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Serious Distress Late Rennaissance

Discussion in 'Community Patch Project' started by yogiebere, Nov 8, 2018.

  1. yogiebere

    yogiebere Civilization City Planner

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    Standard Immortal Rome Donut. Went Progress and Fealty. 10-10 ver

    In a war with Greece but have very good infrastructure in most cities (conquered Sweden and now have 10 solid cities). The minute I unlocked constabs I built those and have almost all buildings in all but a few cities but still dealing with -38 distress civ wide, also -30 poverty. I'm running -51 happiness and cannot get out of the spiral.

    I don't know what else to do. It's not like my cities are even that big. Most are around 15 people at turn 233. The next turn one of my cities goes Independent though which is a game ender for me.

    upload_2018-11-8_20-22-15.png
     

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  2. Minh Le

    Minh Le Chieftain

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    Unlock new Era increase food consumption of Specialist => increase distress. You should unwork some of them to work food tiles.
     
  3. Minh Le

    Minh Le Chieftain

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    I loaded your save, You need to manually assign your specialists and tiles assignment, also make trade routes to fix poverty. I can help fixing it in 5 or 10 turns but I cant prevent city Independent on the next turn unfortunately.
     
    andersw and vyyt like this.
  4. CrazyG

    CrazyG Warlord

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    Why? You can still win.
     
  5. CrazyG

    CrazyG Warlord

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    I don't think it works this way. Distress is just about total food produced, not net food. So it doesn't account for food eaten.
     
    ElliotS likes this.
  6. Minh Le

    Minh Le Chieftain

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    Im not sure, but in my India game, unwork the engineer slot (6 hammer) to work a hill (6 hammer) reduced distress.
     
  7. tu_79

    tu_79 Warlord

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    In this case, it's not working as intended.

    EDIT. Anyways, I was advocating for growth to be the source of distress. People are not angry because they produce fewer tomatoes than their neighbours, but because the lack of surpluses is making their families stagnant. And also, growth is easier to increase at will, just by selecting No growth city option, and manually working on food tiles. That would be an emergency action, just for preventing secession.
     
    Last edited: Nov 9, 2018
  8. CppMaster

    CppMaster Chieftain

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    Maybe you just had less unhappiness from specjalists.
     
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  9. Minh Le

    Minh Le Chieftain

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    I checked. Its my mistake. Specialist give 5 hammers, the mine give 8. So distress was reduced :)
     
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  10. YukiN

    YukiN Chieftain

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    How are your rivals doing on tech? If they have hit Industrial for a while their cities might be pulling up the average too much.
     
  11. ElliotS

    ElliotS Warmonger

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    Then why is it a trend that the happier and wealthier a country is in real life, the lower the birthrate? Realistically that doesn't make sense, and gameplay with growth would be nightmare to balance around. Talk about a double whammy from growing. You would need more growth every time you grow despite consuming more food.
     
    Questdog likes this.
  12. Gazebo

    Gazebo Lord of the Community Patch

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    Move over Neutral Milk Hotel, now this is a band name.

    G
     
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  13. pza

    pza Chieftain

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    In reality and in modern times, having kids doesnt depend on how much food is on the plate. This is a game, not reality.
     
  14. yogiebere

    yogiebere Civilization City Planner

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    I was at 40 techs, Alexander at 42. Huns and Persians around 40. The rest at 36 or fewer.
     
  15. ElliotS

    ElliotS Warmonger

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    The "This is a game, not reality." line makes you sound really silly considering I was responding to an argument talking about realism.
     
  16. pza

    pza Chieftain

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    I dont understand? You said yourself that IRL, birthrate doesnt correspond to happiness and wealth. So, i just explained, that this is something that is not realistically implemented in civ.

    edit: just forget my thought. i might have misunderstood your post.
     
  17. CppMaster

    CppMaster Chieftain

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    My guess is that when you are happy and have many interests, having sex is not the only interesting thing to do, in contrary to living in isolated, poor villages.
     
  18. tu_79

    tu_79 Warlord

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    Well, this is because growth means two different things in the game. Growth as in getting more population, and growth as the yield that results from discounting citizens feeding to city food production.
    Growth, the yield, can be seen as food surplus. When there's food surplus you can confidently increase your family, or you could eat better. You feel safer with your granaries filled.
    So it would be tying distress to the comparative food surplus, in other words, how well your people eat, compared to the rest of the world. This relates to growth in the broader sense. (We could become more people or wealthier, but we are improving our economy one way or another)
     

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