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September Update Thread

Discussion in 'Civ6 - General Discussions' started by bite, Sep 3, 2019.

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  1. bite

    bite Unofficial Civilization Cartographer Moderator

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  2. bite

    bite Unofficial Civilization Cartographer Moderator

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    Terra Map Hype
     
    AntSou, WiseGreen, jozef57 and 14 others like this.
  3. Ziad

    Ziad Emperor

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    *squees in Phoenician*
     
    Zaarin, jozef57, Icicle and 4 others like this.
  4. sonicmyst

    sonicmyst Emperor

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    A skull and a mask.

    Mask = Italian civ soon?
    Skull = they finally figured out plague mechanics?
     
    Last edited: Sep 3, 2019
  5. i_imperator

    i_imperator Imperator

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    Yes! My favorite map type from civ 4!
     
    jozef57 and Aussie_Lurker like this.
  6. OmegaDestroyer

    OmegaDestroyer King

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    Looks solid.
     
    Aussie_Lurker likes this.
  7. Ondolindë

    Ondolindë Emperor

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    I haven’t really processed everything, but it looks really good. I knew it couldn’t be a hot fix. I’m intrigued by the new multiplayer stuff coming “soon”.
     
  8. bite

    bite Unofficial Civilization Cartographer Moderator

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    Also looks at video twice and breaths a sigh of relief that there are no new geographic features
     
    Zaarin, Meluhhan, Jkchart and 3 others like this.
  9. Deadly Dog

    Deadly Dog Warlord

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    Seems I should wait a few weeks before trying Dido out again.
     
    Ziad and RohirrimElf like this.
  10. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Now I have pressure to finish my current game before Thursday.
     
  11. Tech Osen

    Tech Osen Emperor

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    I usually play with lots of water so yay coastal city update!
     
    LeroyJenkins and Ziad like this.
  12. Gedemon

    Gedemon Modder Moderator

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    Still not a single word for modding.
     
    BenitoChavez, AntSou, Equilin and 5 others like this.
  13. Bat14

    Bat14 Chieftain

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    Skull seems like plague mechanics to me!
     
    MisterBoomBoom likes this.
  14. DWilson

    DWilson Where am I? What turn is it?

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    I'm really excited for this patch. While I still expect coastal to be a bit weaker, there are lots of solid changes here.
     
    local_hero likes this.
  15. DWilson

    DWilson Where am I? What turn is it?

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    If they're planning an expansion 3, they might not give the tools you're hoping for until after.
     
    jozef57 likes this.
  16. NullNullError

    NullNullError Chieftain

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    Mausoleum at Halicarnassus just become the most broken wonder in existence.

    We will see so many posts of cities with just that and a whole lot of yields.

    Loving it.
     
  17. Uberfrog

    Uberfrog Deity

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    I’ve been on a bit of a Civ hiatus (mostly thanks to Fire Emblem on the Switch), but I’ll need to make an effort to finish my Ottoman conquest game before this patch drops.

    Looks pretty good, nice to see Admirals get a hefty buff. Some very nice looking maps too, and ones I’m likely to actually play, particularly Continents & Islands and Terra. Shifted axis seems like a fun way to shake things up too.
     
    Socrates99 likes this.
  18. DWilson

    DWilson Where am I? What turn is it?

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    Ahh, that's what I wanted to say. Mausoleum was already a strong wonder, but now it's THE wonder for your most significant coastal city.
     
  19. Leucarum

    Leucarum King

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    I like the adjacency bonuses for reefs a lot. Campuses are always needed and a flat coastal start always made getting science a little painful. More viable spots for science is tasty.
     
    Krajzen, MrRadar, Jkchart and 6 others like this.
  20. acluewithout

    acluewithout Deity

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    Well, the timing of that was unexpected.

    I'm happy Coastal Cities are getting buffed. I'm interested to see how they play out. Buffing Coastal Wonders is a good idea (hopefully Great Lighthouse and Colossus, 'cause they are very weak). Buffing Admirals is a very pleasant surprise.

    The new maps sound just fantastic. Continents + Islands was exactly what I was looking for, but all the other maps look great as well.

    The other changes all look good.

    ... although, it does feel a little bit like some changes might again "flatten" out the game, a bit like how Lumbermills in the last patch became better but also a bit less interesting once they lost their river bonus (or, more accurately, got their river bonus everywhere). ... Giving Campuses adjacencies for Reefs means it's now easier to build Campuses everywhere, maybe making playing the map with them less fun. ... But, you know, maybe I'm wrong and it'll be totes fine. ... I mean, it's not like you're going to get +6 or +8 Campuses from Reefs ... Guess we'll see how that kind of stuff pans out... I'm not really all that worried.

    Anyway. Based on the last few patches, I'm guessing they'll be even more stuff when the next patch drops. But yeah, all looking very good. It's been a very, very big year for Civ VI.
     
    Last edited: Sep 3, 2019
    bbbt, MrRadar and Jkchart like this.
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