I've being trying to find a way to have pop growth independent of food production and rely on other factors.
While food would still be consumed by the population in the same way as is currently implemented, population growth would come from a special birth rate yield that each colonist produces and also have other factors that would effect this yield (hospitals etc.)
I was wondering if anyone knew how to change the yield type used for population growth. (I've found a few references to population growth in CvCity.cpp and how much food is kept afterwards) but as the height of my abilities at the moment is merging mods I do not fully understand what to edit to get the desired effect.
Any help would be appreciated.
While food would still be consumed by the population in the same way as is currently implemented, population growth would come from a special birth rate yield that each colonist produces and also have other factors that would effect this yield (hospitals etc.)
I was wondering if anyone knew how to change the yield type used for population growth. (I've found a few references to population growth in CvCity.cpp and how much food is kept afterwards) but as the height of my abilities at the moment is merging mods I do not fully understand what to edit to get the desired effect.
Any help would be appreciated.