<Replace Name="DISTRICT_POPULATION_REQUIRED_PER" Value="3" />
Is there anyway to make the government plaza to not be affected by poprequirements, like the aqueduct?
UPDATE Districts
SET RequiresPopulation = 0
WHERE DistrictType = 'DISTRICT_GOVERNMENT';
Code:UPDATE Districts SET RequiresPopulation = 0 WHERE DistrictType = 'DISTRICT_GOVERNMENT';
It is SQL. The easiest, without creating a new mod, would be to paste it into a existing SQL file from a mod (if it has one) you have downloaded. Otherwise, it wouldn't be too difficult to just create a new little mod for yourself.That looks like SQL code. Where shall I put it?
It is SQL. The easiest, without creating a new mod, would be to paste it into a existing SQL file from a mod (if it has one) you have downloaded. Otherwise, it wouldn't be too difficult to just create a new little mod for yourself.
If you're using YnAMP, see:I put it in the SQL file "GamePlay" in the YnAMP mod (always play YnAMP) and it worked! Thanks Laurana.
It is SQL. The easiest, without creating a new mod, would be to paste it into a existing SQL file from a mod (if it has one) you have downloaded. Otherwise, it wouldn't be too difficult to just create a new little mod for yourself.
UPDATE Districts
SET RequiresPopulation = 1
WHERE DistrictType = 'DISTRICT_CITY_CENTER';
<Replace Name="DISTRICT_POPULATION_REQUIRED_PER" Value="10" />
Instead of altering the base game files, you could also paste this statement into the same SQL file:and then in GlobalParameters.xml
Code:<Replace Name="DISTRICT_POPULATION_REQUIRED_PER" Value="10" />
UPDATE GlobalParameters
SET Value = 10
WHERE Name = 'DISTRICT_POPULATION_REQUIRED_PER';
If you're using YnAMP, see:
https://forums.civfanatics.com/thre...and-custom-sql-to-make-simple-changes.621141/
That way your changes won't be erased if YnAMP's GamePlay.sql is updated in the future.