I mean, sure. Yeah. They probably only erased the 2Kqa_D test branch and replaced it with the Fosse test branch for just one week before a tiny patch, despite having used the 2Kqa_A test branch since the previous patch up until Fosse. Totally the last patch.Okay kids, write it down in the history books.
This one is the last Civ VI patch. Not the one before that. Or the one before that.
They're actually done, truly I tell you, for real this time. No more patches. Last minor change. It's definitive. It's done. Now we can stop panicking and go back to waiting ambivalently for Civ VII.
...because they are done, right? I don't know what to believe anymore![]()
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What a time to be alive.I mean, sure. Yeah. They probably only erased the 2Kqa_D test branch and replaced it with the Fosse test branch for just one week before a tiny patch, despite having used the 2Kqa_A test branch since the previous patch up until Fosse. Totally the last patch.No, I suspect they're still fiddling with something.
I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
No, I suspect they're still fiddling with something.
This interests me too.I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
I mean, you don't need everyone working on the next game at the same time. There is only so many people you can have working on something before having more people actually becomes a problem and slows things down.I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
Still, exactly *who* is working on Civ 6 that sin't working on Civ 7. I would assume the most programmers are hands-on in order tomake sure the game doesn't crash when you move your cursor.I mean, you don't need everyone working on the next game at the same time. There is only so many people you can have working on something before having more people actually becomes a problem and slows things down.
Most development studios organise and maintain multiple teams (this varies based on allocated resource, what the resource is e.g. art / engine / gameplay / design / etc, if they're primarily contracted or not, etc). So the answer is "more than you'd expect, but less than anyone would like".Still, exactly *who* is working on Civ 6 that sin't working on Civ 7. I would assume the most programmers are hands-on in order tomake sure the game doesn't crash when you move your cursor.