After spending tens of hours in the span of few days in the scenario testing and lua code for TES Stormcloak Rebellion, I need to escape few days from it, only getting into it to apply corrections for its 1.1 patch, I hope the last one.
Still going with dual projects (one on working machine & the other on fun machine), I shall begin to play with graphics for a new proposition :
The Idea is to explore the Sengoku late period, thirty years after the beginning of the Mge then ToT scenario Sengoku Jidai. Something like "Sengoku : Unification" or simply "Sengoku 1560".
Played monthly, I intend to on the one side take advantage of Lua possibilities to alter terrains type and terrain graphics to pictures seasons and weather,
exemple, Rice Paddies
On the other side, i was thinking about including a "Strategic Building" system in the same Idea as the "Strategic bombing" one, except one would have Ninja instead of bombers and Night Guards instead of Fighters on a Night map instead of an Air map.
There's the main idea.
That shall be a secondary project with the EmperorIsDead becoming the main one.
Still going with dual projects (one on working machine & the other on fun machine), I shall begin to play with graphics for a new proposition :
The Idea is to explore the Sengoku late period, thirty years after the beginning of the Mge then ToT scenario Sengoku Jidai. Something like "Sengoku : Unification" or simply "Sengoku 1560".
Played monthly, I intend to on the one side take advantage of Lua possibilities to alter terrains type and terrain graphics to pictures seasons and weather,
exemple, Rice Paddies
On the other side, i was thinking about including a "Strategic Building" system in the same Idea as the "Strategic bombing" one, except one would have Ninja instead of bombers and Night Guards instead of Fighters on a Night map instead of an Air map.
There's the main idea.
That shall be a secondary project with the EmperorIsDead becoming the main one.