Serps Multiplayer Modpack Improved Gameplay

Lt_Karan

Chieftain
Joined
Jan 24, 2021
Messages
53
@Lt_Karan let me know when you can help to improve sth.
For example I just noticed that when you save the game, while it is paused (because somone disconnected) and you do not wait for him to reconnect and instead load this savegame, the game will not unpause... and right now I don't know where I should put unpause code to fix this...

I got this code from this one and slightly adjusted it:
https://github.com/gskleres/nqmod-vs2008

As of right now, I'm trying to make changes to the DLL so multiplayer trading is fixed. Your work on the DLL is amazing, right now I'm slightly confused about how to compile it though (using modbuddy or VS2008) Would be helpful if you have the link to a guide for compiling the DLL (I have the source)

EDIT: I am trying to compile WHowards v88 but it only seems compatible with VS2015
 
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Serp

King
Joined
Apr 1, 2015
Messages
660
As of right now, I'm trying to make changes to the DLL so multiplayer trading is fixed. Your work on the DLL is amazing, right now I'm slightly confused about how to compile it though (using modbuddy or VS2008) Would be helpful if you have the link to a guide for compiling the DLL (I have the source)

EDIT: I am trying to compile WHowards v88 but it only seems compatible with VS2015
Simply follow the thread I linked in the readme ( https://forums.civfanatics.com/threads/building-a-dll-based-mod-in-2019.645887/ ). Install exactly the VS versions described in post 1 (downloads in post 3 and 4) in the exact same order. No need for 2015/2019 and no need for modbuddy. Then you can open and compile the 2015 file with VS 2010
 

Lt_Karan

Chieftain
Joined
Jan 24, 2021
Messages
53
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