damage of about 5-6 catapults follwed by a few follow up units. And catapults with the flank upgrade withdraw about half of the time you dont lose all of your catapults.
I was surprised the AI doesn't use the catapults offensively in any games I play.
I was surprised the AI doesn't use the catapults offensively in any games I play.