After what must be over half a year of database work, playtesting, and making a stupid number of icons,
Hokath Industries is proud to present
DOWNLOAD
3 Brand New Ideologies for the Religious Victory
Find the Religious Victory here. Mods run fine independently of each other.
Devotion -- Theocracy -- Diplomatic, Domination, and Religious Victories
Harmony -- Environmentalism -- Diplomatic, Time, and Religious Victories
Prosperity -- Neoliberalism -- Science, Time, and Religious Victories
Each aims to tell its story from the turn of the 20th century with 7 attractive Tier-1 Tenets,
to the Second World War and first Cold War with 7 powerful Tier-2,
all the way to the Second Cold War looking to the present day with 3 superpowered Tier-3 Tenets
Includes lua coding so that the AI can adopt the new ideologies
(a random chance based on their Leader's flavors and how big that ideological block already is)
Each Ideology comes with:
A World Wonder
A National Wonder
A Unique Unit
Unique Policy Unlocks
2 New Policy-Unlocked Buildings
A special National Wonder and 4 megachurch World Wonders for Prosperity,
7 UNESCO Wonders for Harmony
Time Victory Support
A default, stalemate-ending condition at 500 Turns in the base game,
in this mod each Ideology that targets the Time Victory has a way to reduce the game's max turn, down to a minimum of 375 Turns.
Harmony does it adopting Policies, creating a "counter-cultural" victory which wins without Tourism.
Prosperity does it by making Great Works, which give more score in Semper Fidelis, and can buy them with Gold! A pseudo-economic victory.
And finally...
Rebalancing to the 3 base Ideologies
Includes the Diplomatic Victory on Autocracy being swapped out for the Time Victory.
Following @Hinin we rebrand this new "tall warmonger" tree as "Might"
The timer is reduced based on how successfully you've acquire the World's Wonders.
Cruise to the finish line if you've "already won" with a pseudo-domination victory.
The Tier-3 Tenet World Capital features a new Wonder of unprecedented power for those looking to close out the game with style
6 Additional Ideology World Wonders
2 for each ideology when running @adan_eslavo 's More Wonders
with more planned so that every ideology has 5 in total (one for each victory)
And a bonus one thrown in for everyone
Hokath Industries is proud to present
DOWNLOAD
3 Brand New Ideologies for the Religious Victory
Find the Religious Victory here. Mods run fine independently of each other.
Devotion -- Theocracy -- Diplomatic, Domination, and Religious Victories
Harmony -- Environmentalism -- Diplomatic, Time, and Religious Victories
Prosperity -- Neoliberalism -- Science, Time, and Religious Victories
Each aims to tell its story from the turn of the 20th century with 7 attractive Tier-1 Tenets,
to the Second World War and first Cold War with 7 powerful Tier-2,
all the way to the Second Cold War looking to the present day with 3 superpowered Tier-3 Tenets
Spoiler Devotion :
Spoiler Harmony :
Spoiler Prosperity :
Includes lua coding so that the AI can adopt the new ideologies
(a random chance based on their Leader's flavors and how big that ideological block already is)
Each Ideology comes with:
A World Wonder
A National Wonder
A Unique Unit
Unique Policy Unlocks
2 New Policy-Unlocked Buildings
A special National Wonder and 4 megachurch World Wonders for Prosperity,
7 UNESCO Wonders for Harmony
Time Victory Support
A default, stalemate-ending condition at 500 Turns in the base game,
in this mod each Ideology that targets the Time Victory has a way to reduce the game's max turn, down to a minimum of 375 Turns.
Harmony does it adopting Policies, creating a "counter-cultural" victory which wins without Tourism.
Prosperity does it by making Great Works, which give more score in Semper Fidelis, and can buy them with Gold! A pseudo-economic victory.
And finally...
Rebalancing to the 3 base Ideologies
Spoiler Freedom :
Spoiler Order :
Spoiler Might :
Following @Hinin we rebrand this new "tall warmonger" tree as "Might"
The timer is reduced based on how successfully you've acquire the World's Wonders.
Cruise to the finish line if you've "already won" with a pseudo-domination victory.
The Tier-3 Tenet World Capital features a new Wonder of unprecedented power for those looking to close out the game with style
6 Additional Ideology World Wonders
2 for each ideology when running @adan_eslavo 's More Wonders
with more planned so that every ideology has 5 in total (one for each victory)
And a bonus one thrown in for everyone
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