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Setting Handicaps In MP?

Discussion in 'Civ6 - Multiplayer' started by Wyvern_Parade, Apr 17, 2018.

  1. Wyvern_Parade

    Wyvern_Parade Chieftain

    Joined:
    Apr 9, 2018
    Messages:
    93
    I'm planning to play a game with some friends who are of varied skill levels. Does setting the difficulty level (Prince, Emperor, Deity, etc) for a human player in a multiplayer game give the same buffs and debuffs as against the AI?

    For example, if I am set to Deity, but my friend is set to Prince does he get a +4 combat strength against my units? Does he get any yield bonuses like the AI would when set to a higher difficulty?
     
  2. The googles do nothing

    The googles do nothing Prince

    Joined:
    Feb 5, 2017
    Messages:
    318
    Gender:
    Male
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    Minneapolis, MN
    I think it only applies for ai civs. I thought it used to be if a player dropped out for a turn and then came back they would then get the bonus. I don't know if that was fixed or not.
     
  3. CanuckSoldier

    CanuckSoldier Emperor

    Joined:
    Oct 29, 2001
    Messages:
    1,833
    Location:
    Canada
    Yes that is true still and I doubt it can be fixed, but I have brought it up to Firaxis in the past.

    CS
     

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