September 2023 Update

robal1991

Warlord
Joined
May 2, 2011
Messages
232
Location
Poland
An update just dropped. The game core dll has changed and some BLP files. I cant find any official info.
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I noticed it on SteamDB as well. I haven't seen any notes yet.
 
Okay kids, write it down in the history books.

This one is the last Civ VI patch. Not the one before that. Or the one before that.

They're actually done, truly I tell you, for real this time. No more patches. Last minor change. It's definitive. It's done. Now we can stop panicking and go back to waiting ambivalently for Civ VII.

...because they are done, right? I don't know what to believe anymore :crazyeye: :lol:
 
Okay kids, write it down in the history books.

This one is the last Civ VI patch. Not the one before that. Or the one before that.

They're actually done, truly I tell you, for real this time. No more patches. Last minor change. It's definitive. It's done. Now we can stop panicking and go back to waiting ambivalently for Civ VII.

...because they are done, right? I don't know what to believe anymore :crazyeye: :lol:
I mean, sure. Yeah. They probably only erased the 2Kqa_D test branch and replaced it with the Fosse test branch for just one week before a tiny patch, despite having used the 2Kqa_A test branch since the previous patch up until Fosse. Totally the last patch. :mischief: No, I suspect they're still fiddling with something.

I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
 
I suspect this is just bug fixes. The support crew are still doing their jobs, so when a good time comes, they'll push a hotfix with all the bug fixes they've stored up. It will probably continue so long as there are major bugs like the Wu Zetian cheesement not working. It's probably very low priority work now and the majority of effort is on Civ 7.
 
I wonder if a patch was released for the Nintendo Switch port as well. Will check that later today. Hopefully the denounce bug has been fixed already!
 
I mean, sure. Yeah. They probably only erased the 2Kqa_D test branch and replaced it with the Fosse test branch for just one week before a tiny patch, despite having used the 2Kqa_A test branch since the previous patch up until Fosse. Totally the last patch. :mischief: No, I suspect they're still fiddling with something.

I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
What a time to be alive.
 
No, I suspect they're still fiddling with something.
:crazyeye:

Firaxis has incurred a -50 Sanity per turn malus on me.

I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
This interests me too.

I wonder what the implications are then for the size/scope of the game in question. :hmm:
 
I'm just amazed that "The next chapter in the Civilization series" isn't eating up the entire Civ budget; that they're still "completing" Civ VI.
I mean, you don't need everyone working on the next game at the same time. There is only so many people you can have working on something before having more people actually becomes a problem and slows things down.
 
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I mean, you don't need everyone working on the next game at the same time. There is only so many people you can have working on something before having more people actually becomes a problem and slows things down.
Still, exactly *who* is working on Civ 6 that sin't working on Civ 7. I would assume the most programmers are hands-on in order tomake sure the game doesn't crash when you move your cursor.
 
Still, exactly *who* is working on Civ 6 that sin't working on Civ 7. I would assume the most programmers are hands-on in order tomake sure the game doesn't crash when you move your cursor.
Most development studios organise and maintain multiple teams (this varies based on allocated resource, what the resource is e.g. art / engine / gameplay / design / etc, if they're primarily contracted or not, etc). So the answer is "more than you'd expect, but less than anyone would like".

It's all about economics at the end of the day (regardless of the "best" of the product, it's the trade-off between "best" and "what 2K / whoever is willing to sign off on").
 
Looked like a 2 gig update for me. Strange. Seems like a large file size for a small update.
 
Does anyone know when the new achievements were added? Was it with this update? I just noticed now that I'm no longer at 100% achievement completed.

It appears the new achievements are for winning with the new leaders from the leader pass. Annoyingly I've already beaten the game with all but 4 of them. While I do have some save games the turn before victory I don't want to create duplicate entries on my Hall of Fame list. Though I think you can remove entries from the Hall of Fame. I'll have to check on that.

I guess I'm not done with this game after all. I can't have less than 100% achievements. I could of course do 1 turn victories with the leaders, but what fun is that. Plus as I said, I still haven't played 4 of the new leaders, the most boring ones for my playstyle.
 
Ahh thanks. Trying a game as Ludwig, but it seems more challenging than I remember. AI and barbs are more aggressive, harder to get to friendly status.
 
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